Mechanically, it's less radical and less impactful than the tech changes the recent patches have made. All you're doing is tweaking the penetration curve to spike up within 10 metres. Patches make changes like that all the time.
I'm not exaggerating when I say this change'd probably take less than two hours of work to implement. You literally only need to change four numbers for each vehicle.
In terms of actually being able to use the point blank mechanic, not much. If a player doesn't want your T-34s at point blank range of his tank, he has a plethora of tools to stop you.
This is by far and away the biggest deal for the T-34 and Cromwell, which are fast tanks with iffy penetration.
For example, take killing Panthers with T-34s.
You need at least two T-34s, which is already a higher resource investment than the Panther.
You need a way to keep the Panther from reversing (snare it, button it, flank and block it, ram it with a third T-34)
You need to clear out its AT support.
You need to clear out every snaring infantry squad nearby, because one snare will completely neuter a tank.
I think the biggest impact is likely to be the threat of it. It's still going to be almost impossible to kill a supported heavy tank with mediums (or a supported medium tank with lights) but an unsupported heavier tank marauding around the enemy backline with no support is in danger.
The T-34 just needs a buff, maybe a price increase, but a buff: a smoke shell definitely (like Cromwell), a bit of a main gun penetration, a new veteran ability. Think fire and maneuver will be the best option -
increase speed and turret rotation speed, because T-34 is undermined for a flank maneuver which he cannot.
The game consists of various small things, but since the Soviet Airborne Forces cannot get visual / gameplay changes that this commander should really make the Airborne. I cannot enjoy these commanders. But I still want a little improvement, at least in the form of icons: weapons and heavy weapons: mortars, machine guns, AT rifles were dropped in a soft parachute container, so you can at least replace the SVT-40 icon drop.
Good thoughts, can keep his armor and equate the gun and machine guns to the T-34 characteristics. And pick it up as a breakthrough tank, as it was designed. Add a smoke round (like cromwell), maybe a F-1 grenade throw, an "inspiration" for infantry as a veteran ability. KV crews also equipped themselves with lighting guns - maybe they could invent the ability around it. AA machine gun would also be good, but there is no chance of his appearance.
I sure it would not be as demanding as "blizzard" performance wise.
It could be a problem balance wise since CQC could have an advantage. I suspect it proved too much work load for Relic to deliver and that is why "project" was abandoned.
But there are map (and campaign mission if I remember correctly) that have it.
When the game was just a release and there was a “Blizzard” in it, my old PC was fine, no lags or friezes. Lags and friezes appeared after the removal of the "Blizzard"
Imagine there is a cold mode mod for COH2. You have limited vision for all infantry units (flares become extremely useful). You can make campfires to heat up your infantry. All vehicles have lights so they have normal or even extended line of sight. Vehicles have new crit - lights damaged (reduces LOS). You have a global upgrade for all inf - so squads dont freeze to death.
I dont know if it will be more fun to play, but it probably will be more fun to watch)
CoH2 lost a lot of interesting mechanics, and Blizzard as well. My opinion whining around the Blizzard was unfounded and the removal of mechanics was not required.
For me, this ability is stupid. I used it only when the Elephant was an absolute OP. And Only the T-34 ram (which always gave one effect) + ML-20 was the only countermeasure. Now I see no point in a ram - conscripts + AT grenade + SU-85 does its job well. If the T-34 ram could destroy anti-tank guns, which would be easy for a 30 ton tank, then I would use a ram.
Can you imagine how annoying it will be to have infantry being able to constantly redeploy behind your lines? WITH veterancy no less?
People wont use the re-deploy for any "hammer and anvil" or those things you think of. People will redeploy on your cut off, or redeploy on your retreat paths to wipe shit with limited counter-play.
Look at DoW1 Space Marines could do a huge Drop Pod operation, and that was fine.
My main claim to the paratroopers has always been the possibility of re-parachuting. Paratroopers are a one-time unit. This limits tactics: you cannot hold a reserve for a sudden breakthrough, you cannot make a hammer and an anvil: lure the enemy into the main forces and attack several troops of paratroopers to the rear of the enemy.