Probably should have modeled the airbourne tactics commander after this guy: https://en.m.wikipedia.org/wiki/Alexander_Kapitokhin
Rather, from this guy - Glazunov Vasily Afanasevich, the first commander of the airborne troops.
https://en.wikipedia.org/wiki/Vasily_Glazunov |
It relates because the NKVD retreat ability is on the commissar lol.
The NKVD had BT-7M (linear and radiated), this would well correspond to the theme of the NKVD (maybe as a commander). But then again, to make the commanders more unique and relevant to his theme, we need advanced modding tools and adding models. |
How does the Commissar relate to the NKVD topic? The Commissar in the military unit - in 1918-1942 he was a representative of the Communist Party in military units (ships), and units of the armed forces. Rename it, for example, to the NKVD officer. And rename Conscripts in to the NKVD infantry squad when choosing the NKVD commander, and for example give a sniper rifle (with the possibility of a sniper shot like the Pathfinder in AA) or DP-27. |
SU-76 self-propelled guns direct support. Light howitzer is not its most basic function, but possible. I think it’s necessary to replace artillery barrage, on exchangeable ammunition - switching between HE and AT rounds, for better supporting role. |
The fact is that players expect the same gameplay as in the previous parts, and as a fan of the Company of Heroes, I would like to see the same gameplay and mechanics. The World in Conflict already exists, and its fans(which I am also) would also like a new part with the same mechanics. The only problem is that Ubsoft, the copyright holder of the game, has become a lazy and mediocre company, giving their games a single template and whether they are ready to create a new magnificent World in Conflict 2. |
This game is called World in Conflict. A great game, both campaign and multiplayer, where each player plays his own type of troops. |
It is only useful for the first 2-5 minutes. As soon as he appears, the player will immediately take countermeasures which, in the next skirmish, will most likely destroy M3A1. Another point. Even if M3A1 is not destroyed during 5 minutes after the start of the game, then it is useless. You do not even approach the enemy because an anti-tank gun / faust / mine will stick out from every corner. I somehow got the 3rd level of veteran M3A1. And it was just a useless 3rd level vet unit. In a late game (if you still save the M3A1), it does not have any useful ability or a vet bonus Its has no mime, no intelligence, no medicine. This is just a 5 minute unit. |
Don't run a campaign, it's not worth it. |
I saw today that Age of Empires II: Definitive Edition is the most popular strategy today, 40-50 thousand people play it every day. And it’s really cool, it shows that people want a quality AAA strategy. And I hope that Relic and Sega will see this, will do the work on the errors of CoH2 and will release a high-quality and interesting continuation of the Company of Heroes of the series. |
Well there's the problem. Their last two games (Three Kingdoms and Warhammer II)
I did not like the Three Kingdoms. Very poor interface, although they had an excellent interface (Rome 2, WH:TW 1,2), A very stupid and inappropriate system with commanders and the fact that one commander can command only 4 squads. Uninteresting time period. The main success of the Three Kingdoms is success in the Chinese market, making the game as correct as possible (Hello Company of Heroes 2 campaign). Although I liked very nice little things: when civilians worked in rice fields and run away from your troops. |