very expensive,very slow,crew shock on hit,can't fire on move,slow rotation no nerf needed if anything it needs buff move on plz
+1 |
Historically, allies hardcounter axis by default
Lets make the game unwinnable for axis, because its the only logical way to go
Historically T34/76 wasn't inferior to P4.
I could go on and on and on on this, but we both know that game have nothing to do with how it was historically and how impotent that argument is.
Ok so if you don't think history should matter than what about the other things I said in my post like how it is more expensive,has a higher pop cap, you can only build one, it requires a lot of support to not be way in the back and one I forgot to mention was that it is doctrinal and 17 pounder is not so how about you talk about those instead of just picking one thing from my post and ignoring the rest. |
I like how JT hardcounters 17 pounder emplacement.
That is all.
Yeah I also like how a unit that is much more expensive, has a higher pop cap, can only have one on the field at a time, requires a lot of support and would have historically defiantly been able to hardcounter 17 pounder can hardcounter a 17 pounder in the game. |
Oh yeah? And what about our deaf players, you deplorable human-shaped-entity? You vacuous drone! You shambling obfuscant! You pitiful misanthrope!
I agree this is unfair to the deaf, when the stuka dive bomb is used a light should start flashing to let all the allies know that its coming no matter where they are looking at on the map otherwise its op (seriously though the first post is right, its relatively easy to tell where it is going to land) |
For what you are calling op, stuka can do the same with more predictable result. So stuka is even more OP.
How the hell is the stuka better at wiping blobs or single squads then the callipole and the mattress, it can only fire in a straight line and its rockets all hit the ground at different times so you have a second to turn all your guys in a different direction unlike the callipole and mattress which fire more rockets in a big area where the first bunch of rockets hit at the same time. |
You are the only one who can get the main point!!! 2 stuka can kill a full health firefly. Its acceptable for killing infantries, but doing such damage to vehicle is simply absurd. Especially with such kind of bad vehicle path in this path, it is nearly impossible to escape for ally heavy vehicle.
First of all the firefly is not a heavy vehicle. Second of all the reason the stuka gets good armor penetration is because the rockets are larger than the other rocket vehicles and it only fires 6 rockets in a precise area unlike all other rocket abilities that hit a large area so if you made the stuka only be able to damage infantry it would definitely be the worst rocket vehicle in the game because it already is short ranged,expensive,only has precision explosive strike,a really long reload and its loud, for gods sakes why dont you just listen, when you here a stuka firing or maybe even two just move ffs I cannot believe you actually think the stuka is op, its the most balanced rocket vehicle in the game because it takes skill to hit things (unless your enemy is an idiot and doesnt try to move to avoid the blast) and it has a slow rate of fire. |
I've had full health ones die, that's all I know. Can't remember if I was retreating them.
Regardless, a single Cali won't do that to any axis tank unless it's low very health, and usually it'd take 2 Cali's to kill low health axis tank. Which is why I just roll my eyes when I hear Cali is OP when Axis has and has had units that do more damage.
The reason that people consider the Callipole op is not because it is great at destroying tanks (because no it isnt and it isnt supposed to be) but because it does lots of damage in a big area and it is good at destroying OKW trucks and wiping squads but I still dont think its op I think its just another unit thats aggravating to play against. |
All the advantages listed in past 133 were what I was talking about but he actually forgot a few of them which are that the boffers has way more shots per magazine and a faster rate of fire and more range (in pretty sure) and you can order it what to shoot at and attack ground and lastly (unless I forgot another advantage) the OKW does not have a doctrine that gives volksgrenadiers repair |
Walking Stuka will kill a Jackson easy.
Only if you reverse backwards into all 6 rockets otherwise you will only get hit by 1 or 2 which wont kill the Jackson unless it is already damaged. |
The flak track that will get wrecked by the su and usf flaktrack or the ukf aec?
Sure he can support it with shreks but any mistake on the okw's part and he can kiss his flacktrak goodbye
The okw flaktrack is weak as shit unreliable far to expensive the luchs is a way better option.
or you might as well tech straight to tier 4 and pump out obers for all your AI needs
Im pretty sure he was referring to the tier 4 flack truck,that being said all the stuff you said about the flak half track is valid and I think the unit needs to be changed but as for the tier 4 flak truck I am not sure why people keep comparing it to boffers when the boffers has so many advantages. |