As title states, went hard to start game, would have assumed they would drop. Right sided brit proceeded to guard VP instead of helping which let them back hard in to the game. Tug of war with them winning for the most part, Huge t34 dive at 38 mins, didnt do much but kill some arty. Had enough to rebuild so no huge loss but it forced them off their spots which we slowly started to exploit and push them hard.
Got accused of map hacking as the OKW players idea of flanking was to slightly go around controlled territory which meant I would randomly see him in passing allowing us to regroup. Several bad flanks allowed me to kill infantry in retreat. Their end game compostion made no sense as they were attempting to keep diving.
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Thread: Great one, started strong things went bad and ended strong11 Jan 2025, 16:40 PM
In: Replays |
Thread: Played a bit better28 Dec 2024, 16:52 PM
Still have the same issue I have always had, hate using regular guards as it is so boring. Went with AssGuards this time instead of my favorite Airborne. Game Started as well as I could have wanted, outplayed OST positioning forcing extremely bad engagements for grens and MG. Got caught with my pants down as I saw Ost halftrack but assumed a turtle style. They went for flamers and wiped a penal squad which I quickly repaid but I was on the back foot. Some AssCar shenanigans got me back in it and forced OST to switch tactics. I poked and proded while building up my horde. Late game push with 4 T34 sealed the game. Looking at the replay, my matchup rushed a Tiger which i think is what screwed them, a rushed Ostwind or T34 would have been devestating. In: Replays |
Thread: Back after a while20 Dec 2024, 17:51 PM
Started playing again after a year as Tightrope videos gave me the itch. Should see a Dr about that. Went with Ass Guards and had pretty good early/early mid game. Got about 4/5 wipes with flanks and chase downs. Axis eventaully triple teamed me which put me on the back foot. As the commander doesnt have any actual good abilities I kept prodding but made bad mistakes due to impatience, my late game needs a bit of work In: Replays |
Thread: [Mod] M83 Mine Drop demo21 Aug 2023, 20:01 PM
On one hand it seems interesting, on the other it seems to be fairly weak for 200 muni even fully upgraded. At 145 muni still seems meh but would be very spammable, the best case would be to use it in the retreat path of a blobber as it will be to late to do anything at that point and entire armies could get wiped. However, if they activate like S-mines they can easily get removed by tanks or even LV for little reward. Is it possible to switch it to the 30 muni mines? Say 5 to start with and bump it up from there. That way it would be anti-everything but not overly punishing against infantry unless you retreat extremely low model squads thru the area. In: COH2 Gameplay |
Thread: I will be competing in Summer Clash - Any tips?10 Jul 2023, 23:12 PM
Post the games you play in, have fun bro. In: COH2 Gameplay |
Thread: My best PPSH flank game20 Jun 2023, 23:41 PM
As a warning if you hate blobs avoid this as I made 4 PPSH cons plus a 5th regular con squad in for stealing weapons or reinforcing squads. Started forest side, so went with Advanced tactics and my standard 4 con build as I knew I was matched up against OKW. I was able to set up nicely for first engagement, USF ally came to help which meant I traded really well and decided to make 5th con squad. Some good back and forth with us coming ahead most times. I told allies to stay sharp as I played vs Kilder/Papeus a few times already. They have weak early game but they really turn it on mid/late game. Put down some early mines and decided to upgrade my PPSH squads, pulled of first good flank at around 9 min mark. Had 2 PPSH/1 Reg against single sturm with 2 other PPSh squads waiting in the retreat path. Got the easy wipe and pushed my blob into his 3 VG blob and got another wipe. I might have gotten a 3rd wipe but Falls appeared and wasn't sure if it was axis player coming to help. From there Papeus gave up right side so I was able to pull of some massive flanks using oorah into retreat path. By end of game, probably killed at least 2 Obers/2Falls and a few more VG. In: Replays |
Thread: Great PPSh game13 May 2023, 00:57 AM
I thought this was a pretty fun game, I feel due to oorah wider more open maps that let me loop around works better vs the close urban maps. Also I think lots of players seem to underestimate the damage cons put out at VET2 with the PPSH. I have gotten plenty of wipes especially on Grens due to their low model count and damage reduction not helping until Vet3. My biggest issue has been how squishy they are compare to Penals as penals get both damage and rec acc boost at Vet2. To compensate I try to have a 3 squad blob with 3rd squad used for merge to keep DPS output. Another thing I have noticed is that Vet3 comes fairly quickly as they aren't really balanced around being able to do so much damage and model kill. Our early game was pretty bad in the north, Aeron was arguing that the PPSH upgrade was useless and he was pissed off. Little by little we played it slow, got proper positioning and got a few wipes. Ost did a good job of using 251 for forward reinforce but CON PPSH blob did more damage than he could heal. Once we got a few tank kills we started to put heavy pressure and southern axis completely lost his match up. From there we tug of war for the VP but with our supperior Vet we were winning most engagements and whiched allowed us to quickly kill both Tiger and then Ele that they were stalling for. In: Replays |
Thread: Katy comeback13 May 2023, 00:45 AM
Decided to switch it up recently and play with PPSH cons, we got bullied from the start of the game with occasional bright spots. Once I got my katy out got my chance but it took a bit. 1st/2nd barrage a few kill but I noticed they continued to blob. 3rd got my first wipe 4th/5th barrage got multiple wipes in each barrage Literally nuked all their vet and we pretty much beat them down from there. Axis Luchs put in work, we could not kill that damn thing and it got to Vet4 maybe 5 US 105 bulldozer actually put in a good amount of work, was suprised In: Replays |
Thread: For those who still play COH227 Apr 2023, 16:33 PM
Horrible start by left USF and I, we got bullied off of cutoff for quite a while. Right side USF kept us in it, harassed his side to help a few times. I lost several Penals/Engi/AirGuards, didn't really stabalize until about 25 mins in. Great end game push started by right side USF really caught axis off guard and I was able to ram both heavies for the kill. Highlights: USF allies showed strength of scotts/paths T34 ram to kill P4J slowed down OKW quite a bit 2nd T34 ram set up for USF to destroy OST P4J, was able to recover tank which put us in the driver seat OST did great job of circling bushes to stop Jackson from killing werfer, was hilarious Lowlights: Our early game was a disaster We had no snares (Paths/Penals...) yet axis did not attempt any LV strats Axis stall for heavies really messed them up as they didn't pay off In: Replays |
Thread: Long, great game20 Feb 2023, 21:12 PM
Went with AssGuards, worked out well enough. Lots of momentum swings, despite fairly even game they had us down to around 170 points at about 20mins. From there we stabalized and grinded our way back. Both teams ended up under 20 points by the end of the match Low Lights: Lost AssG to my own flames, pitiful. Got shot at and triggered own mine. Sniper play was OK, could have been better but did it job by the time I lost it. Almost threw the game with a really bad push, lost 4 T34 for no gain. Highlights: Great Ele play by OST, had soviet Ally raging about spotting scopes (KV2 commander is a bad matchup) Katy had decent kills but quite a bit of squad wipes Both teams did good job of rotating and catching each other off guard. After rewatch, it seems what got us the W was loss of vet on axis squads. They weren't replaced in timely manner so blob vs blob engagments heavily favored allies. Was a great game give it a watch if you got time. In: Replays |
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