Actually we were talking about airborne guards...
In which there is nothing airborne. |
About Soviet and German, an increase in repair when buying a mine detector is inadequate compared to engineers of other fractions: OKW has 4 STG-44 and can buy a panzerschreck + flamethrower with a commander - it has the best repair, the British and the USA can buy any weapon in the rack + flamethrower with commander - has the best repair. At the same time, Soviet and German engineers will receive good repairs only with a loss of combat potential of 25%. Absolutely not adequate, Soviet and German engineers should get a direct repair buff. |
Maxim problem:
Maxim must become normal HMG as others. Cheap maxim lead us to maxim spam, maxim without suppression lead us to SU without HMG. Every nation must have workable AI area denial tool. If maxim will get arc of fire like vickers, increased suppression with increased cost it will solve problem with maxim spam and with weak maxim. Better have workable HMG, than don't have it at all.
Penal-cons problem:
IMO cons must become MAINLINE infantry for SU, while penals become support units as pgrens for OST. Pgrens good support, they too expensive to use them as mainline infantry and don't have snares. Without shreck they are good Close-Mid AI unit, with shreck good AT unit. Penals should get the same treatment. It will solve problem when SU have 2 "possible" mainline infantry.
Cons problem:
Cons became prey of weak maxim, strong penals and point of view that they are support units. In fact, we first must decide what role cons have - support or mainline infantry? Let's look to possible decisions:
Support cons:
1. Cons become 200MP cheap unit with AT nades and molotovs (after upgrades / when building deployed). Cost of reinforce decreased to 15MP. Speed of reinforce the same as for osttrupen. Battle stats drastically decreased to level of osttruppen. Could build fasten sandbags.
Have toggle ability "AutoMerge" when active - automatically merging with nearby squad if cons have 3 or more mans. also have "Manual merge" that work as "old merge" - you could use the whole squad members to merging.
Move faster if nearby have allied infantry squad (except snipers). It will make merge more usable and will work like old sprint.
With T4 deployed will get 7th man and passive healing when stay in cover.
2. Maxim will get buff and increased cost and become good HMG.
3. Penals become mainline infantry. Renamed to Strelki. In start have 6 mosins. Could will get 1 of 2 upgrades:
1. 6 svt instead mosins and frag grenades
2. 4 ppsh, satchels
When T3 deployed could make global upgrade "Intensive training":
If have svt - when in cover will get bonus to defense.
If have ppsh - when in cover will get bonus to ROF (like UKF sappers).
Cons mainline:
1. Penals become support units - Close-combat AI / AT-hunters, IMO the best way 4 man squads to show them as support units (like engeeners). For close-combat - 3 ppsh + flame and satchels. For AT - 2 ptrs+AT-satchel and at-ability (critical shot like for brit sniper).
2. Maxim will get buff and increased cost and become good HMG.
3. Current cons (with 7th man in T3), i think cost should be slightly decreased to 220 to compensate expensive maxim.
In both variants we must have workable HMG, without it all changes don't work.
I’m tired of repeating already - the Penals is superfluous, they cover almost all of the Soviet infantry units in the game for the history of the game (to somehow justify their existence), It was the turn of the Shock Troops? Having given PPSh-41 to Penals, they will cover Shock Troops. Just remove the Penals and transfer the SVT-40 as an ammunition upgrade for the Draftee. This will solve huge problems: the eternal question between Conscriptss and Penals - who is the main infantry, C will receive a buff only after P nerf, etc.
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Not necessarily. Again, assuming cons get a look at, namely a price reduction, say 220mp and then the actual cost would remain unchanged, but multi maxim strats would become costly. You would need to balance it with cons or lose the whole map.
Also maxims made functional is required of course.
This concept does not work very much to compensate for the price of 300 mp Maxim and leave the presence of units on the map at the same level as he is (and I must say that Soviet is one of the worst for the factions), the price of Conscripts should be reduced to 200 mp. And this will create a bunch of problems: the productivity of the Draftee should be nerf to the Osttruppen level or the Osttruppen buff to the Conscripts? 200 mp Conscripts is also touched by the T1 balance. So this concept will destroy more than create. |
What if we also increase cost to 300MP? But make normal arc like vickers and mg-42 have? Increased cost, increased time to build, tweake stats to make it worth to build.
Spammable only cheap units. If your unit expensive, but workable, it didn't able to spam. Better have 1 HMG that works, that have cheap HMG that don't work at all.
a very bad idea, increasing Maxim to 300mp will make T2 completely unplayable. |
Another big problem of Soviet medics is a bug with the impossibility of healing, when several units stand together they form a large group, medics cannot heal. |
Assault Guards in the M5 should just be replaced by Airborne Guards in an M5, which are a much better designed unit.
No, they should appear without the M5, and should buy Thompson and Bazooka - this is the Lend-Lease commander. |
Defensive Tactics, Why do mines and anti-tank traps require 2 CP? This ability should be 0 CP and ideally still have the ability to build a bunker. |
Buff to is2 isnt not that much needed. Buff to t4 and t3476 instead of su76 would more apropriate.
Kvs buffs are long awaited. Unit is qlmost garbage now
This is the worst heavy tank in the game. IS-2 yelled about the buff a many years. |