No this is just wait happened last game against it. He wanted to keep me defending my cutoff and keep early pressure up. I am sure his idea was to blob them but I kept ahhnilating them and he had blinders on and kept thinking if he kept pushing he would win.
It was actually hard to deal with at first but I bled him badly.
I use Penals alot. Winning isnt as important to me. I think Penals are fun to use but UP overall on may levels.
But for me its the easiest way to beat Agrens.
In everygame Agrens were spammed I have beaten the crap out of them. Its an easy win at my skill level.
Even 1 Penal and 1 Script will waste two Agrens. Just keep merging the Penal bat to keep its firepower up. This is a guaranteed Vet 2 or vet 1.8.
Pgrens are what I struggle with. Agrens are easy mode.
Scripts are a better choice with Top 100 micro and up. But for us mere mortals all the micro I need to worry about with Penals is merge.
Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: Penal Battalion anyone?10 Mar 2014, 15:54 PM
In: COH2 Gameplay |
Thread: German S-Mines Broken10 Mar 2014, 15:48 PM
Best way to clear them is early vehicles. LOL thats just wrong on many levels. Like Archon said good luck getting an Engi near it as it is usually accompanied by an HMG. Good luck clearing the HMG since your scour car gets blown up trying to get in there. Once you get real vehicles though its kind of a waste of muni. Just sucks early game. In: COH2 Balance |
Thread: Penal Battalion anyone?10 Mar 2014, 15:29 PM
AT least there is something the IS2 does better than the tiger. There is NOTHING a Penal does better than a G43 Gren. Let alone one with Purchased Vet. In: COH2 Gameplay |
Thread: Penal Battalion anyone?10 Mar 2014, 15:16 PM
Is there a point? Is it incorrect? Or do you think that Penals performing worse than cheaper squads that are more flexible or equal cost squads that totally outclass it is ok? If so...well...I guess the T34/76 should always beat the P4.................. In: COH2 Gameplay |
Thread: Penal Battalion anyone?10 Mar 2014, 15:12 PM
Jesus christ what is up with people thinking Assgrens are bad for their cost? Try making 2-3 assgrens without T1 and then straight to T2 for PGs and T2 vehicles, it's the easiest way to play germans really, you just attack move forward with your massive automatic weapon blob and the only thing that can reasonably stop it now that shocks are 2cp is several maxims, and one mistake with those will leave them all decrewed. If you try to use penals against this, you will lose pretty much 100% of the time because the following up scout car/flameht in a couple of minutes will laugh at your penal blob. For that matter even the assgren blob will laugh at penals because they'll have 3 squads for every 2 you field early game. Your a better player then me for sure but I have a feeling you dont use Penals as much as I do. I always expect every German player to spam Agrens if they have it equiped. I build Penal Bat as my first unit script second. I kill the first Agren that goes for my cut off and his second buddy comes right after. Script Merges. Beat the Agren retreat script. Second Penal on its way. Reinforce Script. Next Agren arrives at my cut off. Retreat Penal. Second Penal destroys Third Agren. Pgrens arrive. By this time I usually have inflicted heavy damage and have some vet. Upgrade to flamer and mass Penals after the Pgrens. I really dont have too hard a time beating Agrens at all. But I do have to build Penals to do it and give up T2 and its alot of Micro and a huge investment against the more skilled Pgren spammers. All the while engi is cutting off their muni. Granted if I anticpated incorrectly and they dont spam Agrens I am totally hosed. Due to how SOUNDLY Penals beat Agrens even up close I dont think Agrens are worth 320. All that needs to happen is increase the call in time and problem is solved. In: COH2 Gameplay |
Thread: Penal Battalion anyone?10 Mar 2014, 14:23 PM
Agreed. Is it really that hard to put the cooldown up on Agrens? 280 MP and a long cooldown so they dont get spammed. Average out the call in time of Agrens to be 1.5 the build time of Penals. This way you can build T1 and build Penals and they wont be swarmed by a map full of Agrens before they hit the field. And Agrens will be worth their price of 280 MP they are NOT worth 320. In: COH2 Gameplay |
Thread: Penal Battalion anyone?10 Mar 2014, 13:13 PM
Ok so we have a unit that costs 360 MP Can take on 320 MP Assault Grens Can take on 240 MP 60 Muni Grens with 6 pop cap that costs 90 MP to fully reinforce if AT range in cover or with Vet DPS at mid is 19ish. At Mid takes about 4 seconds to kill a Penal entity dropping DPS. They cost 150 MP to fully reinforce or if using merge 100 MP to reinforce and have a 9 pop cap. DPS at mid is 18.87. Takes about 6 seconds to kill a Gren enity with a full squad to drop their DPS. As you can see Penals are going to lose entities first which will snowball them into complete loss. Pgren DPS at Mid 22. YEAH nothing wrong there what should we expect? In: COH2 Gameplay |
Thread: T4 and the Panther8 Mar 2014, 21:10 PM
Its quite possible to kill a disabled Panther with Guards. But yeah it isnt easy. But then they do nothing to Guards either but give them Vet. And Infantry weakness means no threat to a Zis if they are unsupported. I wish AT nades didnt bounce of them either. This should only happen to tanks like the Elephant or the Tiger. Since Faust only bounces off Doctrinal heavies and is free as part of teching. Kind of silly AT nades have a cost and just perform so terribly against Non Doctrinal armor but this is for another thread I think.... En Masse they are really an IWIN blob because of heavy armor, high HPs, Speed and absolutey horribad Soviet AT in General. And in team games as I have said before they are just way too easy to replace. I feel like I am fighting against Ostheer Industry when I play these game modes. In: COH2 Balance |
Thread: T4 and the Panther8 Mar 2014, 15:27 PM
Well sure that would always be nice. But they arent hard to deal with in 1v1. They have a critical weakness. They really cant do anything to infantry. Although I would prefer something like the KV85 or lend lease bazookas etc if team games just scaled like larger 1v1 rather than the land of plenty Panther losses would crush Ost as bad as in 1v1. Which point it would be right around the same as it is there. Not hard to deal with and punished upon loss. In: COH2 Balance |
Thread: Penal Battalions THE THREAD!8 Mar 2014, 14:50 PM
I've read stories of men running up to tanks to shove an AT mine under it. Maybe something like that? Penals that can insta-place down a mine in front of a tank which if its runs it over shocks the crew or something and does a little damage? That would be pretty awesome actually. I would also like to point out that between this and Steam there are 131 posts. 2 of them say Penals are fine as they are..... I think this is probably the only thing that both sides can agree on...Penals need a change. I hope your listening Relic In: COH2 Balance |
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