Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: Ostheer t4 repair station19 May 2017, 05:30 AM
My post seems to have gotten everybody on board with finally nerfing post EFA repair speeds which I would certainly prefer. In: COH2 Gameplay |
Thread: Teamgame dominant meta19 May 2017, 00:20 AM
The second part of my comment was sarcasm. I agree we can't split up AT and random In: COH2 Balance |
Thread: About Maxim again18 May 2017, 23:13 PM
You have to measure you dps based on a full reload cycle from the moment he initially starts firing to when he's reloaded and starts firing again. In: COH2 Gameplay |
Thread: Teamgame dominant meta18 May 2017, 23:00 PM
The ultimate team game dominant meta is to work as a team. This is what truly wins games and must be nerfed. In: COH2 Balance |
Thread: How to counter this 2v2 double OKW meta?18 May 2017, 08:43 AM
I don't think anyone really screams to keep FRPs tbh. It'll change the 4v4 meta more than I think people realize. Especially on big maps. In: COH2 Gameplay |
Thread: Ostheer t4 repair station18 May 2017, 01:17 AM
Also some love for SU one ? I added the idea for the Soviet t4 as well. They need help for repairs as well but they already have a number of doctrinal repair options In: COH2 Gameplay |
Thread: Ostheer t4 repair station18 May 2017, 01:15 AM
I know I'd trade a reinforce bunker for a repair bunker any day. Like the Vcoh rep bunkers? Those were so good. I think that would be too OP. In: COH2 Gameplay |
Thread: Ostheer t4 repair station18 May 2017, 00:06 AM
I think most reasonable players can agree on these two things: 1.) Ostheer has the hardest time with repairs 2.) Ostheer t4 comes very late and is often disregarded I propose adding repairmen to the t4 building. This will help relieve ostheer pios a bit from their already over tasked list of duties (clearly buildings with flamer, sweeping, wire, bunkers, buildings, sandbags, capping, on field repairs etc.). Two things to note: 1.) this still requires ostheer to build pios to repair damaged engines since it'll take a long time to get back to base. 2.) Ostheer has the fewest and weakest repair options of all five factions (only pios). Thoughts? Edit: could a poll please be added with the following options Q: should ostheer t4 get repairmen? 1. No 2. Yes 3. With additional upgrade This idea could also be applied to the Soviet t4 since they are in a similar situation in terms of repairs. Add similar poll for Soviet t4 as well In: COH2 Gameplay |
Thread: KV2 Indirect Fire Mode17 May 2017, 23:51 PM
The KV2 feels quite solid frankly. I don't remember the price, but if it costs around IS-2, then it's OK. The unit, quite frankly, murders infantry if used properly. What makes it weak is that it can easily get hardcountered by dirt-cheap stuff. The KV2 is 230 fuel and 630mp so yah, same as IS2. It has same front armor as Tiger but with 40 more rear armor. Its pen is 180 which is pretty low but has same range as elephant in indirect mode and can shoot over shot blockers and wipe infantry and has turret. In terms of its potency I agree it's in a good spot. In terms of its drawbacks: - I agree OKW scaling (specifically on its high armor tanks) is a problem (due to KV2 low pen) -how does a twp ability make that much of a difference against this unit if it's already behind a shot blocker, has super long reload anyways, and has a long pick up time so it can't retreat? I don't think this unit suffers too much from twp. Feel free to debate my opinion however. - high vet racketens? I'm trying to figure out how and why an OKW player is gonna sneak his high vet vulnerable AT gun behind the enemy lines to hit the KV2 which will likely be behind a shot blocker (although if it's in direct fire mode these could be nasty indeed). However I don't think KV2 struggles against easy to wipe racketens. - I agree a stug or two could murder a KV2 one on one without much problems. However I don't think this is the problem kv2s have since they can shoot over shot blockers and have excellent range so they don't need to be near the front in range of stugs. What I do think the KV2 struggles with, is when a lone p4 or even puma drives up behind his shot blocker and shoots it to death with its better ROF. The frustrating part is that this unit can't retreat in time because it's pack up time. I wouldn't mind seeing its pack up time removed to allow for the user to retreat it when he wants to. Thoughts? In: COH2 Balance |
Thread: KV2 Indirect Fire Mode17 May 2017, 23:25 PM
All I wanna see are different commanders with more diverse strategies. Things like Sexton's, camo upgrade for ostheer, KV2, kv1, ISU, shocks, assgrens, valentine, bulldozer, Paratroopers, stormtroopers, hull down ostwind, flamehetzer, etc. Things outside the meta that shack things up a bit and make your opponent think about changing their Strategy and adapting to yours. I wouldn't mind seeing minor buffs to all units out of the meta even if it does make them slightly over perform. Most of these units I mentioned are found in non-meta commanders or found in only one commander. If they are gonna be picking a non-meta commander I think the units it provides should be worth going for. In: COH2 Balance |
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