On the contrary, Boys AT rifle spam is the mark of someone who's played CoH 3 long enough to have experienced 8 Rape Armored Car and Wespe spam.
The incompetent UKF players spam bren sections because they think that all they need to deal with LVs are one or two AT guns, a la CoH 2. They quickly learn that's not the case. Lmfao.
nah you are just unbelievably stupid, pls turn off internet |
This works until the dak breaks the heavy anti infantry weapons. Either guastatori with flamers or pg with breda's nips this problem in the bud.
xdd |
Dak isn't trash, the whole game is trash.
seems legit |
True for camera, but its not something that can't be adjusted.
Never really had shooting issues since there is that LOS line on target telling you if you can't.
in for example vehicle fight on the hill it feels very tedious to menage the fight with taking the LoS into consideration on the fly, its like not simple geometry in coh2 which makes calculating these fights very unintuitive, idk hard to explain everything but overall it just doesnt feel good to me, like quite unnecessary, dont see how it improves gameplay quality, just makes it more clunky |
Pgrens are overpriced AF, but other than that (and at sections countering everything) the faction feels good to play.
it doesnt bother you that the faction tools in 1v1 end on t2? like you cant convince me it is worth it to go t3 for pz3l which is pretty bad |
feels weird for camera play, it is quite unclear to read where units can shoot and see, especially on some maps, range is hard to read, units feel to have way more range than they should sometimes, also like it rlly makes LoS work very strange, example would be the beach on twin beaches where you have this wooden thing in the middle, ive had MG literally shoot at units directly under it and it wasnt even on the edge
idk just my feelings |
Mechanized faction XDDDD
it has the most expensive mainline infantry that literally loses all ranges to everything, 100 ammo and 200mp to upgrade and even then they will lose to allied infantry, it becomes a bit better when with vehicle bonus that you cant have early game so you autolose all engagements early game that delays your LVs and forces you to go MG which is bad and will get hard rekt by OP grenades especially rifle grenades
what i mean by no tanks? man go ahead spend fuel and manpower that you wont have cuz everything is too mp heavy in this faction, to get t1 t2 t3 and then t0 upgrade so you can get p4 with useless pzjagers or tiger which you will never be able to afford
also LVs get hard countered by AT sections or the m8 tho yeah memecars are good on their own yet allies have more than viable counters and with well played early game delaying your LVs by a lot so they dont have big window, then allies just get tanks which you have to counter with marders cuz you cant have tanks which is somewhat doable but not for long |
same bad mainline infantry (overpriced and ineffective), same reliance on light vehicles and need to skip tiers, same bonus for doing all super expensive tiers, and what it does even worse than OKW is literally making it unable to make any tanks (while okw at least had some reward for t3) and gatekeeping it to just winning the game in 15 minutes by cheesing LVs or losing cuz you cant scale, also it has massive manpower issues |
literally unhealthy unfun and unnecessary feature that doesnt fit the gameplay well |
make good tacmap challange (impossible)
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