I wish other infantry squads could enter a building to do CQC, no?
Then SMGs would eat bolt actions.
"Warfare" had a similar mechanic. If you look at the whole game, there were a lot of cool ideas and concepts in it. But the game was pretty badly done. But I liked it.
I mean the Italian faction makes sense to implement, but with the focus on the factions you could argue, that the Italian faction just didn't quite fit in. First we had Ost vs Soviets with a clear focus on the Eastern Front. Italia had no real place in the vanilla game. Out came the Western Fronts DLC which mainly focused on the Ardennes Campaign which clearly was USF vs Wehrmacht (OKW). You could argue, that Brits where then in fact an addition to the Western Front Armies because they are focused around the late war British Army which mostly fought in the West after Normandy.
But now you might ask: Why didn't the Italian faction bolster the Eastern Front part of the game? Answer: It was never planned and didn't really make sense because you could then argue, that a mixed "Auxilliary"-faction would have made more sense because the Italians were just a part of many foreign Armies fighting under the German regime. Stand-Alone Italian would only make real sense in a possible COH3 if it would be focused around the Mediteranean campaigns
Italy is in a strange situation:
- For the Eastern Front, it is not appropriate. The Italian Army was large but backward, Tanks were represented by outdated tanket and about 15 captured Soviet tanks, only a few of them were T-34s.
- Add Italy as the key faction around which the events will take place: Africa, Sicily, Italy. We will get all of the same Britain and the United States for the third time, for the sake of the new Italy I will not buy the same factions for the third time.
- The third option, the addition of Italy in COH2 as the opposite side of Britain. Not a very accurate option. But for me personally, the most acceptable. Italy could be represented by the headlining of the Italian troops with the addition of German heavy tanks.
If Relic remained on the Eastern Front side, she could have added: Soviet Guards Army (Guards Airborne Forces, Marines, Guards Infantry, SU-100, T-34-85 with additional armor, T-34-76 with additional armor, T- 60, BM-8-24 or BM-31-12, 160-mm mortar, for the Soviets there are a lot of options) For the Germans: Fatherland Defense Group (Volkstrum, Luftwaffe ground troops, Marder, trophy equipment) or Hungary which has a bunch of its weapons and German classics: Tiger, Pz-4, Nebelwerfer, etc.
Because it's pointless and Relic doesn’t care, CoH2 was abandoned three years ago, even Relic thanks were made not Relic. I think Italy should have come from Britain DLC together, this is a very stupid unequal number of opposing factions. But now this is just an excuse to sell you all the same British and US for the third time.
Good efforts but the animation looks clumsy, this is not allowed in the official version. How to do it: attach the texture to the model of the US Airborne Forces.
They didn't have the resources to rebalance all the heavy tanks in the last patch.
All the heavies are slated to be rebalanced in the next big patch.
Then we'd have created three new Heavy Staller commanders for 1v1 and we'd have no idea how heavies tied to tech play.
I personally would have tied them all to tech blind and seen where things land, but tying two is better than tying zero in my book.
Then I do not see the point why the Tiger was touched, it could be changed like the rest of the heavy tanks in the next patch. But he was clumsily touched, and now we have a stupidest situation.
And as you noted above, they have no time. So it is not known how long it will take to rebalance heavy tanks. This may take another half a year, so I think we need an urgent hotfix that will return the binding to the CP to Tiger in order to eliminate this situation. And then more carefully rebalance heavy tanks.
The only reason i find worth mentioning is useless complaints from biased players.
Specifically about the tiger/tiger ace there were threads of almost civil discussion about their tech rework.
IS2 is as worth as a Tiger to be re-included in the game with some tweaks/buffs. Sadly the dev team has limited resources and many people dont understand that.
Seriously if people complainting were funding the dev team i would be glad to see their posts, but its not the case. Ranting and demanding will lead this game to no where.
Damned IS-2, terrible long ago, it is more useless than the Tiger (without change). But for some unknown reason, instead of correcting the IS-2 (which I remind you to be in two commanders, but in fact in one — without the shock troops the USSR, it just sucks). It was decided to produce, how much already? Eight Tiger Commanders? And make a buff only to him.