Allied uber AT infantry RULE
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Posts: 66
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Posts: 770
What's more there is no quick Afrika Korps AT to counter quick Stuart or Light Vehicle for all choices...... No Panzerfaust.... You're Fooked in the A$$...Same story every game...
Thats the reason why you use the panzerjeager callin . And you can get an at gun after 35 fuel.
Posts: 832 | Subs: 2
AXIS need to rely with a lot of units
BRIT counter everything, even a Panzer 4 end game with their blob anti tank weapon
This shit snipe inf even
Allies just need to spam inf and anti-tank weapon and they counter everything
Put a MG and africaKrosp can do nothing, we have no motars.
Play allies is for noob and easy win
Posts: 832 | Subs: 2
And a question : Why our panzergrenadier loose fight against a brit Infantery which cost less ?
game is completly broken
not enough ammunition for light MG 34 which loose fight against brit inf with anti-tank weapon
Allies has infantery wich counter everything + 100 light vehicules. How you are suppose to win against this ?
Posts: 17914 | Subs: 8
Thats the reason why you use the panzerjeager callin . And you can get an at gun after 35 fuel.
Tbh new jagers get clapped hard by stuart unless in a perfect position. Relic didn't pulled any punches while smashing them with nerf bat, they are barely worth it now.
I could understand if they were spammed like boys sections, but not only it is not possible to get more then 1 realistically, its impossible to even get them in advance, you'll be facing LVs long before you can get them out and DAK has nothing else for LVs in early game.
Posts: 3034 | Subs: 3
Put a MG and africaKrosp can do nothing, we have no motars.
DAK has a non-doc heavy mortar with LeIg. They also can upgrade their 250s to Mortar Halftracks.
And if you say "But sir, what if he puts the MG there in first 5min", you have 250 with flamerpio inside for that
Posts: 832 | Subs: 2
I forget to mention that brit nade = 10 meter range and does the biggest damage of the game
Posts: 832 | Subs: 2
They counter axis light vehicules and infantery ... allies don't need to use their brain
Posts: 1158
It cost manpower for motar half-track, and teching in T-1 is a bad idea.
I forget to mention that brit nade = 10 meter range and does the biggest damage of the game
It's been fair for grenadiers in coh2 for 11 years
Posts: 1594
It's been fair for grenadiers in coh2 for 11 years
Different game, different squad.
Posts: 3602 | Subs: 1
Posts: 770
Tbh new jagers get clapped hard by stuart unless in a perfect position. Relic didn't pulled any punches while smashing them with nerf bat, they are barely worth it now.
I could understand if they were spammed like boys sections, but not only it is not possible to get more then 1 realistically, its impossible to even get them in advance, you'll be facing LVs long before you can get them out and DAK has nothing else for LVs in early game.
While i agree that stuarts need a nerf. You need panzerjeagers in an urban setting to deal with lv's. However, in such settings they thrive as there is enough green cover and buildings to beat back lv's in general
properly managed marders deals with any lv in open settings just make sure you have a jeager to counter flanks.
Posts: 770
To many units useless for Africa Korps, not enough Manpower.
And a question : Why our panzergrenadier loose fight against a brit Infantery which cost less ?
game is completly broken
not enough ammunition for light MG 34 which loose fight against brit inf with anti-tank weapon
Allies has infantery wich counter everything + 100 light vehicules. How you are suppose to win against this ?
are your pg's under the effect of vehicle aura? Because pg's are much stronger with it
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