Tell us your Opinion about those Changes ? +reason
-Adding Sniper to US Forces. ( you can Build it from Platoon Command Post)
-Moving MG 50cal to Barracks and Mortar to Platoon Command Post.
-Increasing Bazooka prise from 50 to 70 Munition while increasing its Damage and Range.
-US Forces Bunker shall not need MG activation (its waste of 60 Munition)
-decreasing Fuel and Munition Cache prise from 200 Manpower to 180 Manpower.
-Sherman E8 should enter the battlefield without needing Major Activation ( just like before )
-120 Fuel is too much for Building Major/Battalion Command Post.(90 Fuel was ok and changing to to 120 Fuel wasnt really necessary)
-Captain Shall spawn with Bazooka.
1. Adding a sniper is a huge change to a faction, atm that's what keeps Ost alive to some degree. How would that sniper look like? How would it relate to other snipers?
2. Having a .50cal available right from the start is pretty huge, too. The .50cal has excellent supression and does considerable damage agaisnt light vehicle. Having this unit available from the start would be strong, especially in combination with the best early-game stock infantry.
3. You have to consider that you can equip literally any unit with Zooks, whereas Germans only have a certain type of unit to equip them with hand-held at. Having a Schreck-like infantry at, which you can spam on Echelons/RE, could lead to the good old Volks-Blob times.
4. If the bunker doesnt need ammo to activate the mg, then it should cost fuel, just like in CoH1. The fighting pit is pretty bad tbh, but USF are designed to be a mobile faction. Use it to cover a defensive cutoff or smth. Not needing any ammo at all might be a bit too good.
5. Good luck in team games when USF can spam caches, even though 20 mp doesnt sound so much.
6. NO, NO, NO! We do not need more of this medium call-in spam. It should be the other way round, all mediums should be hidden away behind tech (yes, M4C I am looking at you).
7. Reducing the Major price by 30 is a huge deal, because it messes up Sherman timings etc. In addition, the Major gives you non-doctrinal arty/recons and can be used as FRP. Messing with the times of a unit like this has a larger impact on the game than you might think.
Summary: Many of the changes are over the top and would probably seriously mess up the balance in some if not all game modes. If you would implement all of those changes at once, that would be pretty broken. We might discuss some changes here and there, but not changes on a scale like this.