One of the things that hold back Soviet blobbing is the relatively slow heal due to many entities.
Med kits do AOE healing and combination of on field reinforcement fast healing and merge can turn ugly really fast.
I didnt mean aoe heal like okw and ukf do it. A single squad none aoe heal thats is what i want for the m5 to drop |
Although Maxim has some issues imo things are not as bad as described once the unit gains veterancy.
With the sustain fire and 20 suppression at vet 2 I have seen maxims to perform adequately.
That is true however needing vet and a vet ability to do its actual job adequatly is not right. It doesnt have dual role or a low enough price to justify this.
If grens costed 280mp and still required tech 1 to be trained and being as they are currently and requiering vet and tech to come close preformance wise to unupgraded rifles there would be no doubt it would be seen as grens being up and cost to much for what they do.
Because of maxim spam trauma's wich people cant seem to let go off we get unrealistic fears that any and i mean any buff will result in the return of maxim spam. People need to stop doing this. Maxim is hardly build right now, in 1v1 its more of a hinderance then help because it has trouble not getting naded frontaly if a squad commits to it. |
From some cursory testing I did in cheatmod, it doesn't seem to work out quite like this in practice, though. I don't know if there's something else going on with the numbers, or if there was something wrong with my methodology of "Put conscript squad at max range of MG and switch MG to 'enemy'"
It generally took just over a second for the MG42 to suppress the squad, but the Maxim only took 2-2.5~ seconds every time i tested it. Suppressed within a single burst every time, with a reasonable amount of the burst to go.
The main thing noticable was that the maxim takes significantly longer to pin, suppression certainly didnt seem to take four and a half seconds, however.
Clarifications: MG was replaced with a fresh MG every test, as was the conscript squad, to avoid issues with lingering suppression, or the MG being mid-burst.
I'd urge others to do a more thorough examination, perhaps I made a mistake somewhere, but it really doesn't feel as though the Maxim takes the amount of time it's "meant to" to suppress.
I recall squad size effecting being supressed. The bigger the squad the faster it gets suppressed. You used the maxim on a conscript squad right? Thats the reason why it the maxim supressed faster then expected imo. |
That is a really bad idea and will promote human waves tactics. I am not sure why the MOD is so obsess with increasing healing options.
That simply an exaggeration. M5 has better armor and passenger can fire from it. Both units are fine.
I dont see how a single med kit drop will result in human wave tactics. Ost and okw have plenty forward healing and you dont see that. Ukf does as well but their section mobile healing is op imo.
The m5 has beter armour wich helps little for when it comes out. When there is plenty at on the field. The shooting from the inside is used almost never. Not thats its bad but the timing has more to do with that imo. Its taken out in a sneeze in it time frame. |
The 251 is absolutely fine as a vehicle to support infantry, don't change a thing.
M5 needs a way to provide frontline healing like the 251, cause no one wants to bleed massive amounts of manpower reinforcing low health squads. It should either be able to drop a single med kit or heal units in its hold like the 251.
A unupgraded m5 should be able to drop med crates indeed.
The 251 should not have gotten healing in the first place. Ost has plenty off healing options and availability of them. Though not as good as brits aoe moving healing wich i find op as hell.
The 251 already has a far better time window shock value. The m5 has neiher. |
If anyone would want to change barrage without removing it or making more expensive, I would have rather see it shooing like a JT. So at least cover and other blocks, would requre you to possition your zis.
In any case, aurgument that soviets dont have easy access to nades, thefor they need Barrage is somewhat true, honestly soviets having grenades would have been much better.
Unlike nades zis pretty much forces any support weapon to relocate like instanly, paired with your attack, you are able to breach enemy defences with much less efford then a player who has to flank with multiple squads and throw nades.
Not to mention, that stock soviet mortar is still shit, which is tecnically supposed to be way to counter support weapons and deffences.
The squads that cone with nades do force you to move your team weapons imo. The zis does a intial chunk if damage the follow up shot land all over the place. You need other units to follow up here a lot of the time.
Look at pgrens, they have good mid range dps they have a very power nade that can be trown at about that range. They do need to get a lot closer but they dont need follow up persee to get the job done.
The soviet mortar i agree is not that great. Io its barrages are not up to snuff. If that can be improved somehow, mainly response time. Flare could go vack to vet 1. |
I wish it could just be a 4 man squad and a normal mg but relic's beloved faction flavor and all that.
Be ready to have the axis mortars grenades and off maps etc nerfed if that happens. These have mostly been designed with 6 men squads as targets. These would be op if soviet team weapons go to 4 men. |
The reason why its 260 is, because it too potential as blobb.
Without a build-limit it can't be cheaper. Over all, I am still for give build-limits for early HMGs. There is no reason to build 2-3 HMGs in early, that would also fix the problems of OKW versus that stupid opener. Also less MH42 would be a nice change in larger multiplayer games.
The blob potential is not a argument imo. Its mobility was gutted. Its no where near as fast in redeploying as it was. Its suppression was also lowered substantionaly. And its price got increased along with its build time. 3 off these before their nerfs where the reason it got spammed and cons sucked back then is the 4th.
Now we have a basic mg with weak suppresion, a tiny bit faster packing up, no meaningfull hp advatidge (cus of the deahtloop wich happens more often now because its suppresion is meh at best without its vet)
How anyone can spamm this and survive until mid let alone late game is beyond me. The map needs to be a lane map for this to be feasable. But there any mg can be spammed just as well, not just the maxim. |
I'm pretty sure miragefla's mod that puts two men in front of the MG fixes the deathloop.
It delays it from being deathlooped is more accurate imo. The deathloop is still there.
But a good move using the hp advantidge to achive this.
Now make sustained fire vet 0, adjust tge price off the ability accordingly and have vet 1 reduce the price and we have an mg worth 260 mp. |
Maxim is mostly fine. It shouldn't be on par with MG42/50cal or vickers. But the price should reflect that - 240mp. I think the mg34 should also be 240
Indeed. 100% agreed with what is said here. I also said this before.
Its not worth 260mp. It worse in all areas that matter. Make it 240mp again.
Or have sustained fire be vet 0 and vet 1 makes it cheaper. Then 260mp is more or less justified |