well, lets see you compare ST to isu152 or kv2? both are 1 heavy vehicle that arrives later, costs more and cannot be doubled down with KT.
the Sturmtiger requires as much AT to be countered as the KT, otherwise it will just bleed you until vet4 when it just becomes uncounterable,
please stop spamming nonsense. ofc it is not fine to have a unit with this HP pool, potential dmg, at 9 cp with this miniscule cost.
and ofc you can get double fuel income with this commander, to get KT and ST out, then, the game is pretty much over
You do not counter it with at .You counter it by not being hit by it. You are not going to kill a well defended calliope/katushya either, all the while its bleeding you dry. 165 fuel at 9 cp is a large fuel investment and i do not see it appearing until 12 cp´s |
That medium doesnt get to live long enough to to kill it with that amount of hp. That single medium is a sacrifice and a waste nothing else.
Do you think a single panther is capable of killing a kv8 or is152 while being shot at with by 2 at guns? |
Okay, then why did you bring it up in the first place?
Regardless, part of the reason it's not a problem for you is because neither of these wipe squads for just even attempting to flank, and you also have access to Panthers which are arguably the best flanking TD next to comets.
Allies dont need much flanking they have superior AI to disrupt an AT gun line. |
This is not your everyday stupid Zy**en. This is advanced stupid. Feast your eyes people to the arguments of a bonafide mo***.
If ST had 800hp and raketen could not retreat, then the ST would be fine. Currently is nigh unkillable if in hands of any skilled player. But I guess that's beyond you
I do not doubt that most people are skilled players compared to you. you only need 1 medium tank to kill it which is less risky to flank a kv8 with 2 panthers. |
KV2 and Calliope can not reliably wipe squads due to the random nature of their projectile. The current Sturmtiger is lie the old B4 with vet precision strike, except more broken because it's not like you recon+arty it (and even if someone was bad enough to get hit by arty it's not like the ST would die).
I can't believe you actually have problems with the ISU - sorry to say but you must be quite bad. It has a model wipe cap and slow reload that gives you ample time to retreat. I'm assuming you're playing 4v4, in which case, the sturmtiger is currently disrupting the more competitive modes of 1v1 and 2v2, and that's why it needs fixing.
This ST is still a kitten compared to the ST from 5 years ago. The only thing they changed is its reliability, and not the damage. You no longer have to babysit the unit. But it does challenge the allied meta of sitting in the back and let the superior allied AI drain the okw of mp. Now the roles are reversed and some allied players dont like it. Every single fucking time this meta get challenged, the unit in question suddenly becomes OP? LEFH had its counter barrage removed because of this. now the ST who is still much weaker then the previous ST is suddenly OP as well. And no the ISU152 or KV2 is not a problem because most okw players learned to flank ages ago . perhaps you should do as well. |
It literally has hp of 2 medium tank, and it can shoot & get back with back up of 2 racket behind. TD will just gonna tickle ST a little bit which will gonna get repaired before next shot (especially thanks to emergency repair commander skill). allied TD won't able to kill ST while ST slowly eats squad by squad.
I decided to stop playing before next fix on this unit, cause this thing gives nothing but a cancer.
And how is this different when you put 2 at guns behind the back of a kv2? or isu152? or calliope? because i had to deal with this tactic for ages now. now the allies have to deal with something similar it suddenly is a problem? |
Yes it is when it does not have counter.
Regular allied TD´s are the counter and good scouting |
I agree its to strong but that last battle in no way makes a good case. Inca picked Rifle company, right when he picked that at around 11-12 minutes I knew he was gonna lose. Most of that company is made redundant by the Sturmtiger and he has nothing to force the enemy to him. I feel like that game highlighted how mediocre the E8 and Rifle company is.
Mines/fighting position is useless against sturmtiger since it can destroy one easily and mines wont be placed on his side late game due to fear of wipes. Never made halftrack which shows how pointless it is and The E8 has to get within range of Sturm to fight, and for the people who say use focus gunnery he didn't use it from what I saw.
Speaking about the Sturm it looks like if it had to stay still to reload this game would have been over pretty quickly. Inca seemed to be vastly better in that last game.
Inca´s loss can be solely attributed to a VERY bad push where he lost all his armour to pupchens for the most part. If he used his flares properly before the push he would not have driven his e8 straight into them- |
Few points:
Apart from collision inconsistency, the decrew mechanic was removed. So its ridiculous veterancy now only removed with the tank itself. This made a) more convenient to use and reload whenever you want b) removed the ST sharing/multiplying exploit.
While AVRE is more flexible ST is able to fire from the fog of war and with vet it selfspots and shoots from 45 range.
Yes, AVRE gets a lot of armor, but ST gets some armor with vet as well as health. 1440 health and 242 frontal armor is nothing to sneeze at. But imo unit like panther helps a lot with dealing with such unit.
Also lets not forget that UKF is a awkward faction.
While the projectile became slower the delay between shooting command and impact is almost the same. Used to be 1s for shell to hit 40m and 3s delay. Now it is 1.6s for shell to hit 40m and 2.5s delay. So 4 vs 4.1s. I agree that Shell speed is important, but if you screwed with detecting prepatched ST you almost certainly done (shell could collide), not you can sort of react, but again, if you screwed with detecting new ST, you still are certainly done.
As an anecdotal example Duffmann used to spam this doctrine a lot before the commander patch. He used ST, but never liked it. Now he think it is way too good. Same with Siberian, Jibber, BaoLiang, Elpern. Although I can't provide any evidence they said it. + we have ridiculous pickrate of the commander. Pretty much if you are not a SOV without a "Mark Target" you gonna have a big problem.
Here are my words that sums up my opinion about nuking units:
More of a learn to adapt issue . For a very long time the cookie cutter build to the okw was to setup an AT-gun line and then smash the okw infantry with superior allied arty. You get introduced to one unit that can tear apart an at gun reliably, and suddenly it's a problem? as you said yourself soviets have mark targets the other allied factions have their own Anti heavy tank doctrines . Perhaps they should use fewer calliopes and land mattresses |
Brummar to much often wipes infantry and support weapons with two shots.
Good then its doing its job |