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russian armor

Allied uber AT infantry RULE

11 Mar 2023, 03:14 AM
#1
avatar of Rifleman89

Posts: 66

ONCE AGAIN Allied AT infantry don't need tanks.....Axis tanks are totally negated by the Superman Allied AT. All you need is blobs of Brit and American AT soldiers to kill all tanks and they get MG's first so maps with with buildings and cutoffs are allied controlled vs. Afrika Corps.... Nothing new from CoH2...
11 Mar 2023, 03:33 AM
#2
avatar of Rifleman89

Posts: 66

What's more there is no quick Afrika Korps AT to counter quick Stuart or Light Vehicle for all choices...... No Panzerfaust.... You're Fooked in the A$$...Same story every game...
11 Mar 2023, 06:34 AM
#3
avatar of GenObi

Posts: 556

Is this a troll post?
11 Mar 2023, 09:05 AM
#4
avatar of Zyllen

Posts: 770

What's more there is no quick Afrika Korps AT to counter quick Stuart or Light Vehicle for all choices...... No Panzerfaust.... You're Fooked in the A$$...Same story every game...


Thats the reason why you use the panzerjeager callin . And you can get an at gun after 35 fuel.
11 Mar 2023, 09:22 AM
#5
avatar of FeelMemoryAcceptance

Posts: 834 | Subs: 2

LOL i just wanted make a topic about this.

AXIS need to rely with a lot of units

BRIT counter everything, even a Panzer 4 end game with their blob anti tank weapon

This shit snipe inf even

Allies just need to spam inf and anti-tank weapon and they counter everything

Put a MG and africaKrosp can do nothing, we have no motars.

Play allies is for noob and easy win
11 Mar 2023, 09:25 AM
#6
avatar of FeelMemoryAcceptance

Posts: 834 | Subs: 2

To many units useless for Africa Korps, not enough Manpower.

And a question : Why our panzergrenadier loose fight against a brit Infantery which cost less ?

game is completly broken

not enough ammunition for light MG 34 which loose fight against brit inf with anti-tank weapon :rofl:

Allies has infantery wich counter everything + 100 light vehicules. How you are suppose to win against this ?
11 Mar 2023, 10:20 AM
#7
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post11 Mar 2023, 09:05 AMZyllen


Thats the reason why you use the panzerjeager callin . And you can get an at gun after 35 fuel.

Tbh new jagers get clapped hard by stuart unless in a perfect position. Relic didn't pulled any punches while smashing them with nerf bat, they are barely worth it now.

I could understand if they were spammed like boys sections, but not only it is not possible to get more then 1 realistically, its impossible to even get them in advance, you'll be facing LVs long before you can get them out and DAK has nothing else for LVs in early game.
11 Mar 2023, 13:33 PM
#8
avatar of aerafield

Posts: 3044 | Subs: 3



Put a MG and africaKrosp can do nothing, we have no motars.



DAK has a non-doc heavy mortar with LeIg. They also can upgrade their 250s to Mortar Halftracks.

And if you say "But sir, what if he puts the MG there in first 5min", you have 250 with flamerpio inside for that
11 Mar 2023, 14:18 PM
#9
avatar of FeelMemoryAcceptance

Posts: 834 | Subs: 2

It cost manpower for motar half-track, and teching in T-1 is a bad idea.

I forget to mention that brit nade = 10 meter range and does the biggest damage of the game
11 Mar 2023, 14:19 PM
#10
avatar of FeelMemoryAcceptance

Posts: 834 | Subs: 2

anti-tank weapon for brit is good vs INF, that's why it's stupid.

They counter axis light vehicules and infantery ... allies don't need to use their brain
Vaz
11 Mar 2023, 17:40 PM
#11
avatar of Vaz

Posts: 1158

It cost manpower for motar half-track, and teching in T-1 is a bad idea.

I forget to mention that brit nade = 10 meter range and does the biggest damage of the game


It's been fair for grenadiers in coh2 for 11 years
Pip
11 Mar 2023, 17:41 PM
#12
avatar of Pip

Posts: 1594

jump backJump back to quoted post11 Mar 2023, 17:40 PMVaz


It's been fair for grenadiers in coh2 for 11 years


Different game, different squad.
11 Mar 2023, 19:07 PM
#13
avatar of Esxile

Posts: 3602 | Subs: 1

Why do you need to combine arms when you can play brit and exclusively build tommies boys, create 3 blobs and counter anything. No need to build a single vehicle or tech, you counter everything in the game.
11 Mar 2023, 19:28 PM
#14
avatar of Zyllen

Posts: 770

jump backJump back to quoted post11 Mar 2023, 10:20 AMKatitof

Tbh new jagers get clapped hard by stuart unless in a perfect position. Relic didn't pulled any punches while smashing them with nerf bat, they are barely worth it now.

I could understand if they were spammed like boys sections, but not only it is not possible to get more then 1 realistically, its impossible to even get them in advance, you'll be facing LVs long before you can get them out and DAK has nothing else for LVs in early game.


While i agree that stuarts need a nerf. You need panzerjeagers in an urban setting to deal with lv's. However, in such settings they thrive as there is enough green cover and buildings to beat back lv's in general

properly managed marders deals with any lv in open settings just make sure you have a jeager to counter flanks.
11 Mar 2023, 19:30 PM
#15
avatar of Zyllen

Posts: 770

To many units useless for Africa Korps, not enough Manpower.

And a question : Why our panzergrenadier loose fight against a brit Infantery which cost less ?

game is completly broken

not enough ammunition for light MG 34 which loose fight against brit inf with anti-tank weapon :rofl:

Allies has infantery wich counter everything + 100 light vehicules. How you are suppose to win against this ?


are your pg's under the effect of vehicle aura? Because pg's are much stronger with it
12 Mar 2023, 08:07 AM
#16
avatar of Esxile

Posts: 3602 | Subs: 1

I once experienced a PG vet1 / LMG in green cover losing to a Tommy vet1 reco squad with no cover on a mid range fight. Almost lost the unit because I thought they would win and didn't supervise them.
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