Soviet machine gun crew in Prague, a suburb of Warsaw. |
I really, really like the idea and the reasoning behind it. My only worry is that then T1 would only contain the scout car and the sniper, and that these two units on their own are not enough to make a T1-strategy attractive/viable. Maybe lock the conscript upgradeability behind building T1?
Before the Penalties received PTRS, if you built T1 you took the Guard commanders, for the obvious reason - T1 does not have AT support. I think that need to put the Guard in T1 (of course, if you take the Guard commander) |
No, just remove the Penals from T1, transfer them to the “Rapid Conscript” as an Osttruppen analog, give a merger and give the Conscripts 6 SVT-40 upgrade, remove merge. Penals have no place in the infantry system of the USSR. The Penals always overlap other infantry units: Engineers due to flamethrower and explosives, Conscripts as the main infantry, the Guard due to PTRS and sticky explosives. |
How I would like for the Soviet engineers to return their unique barbed wire field. |
I do not understand why the USSR and the German Engineers the buff that they required turned out to be a debuff. Soviet and German engineers demanded faster repairs and they were given it but only with a mine detector that reduces firepower. This is damn ridiculous. At the same time, we have Rear Echelon, Royal Engineers, SP which has great capabilities and abilities.
They just needed a slightly higher repair speed without any ifs and buts. |
Soviet 76-mm regimental gun model 1943 (OB-25) prepared for parachuting.
Soviet 76-mm regimental gun model 1943 (OB-25) under the IL-4 fuselage, prepared for parachuting. |
That makes little sense. All the weapon you mention require the conscripts to be stationary to fire them, actually 7 men conscript on the move would have more DPS on the move than 5 men conscript on the move +1 weapon that does not fire.
I do agree that Penal is design is problematic.
Well, it’s possible, but the weapon bonus always works regardless of the attack / defense or cover / out of cover, the 7th person bonus accuracy works in the cover, and it’s problematic to find a cover 3vs3 or higher with constant artillery fire when the whole map is one big red cover. Maybe this is just my bias, but my game experience tells me that weapons is better than the 7th person. |
Pre nerf, 7man conscripts would outperform a DP28 con at any range in almost any circumstance. This is of course not even factoring in the utility of being able to recrew then merge to full health weapons teams or more cost efficient trades with reduced reinforce costs. It's hard for me to conceive why you would avoid 7 man con upgrade when it was-and still is- such a powerful upgrade REGARDLESS of mode.
The Mg-34 example is borderline hyperbolic since that is the most powerful lmg in the game and would make any unit equipped with it retardedly strong.
MG-42, Bren, Vickers, Schreck, Bazooka with any of these weapons. Conscripts will be better than the 7th person. I prefer an aggressive style of play with significant microcontrol. So a weapon upgrade is more useful to me than a bonus of accuracy from a static state. I do not need this illusory merger bonus. I need a normal basic infantry, and this right is called basic infantry, it goes from patch to patch from Conscripts to Penal and vice versa, because it is impossible to make two starting infantry units equally useful (no faction has such a stupid design), because of this we come to the strange concepts of the 7th person inventing strange roles for them. And I continue to think that we should remove one infantry unit and make the remaining unit competitive for the starting infantry of the remaining factions. |
Only if cons gain non-doctrinal LMG upgrade after T4.
I find the 7th person unnecessary for me, I would initially prefer the DP-27 or another weapon upgrade for Conscripts. Therefore, I dont use the 7th person and prefer the dropped machine gun / grenade launcher. I find Conscripts with with picked up from the ground weaponry much more useful as a combat unit especially Conscripts + MG-34 make them wonderful. Maybe the 7th person is relevant in 1v1 alone but in 3v3 and higher, all this also needs only one squad for throwing an AT grenade. For Soviets 3v3 and above, you obviously need the Shock Troops as the main troops so that you would not be rolled out. |
My dream:
OKW commander with JagPanther.
Yes, we have similar dreams. So that the unrealized Soviet commander had an SU-100 which is a close analogue of the JagPanther.
My second dream is broken - to have an interesting, authentic and with the historical skin the Soviet airborne |