IMO:
1) You focus on unimportant aspects and miss those that really matter
2) "Devastating barrage, huge kill zone, wipes everything". Such bias. Much wow.
Kat > Caliope > Stuka > Matress > PeeWerfer
PWerfer
Cons:
- Long time between shooting (producing sound) and the moment when rockets actually hit the target.
- Dies to a single tank shot.
- Teching requirements.
Pros:
- Unloads all ordinance at once, making consistent damage upon impact.
- More consistent effect at long ranges than other rocket artillery pieces.
- Suppresses.
Katy
Cons:
- Fires rockets in salvos making it easier to avoid before most .
- Getting very inconsistent as range increases.
- Dies to a single tank shot.
- Can be penetrated by small arms fire (e.g. Falls popped out from building, Faust + some shooting = dead Katy).
Pros:
- Short time between firing rockets and the moment when they actually hit target, making it most cost-effective squad wiper (if firing from min range) among all rocket artillery pieces.
Calliope
Cons:
- Cost.
Pros:
- Basically can't be dive-killed unless you have seriously f'd up.
- Even better at squad wiping from min distance than Katy, but much less cost-effective.
- Inconsistent at long ranges.
Stuka
Cons:
- Cost.
- Short range.
Pros:
- Timing.
- Can survive standard 160 damage shot.
- With some training it is possible to predict spread of rockets amont targetting line. This allows to land rockets right on top of support weapons, consistently wiping 4-man team weapons.
Matress
Cons:
- Short range.
- Slow moving speed - can't run away from infantry pushes (if you f'd up), can't switch flanks quickly
Pros:
- Great saturation, almost guarantieed squad wipe if target don't leave barrage zone
- Long area denial
- If my observations are correct - deals solid deflection damage to vehicles
I completely agree. Katy is cheap, you get it in T4, which you always tech (except with Sherman cancer meta), and you need relatively little skill to hit smth. Only cons is the fragility, but you still see it every game with Soviets in it. Calliope is just nearly impossible to counter and can wipe single units as well as blobs. But it is doctrinal and you see the doctrine less and less since the m1909 nerf. The Stuka is a very good arty vehicle but it is expensive, semi-squishy and you need a lot of skill to hit smth. It is best used against crew weapons, but it can be pretty inconsistent. The Mattress is pretty much okay, since it comes with one of the best Brit commanders, it is cheap fuel-wise and it does it job at area denial/sieging. The Peewerfer, as you called it, comes late, which means high costs, is unreliable af, is hard to use and it is squishy. Easily the worst of all the rocket arty options, but you desperately need indirect fire as Ost, so often you have no choice. |
I used to think about that too, but to be honest, 3v3 is still the most fun-safe team game mode in this game imo.
What i hate in CoH2 is that it allows arranged teams to play against random teams. I can't even tell how frustrating a bad/dropper/afk teammate can be in 2v2.
I think 3v3s and 4v4s are fun with friends, but those modes are noob modes frankly and just broken overall. Guess you need the best micro in 1v1s and maybe a good strategy in 2v2s.
About arranged teams versus random teams, it's true, but you have to consider that the playerbase is pretty low. Otherwise you would never find a game. |
Woah, this takes the features of a crusade and a counter-jihad. This tournament was supposed to bring the community together, not divide it once and for all, right?
To summarize the two positions, it would go as follows: A_E took a decision, which he regrets to some degree (?), but within a high-pressure situation, where he had to take care of the tournament organisation, the stream AND refereeing. In this context, he used inapporpriate language (who could blame him for that) to silence everyone. However, Von thought this was directed against him personally, and together with the bias towards DevM (which A_E has posted about previously), believes that he was cheated basically. A_E on the other hand stated more than once that this decision had nothing to do with any affiliation to DevM. Nevertheless, many people on the forum started to personally attack A_E, who in turn posted the (slightly altered) chat here. With the alternation and the discussions on the forums, the whole thing started to escalate up until now, where we probably reached a stalemate.
To summarize, this argument is less about the decision itself, but rather about personal allegations from both sides. Maybe you should start clearing up those first, before you can come to an agreement on the referee decision? |
I'm not here to beat a dead horse for what's already been said. Changes I'd like to see is that if a caster or organiser and even a ref have any bias towards a player they're not allowed any contact to any authorising refs. As A_E as we all know has bias towards Aimstrong and DevM and got himself involved. I'm not saying he did or even crossed his mind but any one that clearly shows bias towards a player SHOULD NOT be able to have a hand in such decisions to remove all doubt to fans and viewers.
Why?
I'm not saying A_E is would but having someone that's biased in a decision making role opens speculation to match fixing, preferable treatment etc. AGAIN IM NOT SAYING A_E WOULD DO THIS. Just clearly stating that viewers and fans can speculate on such things.
How do we fix this?
A number of ways from
- Bug splat you are deemed to have thrown in the towel. VPs from when you bug splatted are recorded.
- Rematch ( This one to have effect, a bug splat report MUST be shown to a ref, No exceptions)
I'm sure a whole bunch of others could be thrown around but atm nothing else is coming to mind.
Those two points are fair enough, but I would also add some more: have more referees (like a small team), who decide autonomously - without influence of casters and/or players. But at the same time, have stricter rules (which leave no room for interpretation) and don't let the players decide, since they will naturally insist on what's best for them, but not necessarily what is just. |
It seems like DevM himself was expecting to get a loss for that game (even though he naturally did not want to admit it given his way stronger position). I guess that would explain why he chose the same factions and map for G5 again. This way, his final victory would have less of a bad taste, since it's literally a repeat of G4.
But it's the decision that led to G5 that has to be criticised, and I guess the conclusion is to tighten the rules: You need to be able to produce evidence of the bugsplat. I would also remove the "Players should decide", because there is too much at stake. Both players (obviously, and who would blame them) did not want to admit defeat. Imo, the autmoatic lose once you get a bugsplat after 5 mins or so, is the simplest and best solution. Bugsplats are a real pain in the arse, but somehow there has to be a reliable rule to prevent all this drama from occuring again.
However, I understand AEs situation, I have been working in organising events, too, and those unforseen happenings are always a nightmare. No need to accuse him of bias or smth, but I think (constructive) criticism is needed to move forwards. |
That's the thing. The game is so heavily reliant on RNG that at one point you could have said DevM was out of the game but due to off map he came back. The exact same thing could have happened to DevM. These are What if scenarios and shouldn't be considered. DevM bug splatted and didn't take a screenshot. While a long shot it's still a possibility and therefore VPs should only be considered here.
I totally agree, the part of not having a screenshot of the bug splat is really understated imo. I don't suspect DevM to have faked one (which would be stupid at the point of the game), but rules state you have to take a screenshot of that as proof. Since he couldnt deliver, this should have counted as a regular win for VonIvan. However, mistakes were made and we can get over it. No need to get offending, something that many people on this forum don't seem to have internalised... |
You mean Panther spam?
Seems like you play too much 3v3s and 4v4s. Those game modes are hopelessly lost anyways. |
I just hope that the Super-TDs don't get nerfed too heavily, that would be the end of Axis in team games. Good luck fighting Fireflies, SUs and even Jacksons with squishy units with lower range. |
First of all, we have to acknowledge that the decision was made in a very heated environment (with even have to continue to cast etc.). The deal was more or less fair, even if not perfect ofc. According to the rules, Von should have gotten the win at that point. Why, you may ask? First, because DevM did not save a screenshot of the Bugsplat, thus violating the rules (as far as I can see). Second, because you cannot argue with hypothetics such as "he could have, should have, would have won". Where do you draw the line then? What if it had happened before the RNG strike? As you said before, clearer rules for the next time should settle the problem once and for all.
On another note, it is ridicilous how insulting some people become over this. DevM was clearly ahead, and he deserves to the final (I am neutral, not favouring any of those two btw). And it was a very stressful situation in which the call was made. As most people say, maybe it was not an error, but certainly a decision in the grey zone... but shit happens, I guess. I am looking forward to the finals despite everything! |
Well, yes, the engine code is buggy and nobody says otherwise. Just thought this thread was about helping you to solve the problem on your machine, not about stating the obvious. Especially as I can assure you that relic won't touch the code of the engine, no matter what.
Yes, I agree. Well, mainly I wanted to know whether many player experience those bugs, especially the fairly young (or so it seems) "failed to create dump file" crash. But, I guess, there is nothing to be done?
Had 5 bugsplats this last week. Feelsbadman
Ye, I know. This feeling of being powerless is just annoying, I guess Nr. 1 on each leaderboard is good old Mr. Bugsplat... |