Thread: Strafes2 Mar 2023, 08:15 AM
Yeah super disappointed at loiters being in the game. Its weird becuz its clearly unnecessary. US has some rly strong non-loiter abilities that are arguably OP as well, so why even have loiters to begin with?
An upgraded air support center combined with muni drops from airborne bgroup is super abusable. But i dont feel bad about it at all when dealing with hardcore turtling
I think it is not only disappointing that they are in the game again, but rather that they are beefed up as well, as if loiters weren't cancer enough. One strafe nearly killing a medium tank is just mind-boggingly stupid. |
DLC campaign----Liberation of Kiev
Add New faction for PVP --- Ost German Army and Soviet Red Army(Ukrainian Front Army)
Same the 1943,will not have 1945 equipments vs 1940 equipments,also memory the Soviet in WW2.
And will not offend Ukraine and Russia when them at war.(X)
No, please not..
I would rather see some new factions, like Vichy France/Free France, a proper Italian faction, maybe Romanians/Hungarians, or whatever. But not the same boring stuff over and over again please. |
Thread: Strafes2 Mar 2023, 01:56 AM
straffing run just win all games for allies
it cost like 0 ammunition or what ?
That's just not true, the Wehr one is equally, if not even more, cancerous. But that's beyond the point, loiters are just bad game design and I don't understand why they doubled down on them and made them even STRONGER. Wtf?? |
Thread: Strafes1 Mar 2023, 15:21 PM
I simply don't understand it? How do you take the one thing that probably axis AND ally fan boys could agree on that it was pure cancer (loiters) and make them 100 times more powerful? Brilliant game design, lelic, brilliant... |
It has a very long build time and is pretty easy to kill.
Wrong, it is very easy to decrew, but not to kill. Just put a truck behind it lmao |
Doesn't matter. DAK's roster is long range oriented. You walk forward with infantry? 250 just backs up and panzergrens with LMG focus fire you. We already learned this lesson from CoH 2, in 4v4 (I'm never talking about anything less than a 4v4), the long range units spank close to medium range units besides some outlier circumstances.
The only mainline infantry squad DAK gets that can't repair their tanks are assault grens. DAK is bleed city unless you spam brits AT rifles (which is why people do that, despite the fact they wanna argue about it).
Hell, if you're trying to play like someone with a brain and DON'T blob brits AT, they can just use the 250 to draw some fire while your sections get sniped by panzergren lmgs, then simply back it up before it dies, finish you off, then repair and do it all over again.
4v4... Well, that's just mindless spam anyways lol |
That's the thing. You don't have to come close.
But it doesn't do that much damage anyways lmao. Just have one section with AT and you are totally good... everything else melts in cqc |
Keep moving that goalpost and we'll see black prince behind that RE spam in a few posts.
DAK can pump LVs very fast, that early game is when that RE spam hurts, if you're late enough to have ATGs on field, you're late enough to counter them as well.
BOYS sections are much scarier as they shut DAK completely.
The early HTs do not have enough fire power to really be a threat to sapper spam though, enemies tried it and it didn't work. Let the HT come close and see how well it does... |
Unbalanced game, Axis is way too powerful and can overrun any kind of allied especially US unit.
US Mgs getting one shotted in direct confrontation by the Axis.
Doctrines of US is pretty weak , missing a real tank doc with pershing.
Overall very unbalanced if same level skill players play each other.
Pershing. In North Africa/Italy. Okay. Why not give them an Abrams? |
The unique/team colour scheme is really mind-boggling. Why do you change the CoH2 system in such a dumb way? Why do colours change all the time (one time, when I switched to unique colours, I was red, another time my mate was red). And who thinks that red is a good colour for your team mates anyways, feels like the enemy is behind your lines all the time.
Just have blue (player), yellow (team mate 1), green (team mate 2), etc. and red (enemy 1), purple (enemy 2), etc. Why complicate things and make them worse, I don't understand. And I am sorry if this has been said before here, but apparently relic didn't believe it to be necessary to change this from the feedback given in the play test...
Also, when you click on units, PLEASE show us to which player these units belong. When someone drops out of the game, I have to press esc and then "player list" to see if that player was on my team when playing with randoms... |