It does not do the job of medium. You are trying to present Panther as all around unit when clearly that is not the case.
If you want to continue comparing units that do not serve the same role compare the Panther with the Comet which at least has a closer price.
You will see that it also has extra armor, extra HP, heavy crush, extra range and a number of other goodies.
At least the panther has ai. Its closer to filling in for generalist then allied td ever will.
You and other keep saying its a td and thus deserves the acc buff with vet cuz allied td's get that already, while ignoring its higher hp its higher armour its better mobility due to heavy crush while ignoring the factions they are in. You just look at td's and panthers and cherry pick what td's are good at and what panthers suposedly are lackin in. With no further context.
The panthers is not a td its not a medium its not a heavy. Its a mix of the 3. Taking the strongest atributes of 2 of them.
You do know the comet is deemed op for a while now do you? And the panthers has a simaler cost and deserves a buff somehow?
|
It is also a vehicle that is more expensive than both mediums and heavy TDs.
The advantages it has come with at a price, so comparing without taking into account the cost is rather misleading.
Its not the panther cant do both jobs now does it? That comes with a price. Ingoring that and keep comparing it to td's is also misleading. Its a mix of both and has heavy tank stats as well. It comes at a price. |
I agree that the others meds need to be pushed back instead of the t34 coming sooner. The lv fase is already very short. This would give the su76 m5 m20 etc some much needed play time. Most players go for 1 or if feeling freeky 2 light tanks/lv per game. |
Can you guys please stop that nonsense panther acc discussion by atleast providing source from THE ACTUAL PREPATCH MOD showing it might be prolematic?
The question is and should be, does it need an acc buff with vet?
Imo it most defenitly does not. Its a tank with heavy armour heavy hp heavy crush, medium rof higher medium tank speed, range between regular tank range 40 and 60 range td's its accuracy is better then mediums but worse then td's. |
Panther has 90 rear armor, t34\76 long range penetration is 80. Anything shooting at panther rear will be a penetration shot.
Jackson considered OP, because its has ALL the advantges of proper TDs (range, penetration, damage, accuracy) and on top of that ALL the advantages, but armor and AI, of a medium tank (speed, turret, ROF).
What advantages panther have? Frontal armor, premium medium health, penetration, speed, turret.
The panther has enough hp and speed to have a good chance to escape from the t34 in its back. Any at support for the pather will melt the t34. Its also not very dufficult to keep the t34 in front of the panther.
The jackson has no ai no heavy crush and eats muni to fight at its best in a muni starved faction. The jackson is not supported by p4's stugs or jp4.
Panthers has ai and heavie crush on top of the points you listed. The later increasing its chance of getting drop on or escaping tanks or bad situations. It might not have 60 range but has 50 thats more then most tanks get. |
Its natular weakness is its advantages, in other words the fact that it needs to be exposed to the enemy and do risky moves in order to be effective. It it was an all-rounder tank like comet, then yes.
Panther has its health pool and armor, not because "yolo german engineering", but because of the way its designed to be played.
Other TDs are ment for defensive and supportive play, if you try playing defensively with panther, you would have a dead weight on your shoulders.
And speaking of the change. Basic acc buff aimed at situations where it shouldn't really miss, considering its role in the game. Basically to lower chance of BS situations happening.
Veterancy buff is there, because all other TDs on their vet 2 get penetration buffs to imporove their area of usage, panther gets vet 2 acc buff to improve its area of usage as a hit-and-run TD.
So it being able dive in just to bounce most rounds and still take a pounding if penned and get out scot free are also its weakesses? That it doesnt have td accuracy and range is because of this yes.
The jackson is fast accurate but not durable. And is considerd op by quite a few players. So what would that make the panther if it became more accurate and keeps its armour and hp and speed/mobility?
I think its hit and run is helped more with speed buffs with vet. Its blitz is a good example. |
Allied TDs have more range. You cant compare them to panther, because they can engage any axis armor frontally aside from ET\Ele\JP4 without taking any damage and exposing themselfs.
Also you are overglorifing accuracy buff, it wont make it sniper like tank, it just would make it less frustrating and more consistent to use. You wont even notice this change in the game.
I am not comparing them directly. Only stating the differences. A fast durable tank needs a weakness or area its less good at. Naturaly that would be acc or low rof.
I you wont notice the acc buff why does it need to get it?
The panther is already consistent in that no med has a chance vs it. Only td's and max range and super heavies do. |
Because of its hit-and-run nature, panther need to expose itself to the enemy and usually used in a agressive pushes or flanking maneuvers, it wont stay behind the lines and shot. And for hit-and-run vehicle panther misses way to often, considering you need to dodge AT guns and snares by constant movement.
Its already very durable and fast for its role. Its acc is not bad by any means. Its just not as good as allied td's accuracy.
But they are either not fast have no turret and defenitly are not durable
People just need to stop panthers before it shoots. They just see that shermans and jackson hit more often on the move and forget that those have paper armor to offset that faction boon.
They just want the best of everything else. A clear and cut case of the grass is greener on the other side and i want it as well.
If it becomes more accurate eithers its durability needs to go down by no small amount or its speed/mobility. |
I dont agree that sov is a struggling faction, they got both buffs and nerfs. I dont think you have read the patchnotes. Read them again.
Both Mg buff, penal buff, healing buff
All those buffs except healing are in the early game. Their mid and late game got nerfed. T70 nerfed t34 nerfed su85 nerfed zis nerfed quad nerfed though m5 is buffed.
Soviet was good late game but nothing to strong or op about it. T70 nerf didnt come with meaningfull buffs elsewhere in the mid game just more nerfs. |
Jp4 and Stug are med TDs, they are not ment to face heavy targets. And as for AT mesures against meds, you either can use your own meds or AT guns. When it comes to facing anything else, panther becames better chose, because you can dive in and take a lot of punishment.
You never will be able to out-spam allies TDs with JP4, aswell as, when properly played, allied TDs have an upper hand over stugs.
Allies TDs on the other hand can effectively fight any kind of armored unit, equally effective and equally forgiving.
People mostly go for panthers, simply because they are reliable, you know if you are investing in them you wont be fucked up by rng that bad.
The rof range and pen of the jp4 vs allied td armour will allow the jp4 to out dps allied td's handely. Esp once vetted.
Allied td's them self have med hp and armour. The jp4 will trade well vs them since its fires faster.
stug and jp4 are medium td's indeed. Why should the panther also cover medium tanks? Right now the panther put both out of work. Cuz as you say its more reliable. Its turret higher pen better mobility and higher hp and armour makes it so.
And why does the panther that already puts both stug and jp4 on the side line need a buff of any kind?
Allies cant use their med vs med as effectively cuz of the armour difference. |