Allow Ass Guards built from T4 for 320mp and keep the call in group at 3 CP and all problems are solved.
T4? It will be around 5-6 CP. It makes no sense. If only in T3. |
Yeah they need to be buffed. Sov is in a bad spot anyway #devsareaxismains
I understand why Lago protects this design - the uniqueness of the design, but from this it does not cease to be a shitty design. Player himself must decide what he needs: if need infantry - build infantry, if need HT - build HT. You everything - build everything. The player should not get into the load a unit that he does not need. |
I mean, you could do that, and it probably would't hurt.
Is it really necessary, though?
Dude, this is no longer funny how much you can justify shit design. |
I'm big fun of Lend-Lease commander. Assault group, in fact not delay your T3 and T4. Why? Fuel drop. HT costs 30 fuel, the same amount you will get from 1 drop. You can call-in assault group BEFORE you even build T3. When you have quad you don't need t-70, quad counter any OST LV and could fight against flak-ht from OKW. Only luchs and puma could kill it very easy.
In fact, i would prefer fully remove assault guards from doctrine and move call-in HT to 2 CP like in UKF lend-lease commander. Because main power of this commander, not HT, not guards, but M4c and fuel drops.
Also self-repair for shermans (to reflect, that you can't repair M4c by crew as USF) and repair station instead repair for cons will be better for overall theme of commander.
In general, I agree. Replacing the Storm Guards is simply a stupid unit design for access to the Allied arms racks (maybe a bit overpaid for balance) or giving the Inductees four Thompson and the Penalties two Bazookas. |
You know what Shocks also are? Expensive.
You're not going to get a buff for a 270 MP 0 MU unit that's stronger than Cav Rifles. If you detach them for the halftrack, Lend Lease will be the meta doctrine for a patch and then they'll get nerfed.
The M5 Assault Group is really, really good if you time it right. I see no reason to ruin it just because you personally don't like unit bundles.
You know that Assault Guard the are even more expensive and are delaying the construction of T3 and T4. and Again the ridiculous excuses of poor design. Why do you compare the Assault Guard with the Cavalry. The Assault Guard is comparable to the Shock Troops and Rangers / Paratroopers. And they do not cost 270m. they cost 510 + 30 their price can not be considered separately. When the HT is removed, you can talk about their price. Let's everyone call-in infantry arrive with the HT and fuel for the paratrooper squads - this is was is really, really good if you time it right, will reduce spam and delay the construction of all tiers for all fractions. |
Then play those docs. Leave my Lend Lease alone. I don't want my Assault Guards nerfed.
They are already useless. Take the Shock Troops - they are in many commanders, and they are better. Are you talking about some nerfs? On the contrary, I want a buff for them. and stupid design with HT prevents this. Justifying its fictional spam when comparable units do not have such restrictions. |
And there is the proof that you haven't even played the new Lend Lease.
I played Lend Lease just yesterday and it’s absolutely not worth the price. Maybe for a fictional fight against spam, we will add fuel to the cost of Paratroopers and Fallschirmjager, because flying on an airplane will require a huge amount of fuel. |
There are two things that makes the halftrack bundle that good.
The first is timing: 3 CP is much earlier than SOV would usually get a Meat Chopper.
The second is the Assault Guards.
Yes, this squad doesn't have much by way of abilities, but nor do Rangers.
After you subtract the halftrack, Assault Guards have three Thompsons and three SVTs for 270 manpower and zero munitions. That's a huge amount of mid-to-close range firepower for less than a Cav Rifle squad.
If you make them individually buildable, you make them spammable. If you make them spammable, they get spammed. If they get spammed, they get nerfed.
Extremely dubious logic: Rangers and Paratroopers are available on 3CP without any ridiculous restrictions. They have M1 carbines that are good at close-medium range with self-healing, Rangers can buy Thomson and take Bazooka. I often don’t even buy any weapons for the Paratroopers because they are good without them. We have Shock Troops which are available on 2 CPUs and which are better than the Assault Guards without any ridiculous restrictions. The Assault Guard is simply a miserable unit design. HT should be separate, infantry separately. About a theoretical 270mp value - bullshit. The Assault Guard costs 570 + 30. Do you want two squads? Please pay a ton of MP and 60 fuel that will throw you away from the T3 / T4 stand and get another unnecessary HT.
Assault Guard must be rework, definitely HT should leave. further determine the CP - if you leave 3 CP, then the Guard should receive self-healing, revise the cost without HT. To revise the weapon whether to get Thompson as the main weapon or for a purchase, to use alternative weapons: buy only Thompson or only Bazooka. |
The "blood" skin was part of a promotion Coh2 vs Rome Total War.
Its part of a tank vs Testudo
And it was a disgusting skin |
As long as they include a filter for those skin etc. Like in coh2. Vehicles al covered in blood or bleu with yellow make me loose interest quickly.
They will probalby go way overboard on skins with very redicolus and loudicres skins. And very light on content as a result. Just look at div 2 and bf 5.
I was always confused: just open the photos archive and you will find a ton of interesting photos of infantry uniforms and tanks, from which you can make a lot of skins for sale. But we will sell a cybernetic hand. |