Login

russian armor

Ostheer t4 repair station

18 May 2017, 00:06 AM
#1
avatar of PanzerGeneralForever

Posts: 1072

I think most reasonable players can agree on these two things:
1.) Ostheer has the hardest time with repairs
2.) Ostheer t4 comes very late and is often disregarded

I propose adding repairmen to the t4 building.

This will help relieve ostheer pios a bit from their already over tasked list of duties (clearly buildings with flamer, sweeping, wire, bunkers, buildings, sandbags, capping, on field repairs etc.).

Two things to note:
1.) this still requires ostheer to build pios to repair damaged engines since it'll take a long time to get back to base.
2.) Ostheer has the fewest and weakest repair options of all five factions (only pios).

Thoughts?
Edit: could a poll please be added with the following options

Q: should ostheer t4 get repairmen?
1. No
2. Yes
3. With additional upgrade


This idea could also be applied to the Soviet t4 since they are in a similar situation in terms of repairs.
Add similar poll for Soviet t4 as well



18 May 2017, 00:16 AM
#2
avatar of Cyanara

Posts: 769 | Subs: 1

This is definitely an idea worth considering. Obviously T4 suffers from a lack of incentive to build (predominantly due to Tiger call-in meta). While I'd love to see Tiger moved to T4, this could be an interesting compromise.
18 May 2017, 00:53 AM
#3
avatar of aomsinzana

Posts: 284 | Subs: 1

Also some love for SU one ?
IMO Osteer T4 is meh cuz high tech cost and under performing Panther . Any buff for Panther require some tone down for T3 units (make STuG spam not OP,PzIV become more reliable and Panther become tank hunter spacialist) .
18 May 2017, 00:58 AM
#4
avatar of ZombiFrancis

Posts: 2742

I know I'd trade a reinforce bunker for a repair bunker any day.
18 May 2017, 01:15 AM
#5
avatar of PanzerGeneralForever

Posts: 1072

I know I'd trade a reinforce bunker for a repair bunker any day.

Like the Vcoh rep bunkers? Those were so good. I think that would be too OP.
18 May 2017, 01:17 AM
#6
avatar of PanzerGeneralForever

Posts: 1072

Also some love for SU one ?
IMO Osteer T4 is meh cuz high tech cost and under performing Panther . Any buff for Panther require some tone down for T3 units (make STuG spam not OP,PzIV become more reliable and Panther become tank hunter spacialist) .


I added the idea for the Soviet t4 as well. They need help for repairs as well but they already have a number of doctrinal repair options
18 May 2017, 01:27 AM
#7
avatar of Grumpy

Posts: 1958

No, if anything OKW and UKF should be nerfed to Ost levels.

Ost has the highest win rates in every game mode, 1v1 through 4v4, arranged teams or randoms. In some cases, it is around a 30% increase over allied win rates. When do "reasonable players" think that Ost has been buffed enough?
18 May 2017, 02:31 AM
#8
avatar of kingdun3284

Posts: 392

Yes,but never be nondoctrinal. Tired enough when axis players can get everything within their tech tree but ally players have to pay for it.
18 May 2017, 02:32 AM
#9
avatar of Mistah_S

Posts: 851 | Subs: 1

jump backJump back to quoted post18 May 2017, 00:16 AMCyanara
This is definitely an idea worth considering. Obviously T4 suffers from a lack of incentive to build (predominantly due to Tiger call-in meta). While I'd love to see Tiger moved to T4, this could be an interesting compromise.

+1 on Tiger moved to T4.
It works great in modded games.

Also some love for SU one ?

No. You have enough.

I know I'd trade a reinforce bunker for a repair bunker any day.

+1
Stole the words outta my mouth


Like the Vcoh rep bunkers? Those were so good. I think that would be too OP.

Why would it be OP?
You can just have a 2 man team in them so it's worse than OKW

jump backJump back to quoted post18 May 2017, 01:27 AMGrumpy
No, if anything OKW and UKF should be nerfed to Ost levels.
Ost has the highest win rates in every game mode, 1v1 through 4v4, arranged teams or randoms. In some cases, it is around a 30% increase over allied win rates. When do "reasonable players" think that Ost has been buffed enough?

Have you actually played games as OST?
18 May 2017, 03:39 AM
#10
avatar of Jackas4life
Benefactor 115

Posts: 486 | Subs: 1

Instead of a repair station at tier 4, I'm with Cyanara, get rid of the command post bunker for a repair station. Not just that but the command bunker doesn't get that much use (The lack of FRP would also contribute to this)

What does everyone think would be a reasonable price point, I say the 80 muni for the upgrade.
18 May 2017, 06:07 AM
#11
avatar of ruzen
Patrion 15

Posts: 243

I too think repair bunker would suit better but its cost should be fuel perhaps?
18 May 2017, 07:15 AM
#12
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

i personally would merge reinforce and healing bunker in one and then create a repair bunker

wehr would still not have a frp then, but smart soft retreating would be rewarded
18 May 2017, 07:42 AM
#13
avatar of some one

Posts: 935

All repair should equal Ostheer Pios.

Thats it.


It is understandable that you wanna use your havies to inflict heavy all the day back an forth.
18 May 2017, 07:51 AM
#14
avatar of Dangerous-Cloth

Posts: 2066

I like your concept! However, I like the idea of the repair bunker that others mentioned better!
18 May 2017, 08:38 AM
#15
avatar of Bananenheld

Posts: 1593 | Subs: 1

Rep+Med bunker RiP Zombie grens
18 May 2017, 08:39 AM
#16
avatar of jackill2611

Posts: 246

I think that repair bunker is good, but can only be built on base sector and VP sectors when they are connected
18 May 2017, 09:10 AM
#17
avatar of Mr.Smith

Posts: 2636 | Subs: 17

If people don't build T4's in 1v1 why not just fix the root cause of the problem? T4 is rock-solid elsewhere. There's absolutely no reason to disbalance the late-game even further.
- Make T4 cheaper
- Tie Call-ins to tech
- Make the units inside T4 more suitable for use in 1v1
- Nerf UKF/OKW repair speeds to OST levels

For 1v1 purposes, with the current price, I would never build a T4 for the repair speeds. Instead I would just buy 2 more Pios that can also sweep and cap territory, and then hold my fuel out for a non-tech tiger.

There is already a big disparity in the late-game of the infantry-heavier factions (Soviets/USF; yeah, I know how Soviet infantry scales currently). By making repairs more available, you are making infantry play even less relevant in the late-game, further dooming the forementioned factions.

Does OST really require repair speed and popcap boost (repair stations will take no popcap I assume) vs which faction in the lategame?
- Soviets?
- USF?
- Brits?

PS: The idea of a repair station is good. It's just that it seems that it will have too many unwanted knock-on effects
18 May 2017, 09:14 AM
#18
avatar of Dangerous-Cloth

Posts: 2066

If people don't build T4's in 1v1 why not just fix the root cause of the problem? T4 is rock-solid elsewhere. There's absolutely no reason to disbalance the late-game even further.
- Make T4 cheaper
- Tie Call-ins to tech
- Make the units inside T4 more suitable for use in 1v1
- Nerf UKF/OKW repair speeds to OST levels

For 1v1 purposes, with the current price, I would never build a T4 for the repair speeds. Instead I would just buy 2 more Pios that can also sweep and cap territory, and then hold my fuel out for a non-tech tiger.

There is already a big disparity in the late-game of the infantry-heavier factions (Soviets/USF; yeah, I know how Soviet infantry scales currently). By making repairs more available, you are making infantry play even less relevant in the late-game, further dooming the forementioned factions.

Does OST really require repair speed and popcap boost (repair stations will take no popcap I assume) vs which faction in the lategame?
- Soviets?
- USF?
- Brits?


Agreed.
18 May 2017, 09:52 AM
#19
avatar of ruzen
Patrion 15

Posts: 243

But It also could leave more time for the pioneers to do mining or passive building (barbed wires, sandbag) and also could synergise with the "bringing half track on the field" idea by replacing the command bunker with repairs.
A lot of times retreating engineers, waiting for them to reinforce then moving them to tank and then starting repair is just slows down the game very much. I never think of this as a buff per se, but a gameplay option.

Tying call-ins to tech is a good idea but why not go further and making call-ins available in their designated tier building. Waiting for them to train could balance the call-in timings. But that's a discussion for another topic.
18 May 2017, 11:48 AM
#20
avatar of Leo251

Posts: 311

I think most reasonable players can agree on these two things:
1.) Ostheer has the hardest time with repairs
2.) Ostheer t4 comes very late and is often disregarded

I propose adding repairmen to the t4 building.

This will help relieve ostheer pios a bit from their already over tasked list of duties (clearly buildings with flamer, sweeping, wire, bunkers, buildings, sandbags, capping, on field repairs etc.).

Two things to note:
1.) this still requires ostheer to build pios to repair damaged engines since it'll take a long time to get back to base.
2.) Ostheer has the fewest and weakest repair options of all five factions (only pios).

Thoughts?
Edit: could a poll please be added with the following options

Q: should ostheer t4 get repairmen?
1. No
2. Yes
3. With additional upgrade


This idea could also be applied to the Soviet t4 since they are in a similar situation in terms of repairs.
Add similar poll for Soviet t4 as well





I like this idea. Or a repair bunker. Or boost repair rate of engies.
Any of these would help Ost.
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
Today, 13:32 PM
donofsandiego: :clap:
Today, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
Today, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
Today, 00:30 AM
shinasukac: kingtiger=kingjoker
Yesterday, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Yesterday, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Yesterday, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Yesterday, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Yesterday, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Last Tuesday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Last Tuesday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Last Tuesday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

247 users are online: 247 guests
8 posts in the last 24h
11 posts in the last week
50 posts in the last month
Registered members: 52064
Welcome our newest member, Plaoin43889
Most online: 2043 users on 29 Oct 2023, 01:04 AM