If you had read any of the posts in this thread, you would know that people are asking for a MP adjustment because as a Machine Gun the MG42 overpreforms compared to its counterparts.
(You really are way, way too invested in trying to keep people's hands off the OST at all cost)
I still would rather that the Maxim, Vickers and DshK got a rework. Some small changes to those and a slight reduction in light vehicle burst damage on the MG42 would go a long way to making the playing field more even and the gane better balanced overall.
This isn't a matter of asymmetrical design where one nation gets a mortar and another gets a field gun. Everyone has a heavy machine gun and they all do the exact same job. |
Given Ostheer's tech structure, a 280 MP MG42 is effectively a 20 MP reduction to Ostheer's starting manpower. That's not even a Grenadier model's worth.
It'd be like making Conscripts cost 235 MP. You're changing so little it's really not worth it.
20mp more to build and a bump of 1 pop cap with associated upkeep would be a small tweak, but this whole thread is about small tweaks.
I still would rather just bring the other MGs back somewhat in line with how well the MG42 preforms. It's not like we're going to see a sudden return to maxim spam. They now cap slower, cost more, and bleed more. And still can't snare. And arrive slower than Mg42's. And set up slower. Etc. etc. etc.
The days of them just being strictly better than conscripts in almost every way are long gone. |
Welcome to being late to the party.
The PTRS package is an anti-infantry downgrade, it literally makes them worse against both grens and volks.
They are more expensive than grens and volks so yes they are a better combat squad by default.
They only get the sticky satchel if they take the AT upgrade (anti infantry downgrade) and it is very short range. They also no longer have Oorah.
They're fine. |
Generally agreed with Katitof. The infantry balance seems good now, outside of a few outliers. JLI get too hard to hit, Assault Guards and Assault Grens are bad, cons don't scale. I am also skeptical about Falls being too damaging, but I also don't see them often enough to get a decent sense of counterplay.
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Well, lets agree to disagree about the incendiary rounds which could use a buff imo but whats with the Opel Blitz Truck and the ridiculous high veterancy for the Hetzer?
Never had a problem with the opel. It's an odd choice for a commander unit but it gives a solid reload buff (not the best buff, but a buff)
It's just an OKW halftrack. No machine gun but a benefit to offset that. Seems fine? What's wrong with being given a mobile reinforce point?
As for the Hetzer, it suffers from being great area denial but not securing many kills unkess your opponent is very bad. I don't imagine a slight tweak akin to the Stuka's veterency buff would be a bad thing. The KV8 used to suffer the same way with its super high price point, in the low point after the turbonerf when it used to nuke bases but before it got un-ganked. |
The incendiary rounds, while inaccurate, do what they are designed to do just fine.
They roast ambient buildings, clear trenches and do an absolute murder job on british emplacements. Also useful for area denial on capture points, particularly cutoffs and VPs.
Aboslutely no need to try reinvent the wheel with them.
Complaining that its only a buff if you build the right building to get them is a totally moot point. Many commander abilities are tied to specific units and tech tiers. If you skip the one your bonus is in that's on you.
If you cannot bear to lose minesweeprs for flamethrowers, again, that's on you. RE and Sappers face the same choice. |
No late gane anti blob tank? Don't be silly! The KT deals just fine with blobs!
More seriously, the MG34 is fine. Low damage is offset by the vet ability, and the suppression is way more valuable than the damage would be. Look at the Maxim. It deals damage and no suppression, and it is regarded by anybody with sense as an awful, awful machine gun. Thugh it also deathloops and bleeds MP all day which does not help.
Does its job, does it well enough. Decent MG, well worth 250mp. |
We really cannot even begin to go into more detail than we already have about how grens are not as handicaoped as you wish to believe. Double damage at 0 range is great but counts for not so much when you have to drop models getting there.
Know what else has over double the damage of grens up close? More than, even? Ppsh cons. And they are still not a good unit. You can keep hammering on about them but the numbers just don't stack up and any sort of sensible grenadier play has them preform absolutely fine for their cost.
And you know why you cannot just use Rifles as your counterpoint? Because SOV and UKF exist. If you want a nerf rifles thread please go make it somehwere else and make your argument there.
The MG42 still preforms better than every other equally priced MG and that is the issue at hand in this thread.
OP wanted a price increase on it. I'm still more in favour of putting some much needed polish onto the soviet MG and some sensible vet on the vickers.
That and a rebalance of the various AP rounds in the game. |
Commandos, mostly. Infiltration if you can. Keeps the vet off them at worst, and the ability to advance through cover and hold positions in stealth make a big difference in the amount of indirect fire you take.
That said, brit indirect is still hideously lacking. A well done MG/LeiG combo is an absolute pain to remove as UKF. |
I definitely wouldn't want them to be have to be build by Engineers- it's simply too micro taxing and would never be used. I suppose another option would be to change them into a version of Anvil's Early Warning where points just have a larger LOS.
We already have an engineer-less point-embellishment.
The Soviet booby trap is right there in the game files and should be an easy swap for a flare. Click on commander ability like a call in, pay muni, click on point, watch it arm. |