I agree. The problem is the manpower of the callins. take the p3 callin for example . you are better of sticking to regular AG+ 260 callin and simply build the p3 yourself because that is more mp efficient.
prices of the callins and tier 4 should be this
tier 4 unlock 100/75
p3+ag should be 300/80
p4+ PZJ should be 400/80
stugs should be 400/80
and the tiger should be 600/180
Tbh new jagers get clapped hard by stuart unless in a perfect position. Relic didn't pulled any punches while smashing them with nerf bat, they are barely worth it now.
I could understand if they were spammed like boys sections, but not only it is not possible to get more then 1 realistically, its impossible to even get them in advance, you'll be facing LVs long before you can get them out and DAK has nothing else for LVs in early game.
While i agree that stuarts need a nerf. You need panzerjeagers in an urban setting to deal with lv's. However, in such settings they thrive as there is enough green cover and buildings to beat back lv's in general
properly managed marders deals with any lv in open settings just make sure you have a jeager to counter flanks.
What's more there is no quick Afrika Korps AT to counter quick Stuart or Light Vehicle for all choices...... No Panzerfaust.... You're Fooked in the A$$...Same story every game...
Thats the reason why you use the panzerjeager callin . And you can get an at gun after 35 fuel.
Its used regardless if you UKF play against DAK or Wehr. There is no reason to get brens, because they are firstly expensive af and they deal no damage to vehicles
4 Boys sections, are a threat for everything, even for panther\tiger is attacked from a side or rear. Its basically CoH2 guards, but good ones.
It might have came to be as a legit counter to DAK, but Boys are over-all the most versatile and better upgrade in all situations anyway.
This works until the dak breaks the heavy anti infantry weapons. Either guastatori with flamers or pg with breda's nips this problem in the bud.
same bad mainline infantry (overpriced and ineffective), same reliance on light vehicles and need to skip tiers, same bonus for doing all super expensive tiers, and what it does even worse than OKW is literally making it unable to make any tanks (while okw at least had some reward for t3) and gatekeeping it to just winning the game in 15 minutes by cheesing LVs or losing cuz you cant scale, also it has massive manpower issues
No not a good comparison. The daks LV's actually has punch and come early enough they can disrupt both allied factions. The pg's are very similar to the pg's in coh 1 that start weak but come very potent when they are upgraded.
And they are the only one that have the tiger tank (and several others as well) as a non-doctrinal call in. So wtf do you mean they dont have tanks?
I remember this particular horror very well, as we had a similar situation in 2015 with coh 2. The only commanders that were being used back then were the ones with call-in tanks. Tier 3 and tier 4 were never built because it was considered suicidal to do so.
It made coh 2 a boring ass game back then. Tie call-ins to tech tiers but give them something unique to make them worth it.