Except the dps of the Ostheer MGs is about twice as good.
At a cost
They're also slower and don't have commander upgrade or free warspeed with a bit of tech
Thread: Cromwell vs. infantry10 Jun 2017, 13:32 PM
At a cost They're also slower and don't have commander upgrade or free warspeed with a bit of tech In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 10 Jun 2017, 07:45 AM
U sure like picking up false impressions are throwing them around don't you. I never remember talking crap to people. I do agree they need to tone down the level of extremity of their balance changes. I do know that penals are very strong on the move so changing it a bit is good Imo In: COH2 Gameplay |
Thread: Cromwell vs. infantry10 Jun 2017, 06:23 AM
It affected comet too. Brought Brit tanks in line with Ost counterparts. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 9 Jun 2017, 23:59 PM
penals really suck now.. why the unnecessary nerf guys... please revert changes and dont nerf gain they were already nerfed.. they dont have insta snare, they cost more pop cap then other units, there a huge mp drain, cant be spammed, cant build defence, there anti tank rifle hurt there AI greatly... they dont need this nerf miragesmith please revert They are the exact same when stationary and less ridiculous at wiping squads on retreat. If you think penals suck at firing on the move take a look at Grenadiers without g43s. Penals are still extremely good In: COH2 Gameplay |
Thread: Playing as USF is unfun anymore9 Jun 2017, 22:31 PM
USF is fine in 2s with my experience but suck in 3s 4s unless they get Calliopes. Can't vouch for 1s In: COH2 Gameplay |
Thread: An idea on emplacements.9 Jun 2017, 13:26 PM
I did say IF the Bofors gets nerfed meaning I don't think it necessarily needs one. Did you ever play coh1? The Bofors in that game didn't have as big a ROF and didn't have brace but still wasn't useless. Currently infantry get wiped in 2 seconds of being in range of the Bofors. Changing ROF means they can still get get in range to deal some damage before having to retreat. Currently even if you attack a Bofors with 2x pgrens with Shreks and flamer pios from different angles the Bofors can still easily win due to forcing retreats on each unit in turn. Decreasing ROF would allow you to effectively swarm an unsupported Bofors with enough hard hitting munis invested infantry similar to the Bofors in coh1. This adds a bit more counter play to a unit that already counters all infantry, LVs and even some tanks. In: COH2 Balance |
Thread: An idea on emplacements.9 Jun 2017, 00:38 AM
I think if the Bofors gets any nerf it should be to one of three things: 1) ROF ---> will allow you to overwhelm it with proper infantry upgrades 2) decrease it's penetration ---> won't reliably ward off medium tanks. 3) increase fuel cost In: COH2 Balance |
Thread: Random Searching For Matchmaker6 Jun 2017, 00:56 AM
Is it possible to simply at a "search as random faction" option for automatches? You could even unclick your least fav factions if you want. I matchmaker takes forever so im usually searching as whichever side has the lower percentage and it would be nice if game did this for me. Possibility?? In: COH2 Gameplay |
Thread: Crazy idea: Remove auto barrages from all artillery2 Jun 2017, 13:11 PM
You spoke as if the majority disagreed with him even tho it was only one more person. Fyi more ppl agree with him again . Then you jump to conclusions and claim he has no counter argument? Perhaps he feels he didn't need to counter it. Then you "leave him to his daydreaming"? Are the other 21 ppl who support his idea all daydreaming too? That's over half the voters as of this post. He's just trying to suggest a fix to something many ppl agree needs fixing. He's not daydreaming.. I'd suggest different words that are less demeaning. Thats my outside perspective In: COH2 Gameplay |
Thread: Crazy idea: Remove auto barrages from all artillery1 Jun 2017, 13:15 PM
I think this is a good step in terms of balance since it increases the reward for good micro and less for less micro but I'm not sure the majority of players could adjust. It would require more ilunit responsiveness I think. In: COH2 Gameplay |
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