"simply moving backwards destroys that tactic. or some support"
Look you DO know how to Counter Ram! MVGame.
Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: Ram 6 Mar 2014, 20:10 PM
In: COH2 Balance |
Thread: Penal Battalions THE THREAD!6 Mar 2014, 19:52 PM
Number one reason I ever used ram before it was nerfed to hell was for destroying the maingun on an enemy tank. Turn it into an Assault gun. Like throwing a sticky on the turret ring. Anything that messes with Armor from Penals like this I would want to be close range. Like was said early an ability to punish over extension without support. No more Panther convoys without consequence? Though liberal use of land mines makes this happen too. I like that idea better than disable. More skill involved and a choice factor. In: COH2 Balance |
Thread: Penal Battalions THE THREAD!6 Mar 2014, 18:34 PM
So basically we're suggesting an initial price reduction, 360 -> 320. Wow thats an interesting idea. That would totally suck to be on the recieving end of I would want it to be expensive as all hell. In: COH2 Balance |
Thread: T4 and the Panther6 Mar 2014, 15:22 PM
Lol at Maxims take more micro than MG42. Repositioning the maxim is so fast, that I've seen many people using it to CAP points XD Reposistioning takes Micro. Huge Arc takes no Micro....wow did I really have to explain that? In: COH2 Balance |
Thread: Penal Battalions THE THREAD!6 Mar 2014, 15:10 PM
Soviet need T2 for ZiS-3. T1 start is hard and if someone use it, want snipers. Another 360MP for another AI unit with no AT option is foolish. So what price would you suggest? In: COH2 Balance |
Thread: Penal Battalions THE THREAD!5 Mar 2014, 22:44 PM
Another interesting idea from Steam Forums I am reposting here: Actually, I just thought of something that would make the penals awesome. Their main problem is that other infantry units can just run up to them mow them now in melee, because they are squishy as hell. How about giving them the Gw43 ability from CoH1? Munitions cost to slow a chosen infantry unit after concentrating fire at them. Could be interesting to use defensively and even more interesting to use offensively together with a flame-thrower. In: COH2 Balance |
Thread: T4 and the Panther5 Mar 2014, 20:00 PM
@JHeartless I dont think that Panther is the best Choice in 1v1 dont get me wrong. Nor are Shock Troops for the Soviets. They are pretty much equivalent to each other. The Panther comes out late is more expensive and is almost invincible to all but the heaviest tanks and or Ram. Where STs are the LOL Smoke nading infantry killing Super Soldiers. Personally I fear a Panther alot more than a P4. Because I can STOP a P4. Its stupidly hard to stop a Panther barring a Mine because the combination of its speed and frontal armor and the low pen of AT nades. And your right its always funny to see Panthers when there are tons of Soviet infantry and Ost has none. Its just a waiting game as you out cap and casually walk past the Panther...especially with STs. In: COH2 Balance |
Thread: Penal Battalions THE THREAD!5 Mar 2014, 19:24 PM
I play wth my penals a lot. Something I play with other peoples penals. I loooooooveee penal......squads Do you sometimes have Penal envy when playing as Ost? MVGame In: COH2 Balance |
Thread: Penal Battalions THE THREAD!5 Mar 2014, 18:31 PM
I'd like them to have unique AT as well, but that is not going to happen I believe, since T1 seems to be designed as an anti-infantry tier. Which I like too, call me skizo. Their Strengths are early DPS at the cost of Capping power. Vet 2 does seem them significantly better. However as I have brought up the DPS drop off due to 1 armor model loss is not insignificant. Also model per model even with Merge they are at MOST equal to reinforce to Grens. But again they have a high upkeep and pop cap that works against that and makes G43 grens more economical and a better choice for an infinite number of reasons. They perform well. They dont perform well for manpower cost or opportunity cost. But this puts Agrens in a weird spot too. They cant make Penals equal or cheaper than Agrens....you dont want their DPS to be above Pgrens (then Germans will have no unit thats king in the infantry realm) But as an AI infantry they should at least perform better than a Generalist Infantry with a 60 muni upgrade. Further if you give them AT then light vehicles will be in a bad way. Its very very tricky. This keeps putting me back to the idea that maybe they should get 3 SVTs that do more damage and 3 Mosins keeping the DPS the same and allowing the SVTs to die last similarly to the advantage Grens get with weapon upgrades. This and lower their price but not cheaper then Agrens. In: COH2 Balance |
Thread: Poll: Should Relic decide which maps we can play? 5 Mar 2014, 15:32 PM
We dont have enough Vetos. Relic should remove the most vetod maps in automatch weighted on faction. Example if there are 15% more German players and German players veto Map X because its easy for the Soviets to use SU85s that too should be taken into account. Not just most COH2 players dont like this map. In: COH2 Gameplay |
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