Yea, they are ostheer fallschirmjägers, except you have to pay for the weapons.
You also dont have to pay 50 % more mp for each entity and they are tougher then the fsj.
33 mp for beefed up grens or uber pg's (that special ability is awesome if used in cover).
They are extremely good. |
What about simply increasing squad size to 5 and slightly reducing the cost of the STG package?
Mate they are the best infantry in the game but comes on a really bad commander. wait till custom commanders arrive. |
But if sturmpioneers, which are already targeted as they are known to be a little fragile, by pretty much everything they come on contact with are now being further targeted because they are the only mobile form of infantry-based AT on top of repairing, laying mines, sweeping mines and building other defenses. Sturmpioneer vet could potentially now rise extremely fast making them to get to vet 3 much faster, assuming that they don't get wiped in the process. Volks will now have next to no utility later in the game and on more open maps their new, shiny MP40s/44s will be largely useless since they won't be able to close the distance or even have the upgrade since you have a lot more to spend your already rationed munitions on like sturmpioneer schreck and sweeper since you now need both.
1. i dont need the sp to be a shrek platform. volks can be either mp44 users or an at platform not both
2. utility is fine but right now the okw needs infantry that can holds its own against the soviets and usf.
3. mp44 do as much damage as a volks kar on long range and most maps favour short range combat. |
210 mp for a HMG manned by, you guessed it, Volksgrenadiers.
Topic: Volksgrenadiers are supposed to be taking the hits instead of your elite infantry, that is their role. The schreck just gives their role a little more meaning since now you don't want to simply sacrifice them for more Obers, JLI, Pfus, Falls later in the game. It would be nice if they could be upgunned non-doctrinally or doctrinally because pretty much every OKW commander provides some sort infantry-based of anti-infantry support wit the exception of Elite Armour.
Yeah that simply is not true at al because 99& of the players will actually target your infantry.
Also being a meatshield doesnt win you games. Obers are shit at the moment JLI are meant a support unit. That leaves FSJ and fusilers. |
Pfuse are an elite AI squad even without G43s. There is absolutley nothing bad about Pfuse. If you struggle with Pfuse against Rifles I dont know what to tell you.
@Zyllen
Yep Volks arent the best AI unit. Ok? So OKW shouldnt have any exloitable weakness in the AI department? All of their squads should be better 1 for 1 then everybody elses and also scale to vet 5? No oppurtinunty costs should apply to OKW? Ok then..
Ok lets recap. Does the okw have some super efficient armour. no. Do they have fuel and ammo bonuses? no in fact it is the opposite. do they have mp bonuses. no.
So why the flying fuck should they have an exploitable weakness in the AI department when they already have a rather colossal economy weakness. If you didnt get the memo the okw is based around elite units that should be better then the allied counterpart. thats why the economy nerf.
i smells load of bias here.
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not really. volks do only 10 damage every shot. and rifles 8. |
MP40s are trash. I would rather see STG44s as well. If you want to make them a scalable AI unit. But then again with Pfuse, JLI, Falls and Obers whats the point? Keep them how they are is my opinion. If OKW needs AI all it needs do is call in Pfuse if they dont want to be stuck in that doctrine too bad.
Likely you would be bitching if the soviets only had elite infantry in the non call in armour doctrines.
Fusiliers are potent but the okw shouldnt have to rely on callins to shore up their rather lacking AI at the moment. Not to mention obers are UP at the moment. |
They need some kind of upgrade. The only good thing of the obers nerf is that it shows how bad okw infantry really are. technically obers where the only that kept the okw infantry force up.
perhaps flamethrowers or a stg upgrade. |
I would fact check if I could. But it is for certain that panzergrenadiers have .80 received acc. .87 is what it used to be but was changed.
As of september 9th 2014: Received accuracy modifier from 0.87 to 0.8
I think you confuse them with sturmpioneers. SP's have 0.87 ST 0.75. At least that is what the data miners say. |
I never said allies are lacking in heavy AT, I just said that 375 armor value isn't equal for allies and axis, for example there is not a single allied unit with 350+ penetration while there are multiple axis ones. Also you are confusing DPS with Rate of Fire. DPS is a result of damage+rate of fire+penetration put against certain armor value and varies if the armor is greater then penetration depending on the armor.
Jackosn vet1 is bugged, at least the damage part, otherwise its one of the best TD abilities around.
Also please don't go certain other individuals way and don't compare units in vacuum, you'll never have just 2 SUs against panther, there will always be additional factors of all other units around. A pair of SU-85 isn't equally lethal to armor as 1 panther and 5 shreckvolks.
Not enough to call myself a 1v1 player, but enough to understand what is going on there.
OKW problems against IS-2 do not originate from the IS-2 stats or OKW AT, but from the fact that they will inevitably fight a pair of them, just like allies will inevitably be forced to fight 2 tigers.
Biggest balance issue with heavy and super heavy armor is and always was the fact that they are not hard capped to one at a time, which is a direct cause of call-in meta and skipping tiers by sov and ost.
Mate the only 400 + penetration units are extremely static and easy to avoid. But you are correct it depends on the situation.
As for the second part. yes its the stupid callin meta bullshit thats partly to blame. the okw also has major economy issues in 1vs1. facing 2 is2's is not a problem as long as you have enough fuel for panthers . The okw doesnt have enough fuel. The usf does have enough fuel to pump out 2 jacksons and deal with any tiger call ins. And the reason why i was pissed at the last balance patch. the nerfed the obers the only thing keeping the okw up in 1vs1 and still not addressing the 11 min KT because an ostheer player is using luftwaffe suplly doctrine. |