This is a game, in a game people splash out their aggression so as not to be aggressive in life. For this video games exist. And for such gentle people just need the ability to turn off chat display.
It would be interesting if the 7th Man upgrade for Conscripts would require both T1 AND T2 before it could be purchased as it would give an alternative to rushing the T70 and would give Soviet a reason to having all 4 buildings being made.
No, not interesting. 7th person must be T2 requirement. If you play T1, then you play Penals. If you play T2, then you are playing Conscripts. And these infantry units rarely play together. Building T2 in which: Maxim sucks, Mortar mediocre, ZiS-3 worst AT with artillery fire. Maxim must support someone, conscripts must support someone. Whom? It's like two drunks - they lean on each other but still can’t do anything together. With T2, the 7th person I still find at least somehow useful. T3 / 4 is useless.
Son of a bitch, those ungrateful Soviet bastards, I swear.
It was better than their AT rifle that couldn't penetrate anything above a light tank's armor for sure, or suicide charging against an enemy tank with AT grenades. But then again these are the Soviets we're talking about so I'm sure that a rocket projected weapon would be less preferred than running to your death in the name of the motherland.
Wrong, a cartridge with an armor-piercing incendiary bullet BS-41 with a ceramic-metal core (tungsten carbide) could penetrate 40 mm of armor at a distance of 300 meters, it would be enough to pierce the early Pz-3 with 30 mm frontal armor. The Panther was planned to be replaced with the Panther-2 because its 35-mm side armor could be shot through by an anti-tank rifel. But adding a side skirt was enough.
Another reason why Bazooka sucked was absolute insecurity, the battery that triggered the shot was constantly discharged, was vulnerable to moisture. Therefore, the M1 was upgraded to the M9, and the Germans made their own version without a battery.
How about the Luftwaffe Ground Forces - use the Fallsimjagers skin, but these are six people of the Osttruppen armed with Kar98K. Upgrade - "give trophy" soldiers receive four M1 Garand and two Thompson. They can build AT traps, bunkers, etc.
Even at the stage of test mods, it was obvious that this option is not the best for Conscripts, and people wanted alternative options for the test. But this option was adopted silently and without opilation. And here we go again.
Reason of these "root of evil" in initial SU design as versatile combine arms faction, where SU have few narrow specialists squad (snipers, su-85, katy, maxim) and all other units could do both AI and AT works.
But we are all see which problem such decision now create - su-76 was cheap and have free barrage? Mass spam, nerfed. "Only guards" meta? Mass spam, nerfed. Mass cons with at rifles (times when AT rifles kill infantry better than tanks)? Mass spam, nerfed. M-42 with canister shot? Mass spam, nerfed. And current situation lead us to way where only real way to play for SU - use specialists squads - penals, shocks, zis, t-70 and e.t.c.
What i want to say - each unit that can do 2 work, only effective in lagre numbers. Relics did faction that have spam as design base. SU should get more narrow specialists, not "good for all, best in-nothing" units. Or we again will get new "spam" soviet meta. Penals must be reverted to specialists, cons must become main infantry with utility abilites to support other specialists units.
Conscripts must flow to the Penals. That is, get the SVT-40 purchase opportunity. Penalties are the ridiculous design I have ever seen, they were disgustingly designed from the beginning: they were the place holder in T1 for Shooks / Guard and were replaced by them when choosing a doctrine. Then they turned out to be Engineers on steroids with a flamethrower, then they made meaningless conscripts, then they made the Guards unnecessary by getting PTRS. This unit must be eradicated from the game, the Soviet infantry units must be structured and standardized. Conscripts - the main infantry, Guard - AT support / Long-range combat, Shock troops - CQC, destruction of fortifications.
This is the most cancerous thing in SU design - commanders should enhance and enrich gameplay, not tied up entire faction in borders, where every commander without guards or shocks almost useless for regular players.
You can play for every faction without commander, but not as SU (if skills of opponents equal).
Problem with cons, in that (i don't know why so many peoples consider so) cons for opinion the most of players - are support, utility units...And which units they should support? Support support weapons with maximum useless maxim in head? But who will be carry in that case? Cons should support penals? But penals tough enough and could good fight without cons and with AT upgrade can snare vehicles as well (and you even don't trade your fuel for snare). No one will be build 2 penals + 2 cons. Almost every player choose 3 penals instead.
Yeah, the disgusting initial infantry design, have two starting main infantry units, because of which they begin to interfere with each other and come up with ridiculous roles. This shit is need to stop, need to combine the Conscripts and Penals in one unit.