Next level retard post here:
Such a friendly fellow.
Bolded quote is just what you added as an exaggeration. OKM does NOT have "a wide variety of early and late game infantry" (volks early, obers late. 1 on each) nor support weapons (raks on t0, again 1). T1 can unlock two options, but no doctrinal mortar/hmg/AT, as the soviet does.
OKA get: A Field Gun, an AT gun, a HMG
SOV get: A Mortar, an AT gun, a HMG
Hey look, it's the same!
Pfusiliers are the only "mainline" inf call-in, as for JLI and Falls are more like a spec-ops (expensive AF and fragile). But soviets DO HAVE penals+cons+guards+shocks+ppsh guards+AI partisans+AT partisans+*cons upgrades (since this last ones gives a reprupose of the former named cons)
Facts are crystal clear, the units are present and the faction design is already there. The only one missing the point isnt vipper tho
What the hell. Seriously? JLI and Falls 'don't count' as infantry options, but partisans and PPSh guards do?
OKW: Volks, Sturmpios, Obers, Fusis, JLI, Falchirms.
SOV: Cons, Penals, Guards, Assault Guards, Shocks, Partisans, Combat Engineers.
Hey look, 6 vs 8, only all the OKW options are actually useful and they all scale into the late game.
The comparison is as valid as you could ever want. Both are T0 mainline infantry units with a small price difference. Both of them fill the same role. Both of them have almost like for like the same abilities. Both of them recieve doctrinal utility packages of varying degrees of usefulness. Both of them are the expected unit for one to begin the game with.
Only cons are bad late game and volks are fantastic. If you want to argue that's by faction design, fine! That faction design was from 2013 and it was garbage, and it needs changing now as much as it did then.