And it is just literally giving more sight around captured points, what's wrong with it?
How come it was a balance issues?
Don't you think when they design this ability, they did it from zero without considering recycle the vCOH ideas? If so, where did the Soviet propaganda shell come from? Where did the Goliath come from? Where did the Officer arty come from?
This forum was built up around the closed beta of COH2 by literally vCOH veterans and their fans.
This was all relevent in 2013. When the game released.
Six years ago.
Just because something similar existed in vCoH, a very different game, does not mean it has the same sort of impact and prevalence now.
It provides a large amount of LoS, way outside of just the cap circle, for free with zero micro or fuel investment. That LoS is a map wide boon that gives you near constant reconnisance on where your enemy's troops are. That's huge. Most nations have to pay every time for some periodic flares. Soviets and USF and even OKW fusilliers have to pay 40 muni a pop or more for every time they want to send one up and get some recon, be that for indirect spotting or just general planning of attacks.
Movement, positioning and unit facing are so much more impactful in CoH2 than vCoH that, no, free flares absolutely do not have a place. And neither does the IR half track.
Even the generally hamstringed Brits have to pay fuel and lock in a late game tech just to be able to see the
point itself, never mind the area around it.