Then what tells you that the one testing in 1942 the armor aren't those Shock division (whose name is in the game unit) and those were represented in game ?
In the single player campaign you get Shock troops in 1942.
Because Relic was made not historical, boring, the Enemy at the gates stereotype a single company that has nothing to do with history. Assault Engineers (Shock Troops) have never been used in Stalingrad. Only Assault Teams (Regular Infantry)
PLS stop posting historical staff in feedback thread, I have create a separate thread to discuss the issue.
Regardless if shock troops are "engineers" or not in real life and in game they are assault troops and do not fit "urban Defense" commander thematically.
It does not make any difference. This game is not Assault and Defense sides, only the skill decides Assault you or Defense.
Balance team uses simple community modding tools which does not allow you to change many things in the game, such as missing of "anti-vecihle" icon over M8 due to this limitation.
That's it. If Relic wants a long life for CoH2 as for CoH1, they would give people advanced modding tools. CoH1 had all the tools at the start of the game, CoH2 - the game was already five years old, but there are no good modding tools that would allow adding new tanks, textures, infantry skins. If not, then all these discussions and attempts to balance the game are just an attempt to make up the corpse.
From what I have read, Red Army officials were quite sceptic about handheld AT weapons supplied from the US and UK. They were quite happy with their PTRD and PTRS rifles and wanted something with similar range. That seems to be the reason why the Bazooka did not see much use and it might also be the reason why the PIAT wasn't used at all.
One of the reasons why in the USSR the bazooka was recognized as unsatisfactory was that when the M9 bazooka and Panzerschreck appeared, the battery was extremely unreliable. But Bazooka was precisely used by Soviet soldiers in 1942 and in the battle for Berlin.
in the USSR, the development of anti-tank grenade launchers was carried out back in the 1930s. But the main drawback of these guns - they fired with ordinary shells and not with a cumulative effect. But one was very close - a 65-mm recoilless rifle. It was developed in 1931. But there were still many problems to be solved in order to achieve reliability from missiles and, most importantly, accuracy sufficient to defeat a single small-sized target. However, after the death of Petropavlovsk in 1933, this development was not continued.
After the capture of Panzerfaust, the interest of the USSR in anti-tank grenade launchers increased again. The RPG-1 was developed in 1944, but the refinement of grenades before 1948 made this grenade obsolete. But for the USSR it was no longer critical, anti-tank grenade launchers were good at defending, and by that time the USSR was advancing, plus Germany had become reliable suppliers of Panzerfaust - in 1945, during the battle for Berlin, one infantry brigade numbering 4,000 people had 3000 Panzerfaust.
Here is some information about British shipments to the USSR.
PIAT set in the USSR? I have not seen a single photo of PIAT in the USSR and have not seen a single mention of the combat use of PIAT by Soviet soldiers.
Since you seem to have missed my point let me explain once more. Each faction has its own design and its own weakness and strengths. Looking at one factions strength and claiming that another faction should get the exact same strengths simply does not work.
This was proven with the USF mortar (and Penals) on release when it become apparent that cloning a unit and moving to another faction can result to broken unit.
No more own and unique design, own and unique were cut from the factions now they are similar. Only small differences.
Regarding partisans mentioned before, after 250 halftrack was brought back to life, it kinda became obvious underwhelming or useless units are put into commander slots to rework them.
There probably no other unit aside of 250 halftrack that deserves rework as much as partisans do, they also fit into NKVD doctrine as infiltration unit
Currently they are essentialy a 4-man PPSh conscript squad with a grenade. In a faction where every combat squad consists of 6 men they have neither DPS nor survivability to do anything on the field.
You might as well let them die after they infiltrate as there is no point in keeping them around, even using them as an ambush unit is pointless as they lose to mainline infantries anyway
If they spawned with 4 men and then can be reinforced to 6 and got sprint as ability they could at least play the same role assault grenadiers do now
I have an idea for a 6-person squad: replace partisans with a NKVD separate motorized rifle brigade of special purpose (OMSBON) - Soviet military unit, part of the IV (partisan) administration of the NKVD USSR, they can be both civilian clothes and standard infantry or use the NKVD skin from the Spearhead mod
Main objectives:
the conduct of reconnaissance operations against Germany and its satellites, the organization of guerrilla warfare, the creation of an agent network in territories under German occupation, the management of special radio games with German intelligence to disinform the enemy.
During the battle for Moscow, OMSBON, as part of the 2nd Motorized Rifle Division of the Special Purpose Troops of the NKVD, was used at the front line
October 5, 1943 was formed by a separate detachment of special purpose NKVD-NKGB USSR and had a staffing of 1650 people. It consisted of:
The 1st Parachute Battalion of demolitionists (former 1st Motorized Rifle Regiment OMSBON);
The 2nd parachute battalion of demolitionists (the former 2nd motorized rifle regiment OMSBON).
This military unit was more clearly focused on solving reconnaissance and sabotage tasks
If use the parachute version - you can just re-skin American paratroopers
Since this special unit - they are better prepared and equipped, they can be equipped with SVT-40, DP-27 and captured weapons G-43, MG-42, MP-40
Two M-42 is weak, It's a fixed vulnerable position, replacing the M-42 with ZiS-3 which fires only the Sub-projects rounds is a good option. And the wooden roof is a little ridiculous. Also would be cool if the gun was in camouflage, remember the old bug when ZiS-3 was in camouflage?
I also have a dilemma with any parachute unit in the game, why paratroopers can't re-drop? The main purpose of the paratroopers is to action behind enemy lines, but they turn out to be disposable. There-drop of several units reveals new tactics:
- large diversions in the rear of the enemy
- reserve in defense
- simultaneous offensive from the front and rear
I've read conflicting reports. Some say they were only used for propaganda photos. In any case, the model they received - the M1928A1 - is not in the game
Thompsons did not gain popularity in the USSR because:
- too small effective range of fire, about 75 meters near the PPSh / PPS about 150 meters
- sensitive to contamination
- insufficient ammunition received
- mass production of PPSh - about 6 million and PPS - 2 million (from 1942 to 1945)
But this is not true. Thompson was used, people who are engaged in the search for the remains and the clutching of soldiers found a lot of Thompsons and cartridges in many places: Murmansk, Leningrad, Pskov, Voronezh regions, Crimea, Kuban. Especially a lot in places where the hardest battles of 1941-42 were. Tikhvin, Luga, Rzhev, Korotoyak.