I've been wondering what the difference is between the BAR and a rifle squads standard rifles.
Are rifles more accurate at long distances, while BARs do more damage up close?
The BAR vs standard rifles
8 Aug 2017, 18:08 PM
#1
Posts: 264
8 Aug 2017, 18:22 PM
#2
Posts: 4474
I've been wondering what the difference is between the BAR and a rifle squads standard rifles.bar always better (at long range x2 the normal rifle, the closer you get the better.... by a lot)
Are rifles more accurate at long distances, while BARs do more damage up close?
8 Aug 2017, 18:23 PM
#3
Posts: 8154 | Subs: 2
Weapon upgrades >>> Stock weapons.
BAR been AR (assault Rifles) are better at close-mid range but still way better than bolt/semi auto rifles at long range.
While there might be a few cases on which upgrade weapons proves to be a disadvantage at some range, that's minimal or not worth noticed.
OH: LMG42, G43 (exception been PG), STG
OKW: STG, G43, LMG34, IR STG
USF: Bar, 1919, Thompsons
SU: DPs, PPSH,
UKF: Brens, Vickers
BAR been AR (assault Rifles) are better at close-mid range but still way better than bolt/semi auto rifles at long range.
While there might be a few cases on which upgrade weapons proves to be a disadvantage at some range, that's minimal or not worth noticed.
OH: LMG42, G43 (exception been PG), STG
OKW: STG, G43, LMG34, IR STG
USF: Bar, 1919, Thompsons
SU: DPs, PPSH,
UKF: Brens, Vickers
8 Aug 2017, 20:19 PM
#4
Posts: 210
BARS always a must on rifles.
But I've noticed so many bad players putting bazookas on rifles lately.
But I've noticed so many bad players putting bazookas on rifles lately.
8 Aug 2017, 20:22 PM
#5
Posts: 3053
BARS always a must on rifles.
But I've noticed so many bad players putting bazookas on rifles lately.
Those poor poor souls.
8 Aug 2017, 23:03 PM
#6
Posts: 4183 | Subs: 4
BARs are also more powerful on the move than the M1 garand. 0.7 to 0.6 moving accuracy debuff respectivly. This encourages big BAR blobs unfortunatly.
8 Aug 2017, 23:42 PM
#7
Posts: 1323 | Subs: 1
BARS always a must on rifles.
But I've noticed so many bad players putting bazookas on rifles lately.
Is it always that bad?
They are the ones with the AT nade after all, I do it sometimes when I got a spare squad or one that isn't gonna hit vet3 for Double BAR, it makes them good at ambushing armor from sight blockers!
9 Aug 2017, 00:11 AM
#8
Posts: 1072
Is it always that bad?
They are the ones with the AT nade after all, I do it sometimes when I got a spare squad or one that isn't gonna hit vet3 for Double BAR, it makes them good at ambushing armor from sight blockers!
Put zooks on RETs. They have low accuracy but tanks are pretty hard to miss.
9 Aug 2017, 00:49 AM
#9
Posts: 1323 | Subs: 1
Put zooks on RETs. They have low accuracy but tanks are pretty hard to miss.
Bazookas miss a lot regardless, in my experience.
10 Aug 2017, 03:38 AM
#10
Posts: 609
Zooks are usually better on REs, though you might be able to reverse it with Rifle Co. due to sprint on Rifles and flamers + smoke support as your core
10 Aug 2017, 06:30 AM
#11
Posts: 3602 | Subs: 1
Is it always that bad?
They are the ones with the AT nade after all, I do it sometimes when I got a spare squad or one that isn't gonna hit vet3 for Double BAR, it makes them good at ambushing armor from sight blockers!
I equip my RE and a RM squad with dual zook if I see a Luch or various 222s. Good OKW players aren't going to let their Luch die vs a single RE zook squad. Imo it is better to have one less RM BAR/M1919 squad and build an extra HMG.50 to compensate the lack of IA power.
Then if I go T2, I can dual equip zook or BARs on the captain, it depends of my need.
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