Stuart!
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Posts: 379
That said, I personally believe the Stuart is fine. I've used it with success many times in 1v1 and 2v2. However, it is a unit that requires a lot of micro to survive since it dies to two pak shots. So I could see other players having trouble using it. If any buff is needed it's probably a small health buff to allow it to just survive two hits from paks etc
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Permanently BannedPosts: 379
Surely you'd know relic only focuses on changing no more than like 4 units per patch. Your request should be filled out no later than Late 2016
That's a good thing. If you change too many units at once the new patch becomes unpredictable. Leading to over buffs and over nerfs.
Posts: 2470
also, the tank is objectively bad, possibly on the level of the su-76. it does no damage and dies all over the place. its single redeeming factor is a buggy pair of stuns.
this isn't a very serious thread because there's nothing to say that hasn't already been said, i'm just hoping relic notices the thread while browsing the forums and remembers the stuart for a couple of seconds. maybe it'll be long enough to write it down.
Posts: 2053
Having 400 health would help a lot, though.
Posts: 1026
I guess Relic said to themselves "ehhh, we don't want another anti-infantry light tank, there's already several of those. We'll make it asymmetric!" and this is what we ended up with. Jackass of all trades. A generalist light tank in a game dominated by heavies
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Stuart is weird unit. Puma, T70, flak outperform Stuart in their jobs and this little piece of steel tries to be good with everything at once which leads us to shitty performance.
And the best part, activate shock shells, look how Stuart is targeting infantry.
And engine damage is suicide mission mostly.
Posts: 721
decrewing and recrewing American vehicles affects their post game stats.
Really? Heh..
I'm one of those masochists that insists on playing with crappy units like Stuart and SU76 and after extensive testing I don't think either of them is worth the manpower/fuel or popcap.
I tend to build uncommon units because it's fun and because if one doesn't build them then one will never learn what they can do (cost efficient or not) despite all critique those units tend to get (sturmpanzer, brummbär, Stuart, su-76, T70, panzerwerfer).
Posts: 205
A little more hp, reducing the cost of the abilities, a slight range increase on destroy engine (you know, so it works) and a cost reduction to ~60 fuel and I think it'd be worth pretty decent.
Problem is at the moment its supposedly a jack of all trades tank but it relies on its abilities to do anything to vehicles and the abilities are crazy expensive and inconsistent to the point of rarely being worth bothering with.
I use it to kill half tracks but you know what would be better at that? any other light tank in the game.
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Posts: 738
Give 400 hitpoints and reduce cost to 55 fuel.
this would make it OP, Stuart survivability is fine when you consider it has the insta repair vehicle crew.
Posts: 670
this would make it OP, Stuart survivability is fine when you consider it has the insta repair vehicle crew.
true. give it more hp without changing cost
Posts: 1702
Posts: 1637
Stuart is crap. Plain and simple. For what it costs, when it comes, and how it can impact the game even in the very best hands.
Just for SNGs calculate the Muni cost of Stun plus Point Blank Engine Shot. It seems the two are meant to be used together. Its horribly overpriced. If anything the Stun shot should be free.
The Greyhound costs less and does the job so much better. I could accept the Stuart if it was a 40 fuel unit. Because thats how it performs.
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Permanently BannedPosts: 4951 | Subs: 1
I know the tank was used in late 44, but comn Relic seriously? At least the T-70 has more killing power and it's scout mode borders on broken.
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