There is indeed quite a lot of double standards for both sides, and for both axis/allies players. This reminds me of the whole Dshk & T34 Ram & Close Range Battles (CQBs) which has been around for years but only now people complain due to a change of meta, despite that being the same over and over again for years.
T-34 Ram was garbage all these years, it was needed only at the start of the game when Ram + ML-20 was the only count for the Elephant. And even now, I continue to think that the T-34 Ram is rubbish. Suicide ability in the game is the main mechanic in which to save their units and get veterans for them. Yes, thanks, but I can reliably destroy a heavy tank without breaking 300 MP and 90 fuel. Any day I will change Ram to accelerate the tank. Because many people think that the T-34 is a cheap flank tank. But he has nothing for this: neither speed nor acceleration and the worst penetration of all medium tanks. And I would agree with the worst penetration if the T-34 had acceleration, and I have long been proposing to replace Ram with Fire and Maneuver that gives acceleration and increases the speed of rotation of the turret and it would really be a flank tank. The only where the T-34 is now useful is with one commander and then only as a suicide unit.
If people are embarrassed by the fact that the IL-2 cannot be shot down, replace the IL-2 with a precision artillery strike that is guaranteed to destroy howitzers. Because IL-2 is the only counter for howitzers in the Soviet faction. In general, this whole situation amuses me. A diving strike also cannot be shot down because there is no aircraft, artillery strikes with similar performance in different fractions are also impossible to counter, but after 7 years the IL-2 became a problem. It's ridiculous.
LOL - you make several misleading statements, get called on it, and now you're implying that the moderators are going to come to your rescue? Um, good luck with that.
As for OP, why is only the IL2 being uncounterable a balance problem? The similarly priced Railway, Stuka, and 280mm do the same thing, have no counters, but somehow don't create a balance problem?
That is, there is no problem. Other factions have artillery strikes with a similar price with similar productivity or a dive strike in which there is no plane at all and they cannot be counteracted, but no one is discussing this. There is no problem and no sense for the topic.
Agree with the soviet, they deserve a reliable counter to Lefh as much as Ostheer deserve the stuka dive.
However the lack of counter to self-propelled gun is a balance issue in my opinion.
Well, yes, self-propelled artillery is less vulnerable to strikes, but at the same time they have a lower firing range, which makes them more vulnerable to hunting tanks. If there really is a problem, then give the self-propelled artillery two modes: mobile when it can move around and there can be a small radius of fire and fire mode when the artillery shoots at its usual distance and 10-15 seconds to deploy from mobile to combat mode, which will make Mobile artillery is more vulnerable to strikes.
And This is absolutely fine, the Dive Stuka is also impossible to shoot down and I absolutely agree with this situation. Because for the Soviets, this is the only effective way to counter the howitzers. Other fractions have more choices for this: the Germans have the Stuka, counter-batteries fire, railroad strike, artillery strike. The United States and the British have a variety of artillery strikes and mobile artillery self-propelled guns that are more tenacious for strikes.
There is no problem.
Dice as sweeden studio is too much tolerant.. black women fighting for germany ? Political correctness is true cancer in our time. In bf6 there will be third gender and soldier sexuality choice.
Its sad that they care about black dudes and absolutly dont care about foreigners in british or us forces. This the reason why witcher 3 is the best game.
Yes, if you choose a certain time period, you take its limitations. There were no transgender people in them, women were only in the USSR but not as linear infantry. Of the line infantry, only snipers can be distinguished. Etc. if developers want hype hype, go to a modern setting. When choosing a time period, try to observe history.
I also really want CoH3 to add more game modes. And one of the very interesting modes can be borrowed from World in Conflict: Assault - can allow reconstructing historical battles when one country attacked and another defended.
Actually, I believe they are modeled after the 1941(?) Infantry collar tabs
Nope, a star in a wreath is an infantry emblem introduced in 1955 (Order of the USSR Ministry of Defense No. 105 of 06/30/1955). It will be called "rifle troops." Soon the emblem will receive the status of "combined arms emblem", which should be worn by everyone who does not have own emblems of the combat arms.
If you do all that, i give you max. 2 days before the first for WHERE ARE THE TIGERS AND SHERMANS cries start.
btw Battlefield is a shooter.
btw. BF 5 gets puddinged on because it has no "iconic" ww2 battles
No, BF5 turned out to be a pudding because the game is bad, it has boring gameplay, minimal badly made content. A ton of ridiculous content because of which the main multiplayer suffered: - Co-op - the worst in the series, training ground, dead born battle royale, canceled 5x5 mode. And for all these unnecessary mods DICE spent a year.
CoH 3 should either be North Africa/Italy, Korea or Operation Unthinkable.
I also like the idea of Operation Unthinkable. Fans will get everything that they love so much, plus even more new cool stuff like: T-34-100 (which was canceled due to victory), T-44, IS-3, ZSU-37, AS-44, RP-44 (RPD-44), SKS, Centurion, Alecto, M2 / M3 Carabiner, ARL-44, MAS-44 etc.
This is really a win-win option, Codename: Panzers - Cold War tried to do something interesting but did not get it, I would like to see a successful implementation.