Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: Penal Battalions THE THREAD!8 Mar 2014, 01:59 AM
I said in another thread the Agrens should be cheaper along time ago. I am on board with that. They are the only unit that Penals can actually beat at the moment. In: COH2 Balance |
Thread: Ram 8 Mar 2014, 00:47 AM
ok nothng germans have unless they choose a doctrine with smoke, thats not hard to deduce but again you are a soviet fanboy so i am not suprised. True sight and heavy crush obstacles is only a counter if the Soviet player is a idiot. Fausts have a long set up time and are not a counter to rams, they only can stop ram if you have already fausted. If thats your logic, mines are a counter to ram, so is stuka bombing the t34 first. I am not surprised you have only been rammed once when you are Soviet fanboy, well I mean not suprised that you would say youve only been rammed once, aka using your own statement as an undisputed fact to prove your own point. My god its like Relic built the Soviets for people like you, their cheeseball style of play fits your personality. By you i mean os.j mad hatter katoif. I believe you are the exact same person, at least all seem to get butthurt by blance discussions in a balance discussion forum. Wow the bile. Look at that Ad Hominem. Also FYI I rarely Ram preferring to mass my T34s. It has nothing to do with cheesyness. You need to calm down child. A faust hit will stop a Ram cold in its tracks. This is fact. You may not have the timing but thats a skill issue and hardly anyone but you to blame there. And you can park behind a heavy crush item as my friend does that I do custom games with. I am of the mind that Ram could easily be removed IF like what was said before they made the T34 perform like the T34/85 for example and gave Bazookas to some units. But that being said Ram is incredibly easy to counter except for you evidently. I am HARDLY an expert in this game and I never have a problem. I have a harder time with Molotovs when I play German by far and large then any threat of Ram. In: COH2 Balance |
Thread: Penal Battalions THE THREAD!7 Mar 2014, 20:12 PM
How to fix Penals: And say good bye to Guards forever. Everything but the Double PTRS sounds good. I mean Button on guards is ok and all but if I could get PTRS with penals LOL good bye forever guards. Maybe 1 PTRS for 50 muni? That way they are still more AI and have some AT? In: COH2 Balance |
Thread: Penal Battalions THE THREAD!7 Mar 2014, 19:09 PM
Thats fair. So you think the fix would be a doctrinal fix and if you didnt get that doctrine then Penals continue to be the Second most expensive infantry in the game that dont even stack up to General Grens with Non doctrinal upgrades? I get the need for AT especially in T1 but I wouldnt think that even doing it that way would make them cost balanced. I mean you might as well at that point have a Lend Lease Bazooka call in unit. In: COH2 Balance |
Thread: Soviets Advanced Warfare Tactics Commander7 Mar 2014, 16:16 PM
Late game there are SO many text and voice prompts that intercept gets completely lost in the mix. I really want to be able to toggle a text log of intercepts while playing. Do what I do. Turn down the music and effects volume almost all the way. Then turn the voice volume up all the way. Then turn up your sound on your PC. This way the mortor sounds are still as loud and Radio Intercept pretty much SCREAMS at you. In: COH2 Balance |
Thread: Penal Battalions THE THREAD!7 Mar 2014, 16:00 PM
Yeah I wouldn't want a doctrine to fix them myself. I feel they need to perform like elite infantry without doctrine since they cost as much as elite infantry. They perform how they should imho for cost only at Vet 2. Before vet 2 they are too expensive for what they bring. A doctrine would just lower your choices. And I dont like the one doctrine ability thats tied to a certian Tier as it is. Zis camo? You mean to enjoy this benefit I need to build T2? That sucks...what if I want T1? Same sort of thing. In: COH2 Balance |
Thread: T4 and the Panther7 Mar 2014, 15:55 PM
From all the comments here the panther is balanced in 1vs1 but a bit on the op side in 3vs3 and 4vs4. The panther isnt the problme there. 2v2 to a lesser extent and 3v3/4v4 have terribad fuel scaling. This allows it to be spammed and spammed early. A horde of Panthers takes more effort to counter than to use. This wasnt so with the old AT nade. But add the improved AT nade that bounces off it frontally and you have a serious headache. In 1v1 if it dies its tragic. In 2v2 and up and its meh that sucks.... In: COH2 Balance |
Thread: Ram 7 Mar 2014, 15:08 PM
moving backwards only counters if you are already far and manage to get a premature rammer on the enemy team. you cant out revrse a t34 at ram speed. Nothing Germans have can stop a t34 from ramming unless its already at low health. Not saying ram is super op but it doesnt require any sort of micro to use get close ram. Only thing that can stop a competent rammer is luck and smoke. Damn I am kick ass! Much more than my ELO suggests! Because since I have played Soviets for so long I think out of all my Custom and Ranked games I have been successfully rammed once! WATCH OUT HELPING HANS A NEW GERMAN PRO IS COMING TO TAKE YOU DOWN!!!! LOL now back to reality. Ever hear of true sight? Heavy Crush Obstacles? Fausts? Come on guys you cant be THAT bad with as long as you have been posting on these forums. But then again maybe your just playing Super Mario Party Mode? Not 2v2 or 1v1? Where Scaling allows 50Bazillion tanks on the field? And you are too busy with your fourth Panther squadron on the east side of the map to handle microing your 3rd Panther Squadron in the middle thats engaged with 85 T34s? In: COH2 Balance |
Thread: Penal Battalions THE THREAD!6 Mar 2014, 23:27 PM
I'm pretty sure there was a turret jam critical back in alpha, so mechanic is already in game. Whoa Damn! I dont remember this one? I do so miss the wire field though Back on topic. If its still in the game code some wheres maybe a moder can mess with it. Whenever Mod support resurfaces. It certainly sounds more fair than Ram and would be funny to see an Ostwind Assault Gun In: COH2 Balance |
Thread: Penal Battalions THE THREAD!6 Mar 2014, 22:19 PM
Damn thats a Win Win Win I would say. Something like that shouldnt be spammed but at Vet 1 that would probably work well. And I would want Penals alot more if they could do something like this. In: COH2 Balance |
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