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Imo, Pershing has the best dmg output (meaning it is a wipe machine even more so than the others), IS2 has an insane survivability and Tiger is the middle ground. |
Harry, very good thread! We have the same opinion on arty.
katys are weak, stukas are op compared.
Katys dont hit shit, and if they hit, enemy can still retreat, plus needing it to shoot multiple bursts means its vulnerable to other artillery fire and tanks, while the stuka just shoots once and can pull back immidiately.
Stuka is the strongest art in the game. its funny how people always say katy is good and panzerwerfer > stuka.
U can shoot with the katy at one big blob and it doesnt hit anything. And then the blob retreats.
Katys need big buff!
Maybe don't use them long range only? Katy has insane alpha capabilities and the salvos actually mean that you have a higher chance of wiping retreating stuff if rockets overshoot... |
What is the difference to allied or OH at gun spam? That they can retreat? They are also the most vulnerable at guns, and I have mine (vet4/5 sometimes( quite reliably killed by Katy’s long range quite often - just requires 1-2 rockets. |
Yea, if they won't fix that problem then it's uninstalling time soon. Not going to bother with some VPN shit to play a busted broken game... |
Literally has flames on their mainline infantry that unlock for free 3 minutes into the game but ok.
Flame nades =/= flame thrower |
So, remove the UKF's only non-doc flame unit... yeah, maybe when all other factions lose their non-doc flame units too.
Maybe all you wehraboos should stop trying to nerf the UKF into non-existence.
Because OKW has so many non-doctrinal flamer units... you alles fanboys should play some axis to get a grip of the game. |
But you do realize that salvaging is the reason why OKW doesn't have access to OPs? Would rather have OPs instead of this dumb salvaging mechanic. |
It's not enough that it is faster backwards than a P4 while going forward with Blitzkrieg. It's not overtuned at all, noooooo. Speed, insane damage and accuracy and decent survivability are a really good idea as long as axis have trash tanks like P4, Tiger or Panther.
https://gyazo.com/ead0c7ffce3b5e64bfebdac12c38da9e |
The discussions are pointless BECAUSE you look at GCS. 1v1 is a very special game mode and totally different from team games. Every decision you take to balance units in 1v1s (buff Jackson) has a severe impact on team games (now only Jackson spam plus blobbing USF infantry). The problem is that this is not considered. Take for example the upcoming changes to sappers which will get AT nades. At the same time you would need to nerf the at gun's accuracy because the only justification for it being so accurate is because UKF has no at nades. Since they probably wont do that, it will stir up balance quite a bit to a point where I really dont see a reason to build a Luchs anymore... |