New OKW Commander
Posts: 48
Here is my proposal:
Tankhunter Doctrine
2CP Zeal
All units will fight brave until the end. The more a squad looses the more powerfull it gets
4CP Flak 8.8
The mighty Flak 8.8 can be deployed on the field by sturmpioneers
6CP APCR Rounds
All tanks can use APCR rounds by using munition for a limited time
8CP Jagdpanther
Jagdpanther can be called in with a 8.8 caliber and stealth bonus mode
12CP Henchel Air Combat Patrol
Henchel with antitank guns patrol an area
Posts: 2184 | Subs: 2
Posts: 818
Posts: 48
Would be cool, the biggest barrier would be adding the 88 and Jagdpanther as they require models.
could be imported from coh1 ?
Posts: 3588 | Subs: 3
A real one would look like this:
Panzerjager Doctrine
0CP Panzerfusiliers
0CP Sturmpioneers panzerfaust package (gives Sturmpioneers snares)
1CP Holzmine 42 (10 muni mine for LV 5 second stun, Medium/heavy 3 second stun)
5CP Jagdpanzer 38t (260mp 60 fuel built at BGHQ)
10CP JU87G Stuka AT strafe
Posts: 1044 | Subs: 1
could be imported from coh1 ?
I think relic said they wont import any models form coh1
Posts: 2184 | Subs: 2
I think relic said they wont import any models form coh1
I would like to hear the answer from the Relic manager to a simple question: will we get modding tools or not. Because without them there is no development.
Posts: 3166 | Subs: 6
I would like to hear the answer from the Relic manager to a simple question: will we get modding tools or not
That ship has sailed long ago. CoH2 will never get modding tools at this stage.
Posts: 2184 | Subs: 2
That ship has sailed long ago. CoH2 will never get modding tools at this stage.
Then the game can be called officially dead. Because the content - maintains interest in the game. And the game has not received large content for more than three years. Balance? After last large content, the game has been balancing for three years and the balanced wars are still ongoing, this does not support interest in the game.
Well, this is a great sorrow for me. Because CoH2 could be a good modding platform as the first part. Huge potential was poured into the toilet.
Posts: 2458 | Subs: 1
Posts: 3166 | Subs: 6
Then the game can be called officially dead
I mean, what did you expect? The game is six years old. Of course Relic isn't going to release anything new at this point. And releasing mod tools would require a huge effort with very little gains for them.
After last large content, the game has been balancing for three years and the balanced wars are still ongoing, this does not support interest in the game.
I'd beg to differ, making the game as balanced as possible makes it more fun to play and keeps players playing.
This is supported by the player numbers on Steam (https://steamcharts.com/app/231430) that show that the number of average players is still as high as it was three years ago, and has made a resurgence last year with the free give away without any new content dropping (besides the new commanders). The estimated total amount of active players must still be around 200.000-300.000 which is quite a huge amount for such an old title in a less popular genre.
Posts: 17914 | Subs: 8
I would like to hear the answer from the Relic manager to a simple question: will we get modding tools or not. Because without them there is no development.
If you don't know the answer yet, imma post your picture under "denial" definition on wiki.
Then the game can be called officially dead. Because the content - maintains interest in the game. And the game has not received large content for more than three years. Balance? After last large content, the game has been balancing for three years and the balanced wars are still ongoing, this does not support interest in the game.
Well, this is a great sorrow for me. Because CoH2 could be a good modding platform as the first part. Huge potential was poured into the toilet.
Aaaactually given how competitive CoH2 is and how popular ranked games are compared to, well, any other RTS game out there, as long as balance patches and tweaks are coming, crowd is pleased.
Stable/growing CCU over the years only proves that.
Posts: 3260
I mean, what did you expect? The game is six years old. Of course Relic isn't going to release anything new at this point. And releasing mod tools would require a huge effort with very little gains for them.
They could, however, restore what they removed.
When the game was released, it was possible to import and edit models. A.Soldier has plenty of screenshots of CoH 1 units being loaded into the game.
At some point Relic or SEGA disabled this without publically giving a reason. Were I to speculate, I'd assume it was to prevent mods competing with official DLC.
Turning it back on would vastly increase what modders are able to do with CoH 2.
Posts: 3166 | Subs: 6
They could, however, restore what they removed.
If it was that easy, they would've done it by now. I don't know the full story, but in short, as far as I know, those tools haven't been updated in years, it would still take a huge effort to make them compatible with the current version of the game, and the devs that worked on the tools and/or the game aren't around anymore to explain what's what. It's not that they don't want to, it's simply that they can't, with the current resources available.
Posts: 2184 | Subs: 2
I mean, what did you expect? The game is six years old. Of course Relic isn't going to release anything new at this point. And releasing mod tools would require a huge effort with very little gains for them.
I'd beg to differ, making the game as balanced as possible makes it more fun to play and keeps players playing.
This is supported by the player numbers on Steam (https://steamcharts.com/app/231430) that show that the number of average players is still as high as it was three years ago, and has made a resurgence last year with the free give away without any new content dropping (besides the new commanders). The estimated total amount of active players must still be around 200.000-300.000 which is quite a huge amount for such an old title in a less popular genre.
Does it? No, for the sake of balance, the mechanics were removed, the game became more primitive: the fractions became as identical as possible to each other. As a person playing even with the Alpha test, I can say this: at the start, the game was terribly balanced but more interesting than now.
Posts: 2358
I understand that a the game is complex enough to give a headache to anyone daring to learn it, but its not the best solution just to remove features of a game even if those features were not hard tested before release.
Sometimes balance is not a static thing, but a dynamic one, that depends on players strategies, game mechanics, map features and in game opportunities.
Posts: 1351
Posts: 3260
If it was that easy, they would've done it by now. I don't know the full story, but in short, as far as I know, those tools haven't been updated in years, it would still take a huge effort to make them compatible with the current version of the game, and the devs that worked on the tools and/or the game aren't around anymore to explain what's what. It's not that they don't want to, it's simply that they can't, with the current resources available.
I was under the impression it was a toggle. If that's not the case, it'd explain a lot.
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