Historical links and facts are good, but we also need unit that will be playable. No one want another bad designed, dead unit without good abilities.
If look on yours suggestion, how it will be work? Interrogation give you the same stupid "map marks" hacks as g-43 for grens? Or what? You want something usefull from 3CP 380MP unit.
50 mm mortars have very, very restricted usage in RA, they didn't had any devices for aiming, had very weak effect, very big scatter and most time didn't use at all. All soldiers and commanders hates it and always had huge amount of 50 mm shells in storage, because no one likes use them.
Any good operation about capture enemy soldiers include artillery, sappers with minesweepers and scissors for barbwire and 2 groups of soldiers (1-st group for capture 2-nd group for cover) with high amount of automatic weapons and many grenades. If we want use historical facts.
But we are in game and we need playable unit.
The ability can always be changed: for example, highlight the contours of the infantry for a few seconds in the fog of war, capturing a sapper - show all mines on the map (if possible)
About mortars - 50-mm mortars were returned to the army in 1943 due to the large number of urban battles - compact and light they helped destroy the enemy on the roofs of buildings. So "mortar shelling" will always be useful - to destroy a machine gun or other units in buildings or bunkers.
Some types of troops continued to use weapons that were no longer used, for example: the 37 mm shovel- mortar was canceled in 1942 but the Soviet paratroopers continued to use it until the end of the war — they needed any firepower. The same thing with the scouts - they continued to use 50-mm mortars: because they relied only on their own strength, the 50-mm mortar was lightweight, compact, easy to carry and they were not given a 82-mm mortar.
I have already said that the Guards Paratroopers are not paratroopers: there are no parachutes, there is no ability to act behind enemy lines. Now they are just a Frontline scouts squad. And their current weapon upgrade corresponds to:
- a capture group armed with submachine guns. Ability - capture a prisoner for interrogation or reconnaissance behind enemy lines.
- cover group armed with machine guns and 50-mm mortars. Ability - mortar strike.
3. You can't use smoke nade and regular together. They have share cooldown. Really, i don't understand, why falls, obers, stormtroopers could throw any types of grenades without share cooldown while airborne don't? Even tommies with thompsons could use both types of grenades without cooldown. You could slow your enemy by phosphorus nade and catch him with regular/bundle.
This is a bug, Shock Troops have exactly the same bug. The Shock Troops have always had different cooldowns for frag and smoke grenades. But some kind of "genius" decided that they should have one cooldown for all grenades - and when they realized that this was a bad idea, they decided to return it as it was, but the grenades broke. And so it was decided to leave everything as it is. Without at least some kind of compensation: if Shoocks cant use the fragmentation and smoke grenades separately (and for the Shock Troops it is very important for flank attacks and MGs destruction), then maybe it would be necessary to give them the opportunity to throw a grenade in motion.
Your Power Supply is higher than consumption, I have a similar PC and it needs 650 watts. You can save some money and buy a less affordable Power Supply, 700-750 watts will be enough. It's good that modern Power Supplies are more advanced. In 2012, I was a PC builder in a shop (yes, PCs were very popular then and I build more than 300 PCs per month) And one client assembled a PC with 1,000 watts of power supply. He did not start, due to insufficient power consumption.
And if you want a second Jaeger Commander you just outright can't get one. That doesn't change the manpower cost.
I think the M5 Group works really nicely right now: the halftrack bundle stops you spamming the Assault Guards, and that lets them be really good value.
Plus Soviet getting an M5 Quad at CP3 is nothing to slouch at either.
Again this mantra, no it works horribly, it's just an excuse for a stupid design. If I need infantry, I buy infantry. If I need HT, I buy HT. I need only two infantry squads - and that I will spend 720mp and 60 fuel, what I will get - two good infantry units without any additional specialization ability (Bazooka) and unnecessary HT for tremendous resources that will significantly delay the construction of the Tiers. No, I always prefer this stupid concept to the The Shock Troops, which are better as infantry, are cheaper, 2CP and do not give me unnecessary things.
Well, if Sega follows the path of EA and sells air in his games, what can be expected in CoH3: sale of DLC factions, sale of commanders, maybe a separate sale of single companies, sale of infantry skins, sale of tank skins and camouflage, sale of cooperative missions and mini stories (something like the Theatre of War in CoH2), selling units (?) something like CoH1 award units, which will either be purely cosmetic or still change the characteristics and abilities of the unit. Yeah, I wouldn’t like to see such a game.
Maybe in CoH3 the USSR will finally get the real paratroopers whom they deserve (and I made their proposals in 2014, when Relic had the resources to create them)
Yes DoW2. Important quote from CoH2/AoE4 game director:
Why then did you need a survey about the future Company of Heroes in 2017? There clearly won the Africa / Italian company. And although I do not agree with this (the theme of the Eastern Front has not been disclosed, and this is the sale of the same fractions for the third time), to create a Company of Heroes about the modern warfare / sci-fi this will go against the audience’s desire.