It should be able to ram with engine DMG.
I believe it still can right now
..
Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: T-34 Ram8 Jul 2020, 14:32 PM
In: COH2 Balance |
Thread: Sander's personal balance changes6 Jul 2020, 19:41 PM
Your changes to the ambo would be problematic. What's stopping the USF player from taking his medics out of the ambo and leaving them at base then letting allies crew the ambo and using it normally? Perhaps this was the intention but seems cheesy to me In: COH2 Balance |
Thread: "Close the pocket" OP? 28 Jun 2020, 23:52 PM
The entire commander is based around closing the pocket and is a terrible commander without it. I don't see how 4 players can let the enemy destroy both your cutoff caches, decap the points, and keep them cutoff for even a few moments. When you pull it off its you deserve the reward for your risk, when it's pulled off against you, it's time for bed cause you ain't paying attention. You either remove it from the game or leave it as it is. There are so many ways to prevent this from happening in a game and shutdown the entire commander it's not even funny In: COH2 Balance |
Thread: One click delete your squad18 Jun 2020, 19:54 PM
This is not my experience. In: COH2 Balance |
Thread: One click delete your squad18 Jun 2020, 19:33 PM
I love wiping the squads of commanders that don't listen to artillery firing in the fog of war and don't know where the retreat button is. On a serious note, Katusha firing nearly point blank gives no time to save your squad but hey, that's coh2 In: COH2 Balance |
Thread: JT/elefant (heavy TDs)10 Aug 2017, 06:04 AM
I had some games where whole late game I've tried to find a moment when I can take this thing down. When I finally commit to it and get the job done... opponent just calls in another one. If they dont change the damage like they plan to then yes I agree. Limit it to one chance to call it in. In: COH2 Gameplay |
Thread: The BAR vs standard rifles9 Aug 2017, 00:11 AM
Put zooks on RETs. They have low accuracy but tanks are pretty hard to miss. In: COH2 Gameplay |
Thread: JT/elefant (heavy TDs)9 Aug 2017, 00:01 AM
the most common way i see them get destroyed is when they get swarmed. Soviets and their 76's are best for that because of the cost. USF M10s are even better if you use the commander. In: COH2 Gameplay |
Thread: JT/elefant (heavy TDs)8 Aug 2017, 23:59 PM
It depends on the situation and enemy army compositions in my opinion. If they have lots of medium tanks supporting the JT or elephant then the British player should get ATGs (2-3) to counter enemy mediums, Soviet player spams Katushyas (like 3+ at least) to destroy all enemy blobs/support units (aim for okw trucks where repairs happen) and USF can spam M10s or Calliopes (the only viable team game cmdrs imo) to wipe either infantry and tanks with calli or trade M10s with enemy tanks. If the enemy has few or no medium tanks, use your tanks in the sides of the map and force the enemy to fight next to their tanks while again you spam rocket artillery and obliterate all their infantry/structures/support units. Understand that the JT/Elephants biggest weaknesses are their mobility, reliance on the map geometry and pushing power. An elephant/JT isn't gonna dive your Katushyas. That's how I counter those things. In: COH2 Gameplay |
Thread: Is Wehrmacht Competitive Right Now?3 Aug 2017, 00:39 AM
Brave indeed. Although you don't need stukas to deal with that In: COH2 Balance |
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