My 3v3 team has been on a loss streak lately, and I think it's largely attributable to LeFH added to OKW. It was a somewhat rare sight previously, but in maybe 6 games we've seen it 4 times. It's not like it's impossible to win, but previously when a game was heavily contested / even through to the mid-late game, we would generally be dodging Stukkas. The LEFH seems to be the last straw that has tipped these games, in combination with all the other units on a typical 3v3 axis combined arms force.
I'm a shit player though so whatever.
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Post History of ThoseDeafMutes
Thread: Too much artillery?17 Jul 2016, 09:07 AM
In: COH2 Gameplay |
Thread: Post those funny, ironic, lelic, rngeesus why?! Moments7 Jul 2016, 12:13 PM
In: Lobby |
Thread: What does the Future hold for CoH2?7 Jul 2016, 10:47 AM
I hope they're working on CoH3 after DoW3 comes out. They hopefully learned some important lessons, like don't fucking put emplacements in as a core faction mechanic. In: COH2 Gameplay |
Thread: Time for Commander Buffs5 Jul 2016, 06:10 AM
Can we also have a memorandum on which abilities can and cannot be summoned on base sectors? Because there seems to be no damn consistency. In: COH2 Balance |
Thread: Any opinions on the new USF mortar?17 Jun 2016, 08:49 AM
It's obvious sarcasm In: Lobby |
Thread: Bofors and Mortar Pit16 Jun 2016, 04:51 AM
I don't like emplacements, but unfortunately the faction wouldn't be viable on most maps if they were nerfed heavily. If you told me the Brits were getting a big overhaul I'd be happy, because I like the faction outside of the static nonsense. I can't believe they brought emplacements back for the second game since people hated them so much in the first. In: Lobby |
Thread: Bofors and Mortar Pit16 Jun 2016, 01:52 AM
I had some games against double Brits in 2v2 today and I still think that Brits made the game so much MUCH MUCH worse. It has never been fun to lose against OKW in team games. Ever. Shrek blobs into panthers and heavy tanks every game. In: Lobby |
Thread: (may preview) Sturmpioneer Veterancy needs to be looked at9 May 2016, 03:32 AM
What happens if we universally change "Stun grenades" to make them cause aoe supression instead of the stupidly bugged stun effect? We already have mines suppressing now, so it should be possible and it would prevent most of what you're talking about. The exact suppression value would need to be tweaked and played with to work out what's fair but you would be able to retreat from it, or stay there and tank the suppression if you have support units ready to relieve you. The reason I propose this instead of the OBVIOUS solution (i.e. "fix the fact that it's buggy as balls and cancels retreats") is because this solution would not require changes that you couldn't do in a mod of some kind, to my knowledge. The modest CoH2 team isn't making engine changes at this point in the game. In: COH2 Balance |
Thread: Relic: Week 1 Update to the Balance Mod6 May 2016, 13:03 PM
Delete faust on volks if you're giving the shrecks back. Otherwise the changes look good. In: Lobby |
Thread: Relic: THE NEW WAR SPOILS SYSTEM5 May 2016, 03:38 AM
DEATH TO STACKING In: Lobby |
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