Stug -E should be able to get an pintle MG either with mu cost or with veterancy or being free.
I also needs different vet 1 ability, a direct fire mod and veterancy overhaul.
Concrete bunkers should take less damage from satchel and ATG, actually ATGs should be less effective vs all building including emplacement.
My experience from Sector is that it is an inconsistent ability I have seen it being from devastating to a waste of MU and tracking issues would explain that.
Sector could become cheaper, lower CP, longer duration and then it damage could be adjusted accordingly. It after all a defensive ability that can be countered by moving out of the sectors.
A comparison video with the tracking differences between Perimeter Overwatch and Sector Artillery would be interesting.
I would like to add here osttruppen as an issue and their LMG upgrade.The lmg is not that great I would rather see an upgrade similar to 7th conscripts. I could instead completely remove the cover mechanism reduce their target size and maybe allow them to merge.
If PTRS should do less damage to the concrete bunker, then they must suppress the machine gun inside the bunker: it must either kill the machine gunner and the fire will cease until it is replaced by another soldier, or reduce the rate of fire and suppression of the machine gun bunker. Because for PTRS suppression of firing points and bunkers has become one of the main work after reducing their effectiveness as an anti-tank weapon.
Well, the campaign really sucks. and she sucks in all respects:
- stupid, stereotyped and frankly antihistorical (especially incredibly stupid mission in Poland)
- And rather boring missions, which are much worse than the first part and do not fit in style to the "Company of Heroes", the only mission that is really successful and in the "Company of Heroes" style is "Tiger hunting".
And I don’t understand why this happened, the developers visited the museum in St. Petersburg, it was enough to follow the history and a really interesting campaign would turn out, because the history itself wrote everything that was needed.
Take the Mtsensk mission as an example: this is a boring and not reliable mission based on a real date: October 7. We see a bunch conscripts in the snow (although there was no snow) and in vain try to stop the German troops, there are a lot of troops and we are forced to retreat, continue the defense and wait for tank reinforcements. And this could be done much better simply by taking the real history:
On October 7, more than 6,140 paratroopers of the 201st and 10th brigades of the 5th airborne corps with 8th T-37 light tank, 6th mountain guns, 10th 45mm AT guns, 8th 82mm mortars and the 33rd 50-mm mortars were delivered with 80 planes to the aerodromes of Orel and Mtsensk, some aircraft had to land under arlery and AA fire. Paratroopers held German troops until the 4th Tank Brigade.
Just taking a real history could make a very interesting and “Company of Heroes” style mission.
I mean, what did you expect? The game is six years old. Of course Relic isn't going to release anything new at this point. And releasing mod tools would require a huge effort with very little gains for them.
I'd beg to differ, making the game as balanced as possible makes it more fun to play and keeps players playing.
This is supported by the player numbers on Steam (https://steamcharts.com/app/231430) that show that the number of average players is still as high as it was three years ago, and has made a resurgence last year with the free give away without any new content dropping (besides the new commanders). The estimated total amount of active players must still be around 200.000-300.000 which is quite a huge amount for such an old title in a less popular genre.
Does it? No, for the sake of balance, the mechanics were removed, the game became more primitive: the fractions became as identical as possible to each other. As a person playing even with the Alpha test, I can say this: at the start, the game was terribly balanced but more interesting than now.
That ship has sailed long ago. CoH2 will never get modding tools at this stage.
Then the game can be called officially dead. Because the content - maintains interest in the game. And the game has not received large content for more than three years. Balance? After last large content, the game has been balancing for three years and the balanced wars are still ongoing, this does not support interest in the game.
Well, this is a great sorrow for me. Because CoH2 could be a good modding platform as the first part. Huge potential was poured into the toilet.
I think relic said they wont import any models form coh1
I would like to hear the answer from the Relic manager to a simple question: will we get modding tools or not. Because without them there is no development.
My main dislike for the British is the stupid artillery design at the Main Base: an unreliable but cheaper infantry marker. Or 100 ammunition commander ability of which can no longer be used in the fog of war, is just as stupid if standard artillery could not be shot in the fog of war.
I would like to redesign the Artillery so that I myself can give an indication of where I need the strike.