it definitely does work that way, a panther could face tank several su-76s and kill at least one, and he would be reliably safe from danger once he starts reversing into his own frontline
You do know that a single su85 has no chance in hell to win from a panther either? my foul mouthed ignorant little men |
You guys may argue about this, but I think I am one of the first people who started to spam Su-76 as a Su-85 replacement. I have been doing so way before the UKF release, and the Soviet tech reworked, you know, back then when both T3 and T4 cost 240 mp and 120 fuel.
To be honest, Su-76 is probably the most complex unit to balance in the Soviet roster. Unless the balance team buffs this thing to a total OP level, there is absolutely no reason ever to build the unit. It is not because the unit is bad, but more due to the soviet army design. The only reason you would need a hardcore AT unit mid-game is to counter light anti-infantry tanks. Yet, ironically enough, the Soviets also got the only light tanks that has decent AT capability. You may argue Su76 has some prolonged AT value to counter early OST mediums, but why not build a Zis that comes with a lower price as well as higher DPS and durability. The only early game concern the Zis has, the walking Stuka, has now been buffed to a stage that can sometimes kill the Su76 with only one barrage. Let's not forget that penal now have access to three PTRS, making it a decent counter for some OST mediums.
That is being said, simply increasing its DPS from 140 to 160 will not solve the problem. This unit needs a whole rework. Making it into a soviet Stug E won't be a bad idea. If they seriously still wanted to keep the SU-76 as AT unit, they then have to add a passive upgrade in T4 that can either increase its DPS to 160 or make it has a four-shot kill or two-shot snare health pool.
If you spamming penals i consider a Zis a liability . you dont have a back line so you need to get every one of your units out if your penals are forced into a retreat . the su76 is valuable in the offense with its barrages which allows you to knock out enemy mg´s then return to a safe position. The current su76 is perfect for my playstyle. But i can understand that people who rely on support weapons will find the su76 not worthwile. |
Yeah its true that its still risky. It will most likely still end in one lost su76 and tiger/panther gets away after that kill.
Doesnt work that way. |
Its good enough when you are behind. Just a su85 wont have any trouble penning axis late game armour like the s76 will.
The higher rof doesnt mean much if you always need a extra shot that pens to kill anything and you own td dies in 3 shot. Its also a more micro to get them going wich is often overlooked.
This is my fault for getting greedy but i once lost 2 su76's to a single teller.
So yeah they are servicable but imo def not cost effective considering its timing and micro.
Against late game heavy armour then the su85 does a better job. Against mediums i rather use the su76. Even if the su76 is not optimal vs heavy armour i would not recommend sending a tiger or panther unsupported against 2 su76´s because there is a good chance you will lose your heavy armour. |
What sort of fucking scaling does it have? a barrage that your 0 fuel AT gun has, and boasts basically an equal health durability with superior AT stats to boat.
So you are just going to pull an atgun from the backline? you have a very good chance that you will lose the at gun if even a single infantry units catches up with it.
80% of su-76's will not reach vet 3 and those that do should be rewarded for it, losing one, which is really fucking easy btw, means that you'll never deal with a """""160""""" damage SU-76 for the rest of that particular game
High dps with low vet requirements its very easy to get a su76 to vet 3. |
Yes it is its own class. Their is no other unit like it, no other unit has such a shit timing window and doesnt scale meaningfully.
Unlike the su76 both the m10 and stug tank 4 at rounds, both do the 160 damage. Both have a powerfull round/abilitie to fullfil its primary job.
i disagree, 2 su76 perform way better against medium tanks then 1 su85. And people to often look to damage and not the firing speed of these units. Then combine that with the barrage ,speed and fotm bonus and i find this unit to be a most cost-effective medium tank hunter |
Currently
-Flame halftrack have twin flame thrower which is early vehicle but have longer range and more damage than late game tank like KV8,chocodile.
-Its burn damage are extreamly high.
-Its flame also do damage to light vehicle(scout car,UC).
-have one hit kill light vehicle anti tank mines.
-have good mobility with low hit box and immune to small arm fire.
compare to UC flame thrower that has very low damage,bad mobility.
I think this unit should be nerf in some way.
And yet it rarely makes an impact . Most ally LV´s make very short work of it. Dangerous as the flammentrack is to the unprepared against the standard allied meta its not that great .The mine is doctrinal btw. |
1. That 5 range is difference between 100% being spotted before firing vs fire in FoW.
2. I think they also nerfed vet bonus which gave ST 45 range WITH 45 sight
I doesnt really matter good players will use smoke |
lmao, said the guy who though that only price should be considered, while it at least gets the timing and range nerf. Also you were one of those few people who thought that the unit is fine
Some people are unique and some are very special xD
That 5 range isnt going to change much |
XD, 5 range is huge, you know that means it cannot fire out of the FOW anymore?
Did you lose units to a ST firing from the FOW? thats a low level mistake lad. Decent players can hear a ST coming and firing and dodge such an attack its still an utter horror to support weapons which s the main reason to use it. |