AA could use some work. Moving accuracy could be better.
Its cheaper than a centaur, but that doesn't count for much. If it has to get bumped to 90 fuel to have some impact, so be it, but right now its just sort of sad. |
I mean.... this mechanic is just securing your enemy's fuel point, but also making cashes to defend points verses light capping (pios, kubels) suddenly retconned after years? |
Oh, they are. It's a definite upgrade, but that's the difference of a dedicated CQC squad. Didn't realize there was a Thompson disparity, though - interesting to know!
Perhaps the thompsons could be locked behind having an officer on field to help give people time to secure fausts or at guns? Or at the very least more squads on field for safety in numbers and focus fire. |
There is little point in rushing a FF.
On the other hand it has been claimed that it does not have lower tech cost than other heavy TD and it has been suggested that it fuel cost could go down.
Thus the low tech cost has been highlight to explain the problem that might derive from a fuel cost reduction.
I would be happy with the firefly getting either a modest buff or brought down to 140-145 fuel, but locking it behind hammer/anvil. So long as you have one of them you can firefly. A pop cap tweak would be nice to go with it, knock it down to 15.
Less rushable, more cost effective once you have it.
...but even if we didn't, what's the use of a FF rush? Still too late to counter early LVs. Still way too early to fight heavy tanks. No AI to speak of. |
T1 30, T2 115. With the firefly included, you can field one with as little as 300 total fuel + build time.
That said, if you do, you're playing with 4 man squads, no grenades or weapons, no light vehicle or bofors, and no vehicle tracking (a godsend for the firefly). Also, no doctrinal halftracks or similar with fuel costs.
Its doable, but there's also rarely any need to do so. A firefly is overkill for light vehicles while offering no AI power that the cromwell and centaur bring. No idea why firefly rushes would be anybody's priority unless they're behind on fuel control and facing an OKW PzIV. |
Because ambulances are always in the frontlines as opel blitz. Now you say its very useful, very hypocritical of you
I normally bring my ambulance to an aggressive position in an early ganme engagement, yes. I do the same thing with an Opel.
It's vulnerable but very useful. Much like an ambulance. But OKW can drop meds and gets a lot of self healing squads, so you can work around that. |
Thats why Opel Blitz need a buff/revamp, dont you think?
Not at all. It's an OKW equivalent to the ambulance in terms of front line utility, and it's very useful because of it. Combat buffs rather than heals, but hey, asymmetry. I prefer the heals most of the time but wepaon teams get a lot from the Opel. |
>German post 1943 armour was good
Economics and Practicality would like to have a word with those overengineered pieces of hot krupp garbage.
But sure, keep building Jagdtigers, the one fight where there's a vehicle available will surely offset the ten where you have no tank support and are being overrun by more mobile vehicles that can cross bridges all on their own. All those man hours and deutschmarks will surely help Germany win the war. |
You can't fire out of the opel blitz truck, plus its pretty slow. Pretty easy to take out with small arms fire and a anti-tank nade. The 250 HT seems promising.
That is exactly why I like the Opel Blitz, yes. |
Not a fan.
Firesturm already has all the CQC upgrades in the world. Sure, it'll arrive later than a WC, but it'll come with substantially more armour and carrying a sturmpio squad with a flamethrower.
The Opel already does what it needs to and does it well, which is be a halftrack. But a halftrack that also comes with a firepower bonus, to fit the assault theme. |