Call ins in general need to be tied to teching(no exceptions). And the DSHKA needs a nerf as its Maxim on steroids. Maxim could use a bit of a buff in terms of setup/teardown time as its suppression is worse than other MGs, cost more and Cons are literally trash 20+++++ mins in 1v1.
I agree, the current Penal spam into 120mm and 85s or Penals with Dshka into M4C spam is a result of poorly performing Maxims and Cons. When two of your three choices are underwhelming, and then you have the overperforming Penals, it is not hard to understand why most Soviet players choose to use Soviet T1... |
Yeah I'm not saying it's op or anything. Rifles backed up by machine guns or assaulting alongside comets are pretty scary too. Just that it's worth noting that it may be impossible to distinguish which axis faction is causing the higher win rates. IMO it's probably okw, but that can't be totally confirmed due to faction synergy.
You are right, that's the point I was making, because the other guy was using the statistics to point at Wehr being OP or at least too good. The problem is that we don't know what exactly is the reason why arranged axis teams win more often in 2v2s, might be OKW, might be the synergy, who knows... |
How many people actually rush command panthers or pershings though? I pretty much never do unless my t4 gets destroyed super fast as okw somehow.
Well, in 1v1s stalling for a Pershing, Tiger or Command Panther is a very common thing. I am not a great fan of that, but its a legit strategy which a wide range of players use... |
Yeah it's probably okw. It seems that there is a lot more use of okw than ost. However, it's worth noting that they have incredible synergy with one another, as they cover pretty much all of each other's weaknesses. Ost has great team weapons, giving access to early game suppression and indirect fire, okw has durable and high damage infantry, and arguably the best late game around, which gets supported and sped by ostheer caches.
That's true, that's why I prefer to play the Ost-OKW combo rather than double OKW mostly. However, you should remember that there are only 2 axis factions who are facing 3 allied factions. So without this synergy, the balance would probably completely broken... |
Check COH2 charts and statistics for 2v2. Axis has a 20% higher win rate than allies in arranged teams, and up to a 14% higher win rate in random teams. This is probably the most unbalanced that the game has been in years, and it is in favor of Ost.
Maybe try posting a replay and asking for help in the strategy section?
Thats the tricky thing of statistics: Is Ost the reason that axis are stronger in arranged teams or is it rather OKW? I tend to think it is the latter, since you either see double OKW or more likely Ost/OKW, but nearly never double Ost. |
Command Panther meta
and before you ask, the reason for Command Panther is Armour company/Pershing
Then, the reason for USF call-in meta is USF late-game & Lightning war
Well, I thought something along these lines. It shows that balance is rarely one-dimensional and also shows the problems of call-ins in general. Hiding a command panther or Pershing behind tech could mean that they become unviable because they hit the field too late and cost too much in general, I assume... |
DSHK badly needs nerfs, that's for sure.
On the other hand, it's not shermans themselves that are broken. It's call-ins in general. Without call-in shermans there would be no counter to call-in command panther and vice-versa.
I wonder what was the justification to hide the t34-85 and the Easy-8 behind tech, but then dont do the same for other medium tank call-ins like the lend-lease Sherman? I mean doesn't it create the same problems like T34 call-ins previously? |
That was so good hahaha. I remember using my su85s at launch to simply snipe everything that moved up against it lol. It self spot was godtier.
The best was the T34 ram, which would ALWAYS work. Just ram a tiger with a disposable T34 and then snipe the Tiger with the SU |
To be fair, OKW gets the limit only because they're the only faction with non-doctrinal heavy tank.
British Churchill doesn't really count, given what it is.
Personally I find it hard enough to get one of each vehicle at all; either you never get the fuel for both, or the game ends before you can use the second one called in.
Then only the KT should be limited, but not the JT? |
Why don't you just make it to where OKW doesn't have a frp? 9/10 times I don't build my medic truck outside my base I fear of artillery.
So just reduce battlegrouo to home sector but give meds for free once again.
I mean not every faction needs a frp or a field reinforcing unit right?
This is all in assumption of rocket arty and brace being nerf so OKW has a chance against such units
Maybe not every faction, but in that case two allied factions would have one, but none axis. You can imagine how infantry engagement on large 3v3s and 4v4s, even 2v2s would look like. The USF and UKF infantry is probably on the field again before your axis units are even reinforced, let alone on the long way to the front again. |