NO. Enought that tiger is 19 in half docs available vs weaker double t3485 that is 28 popcap.
That literally is not relevant at all in any way, you are bringing up the cost of late game tank call ins in a thread about starting infantry.
I think they should have either 5 or maybe 4 pop cap. |
Which a lot of people also dislike. The British are kind of the last faction that should have super tanks. Their designs were flawed (box Churchill, Cromwell and Comet design at a time when everyone - even the Germans already used sloped armor - Churchill is also from the 1930ies though). Inaccurate 17 pounders that packed a punch but lacked accuracy, rate of fire and blinded the crew with their smoke and a great abundance of lend lease Shermans. What is incredibly silly is that the Comet has Panther stats while it had the armor in the category of a Cromwell/ Panzer IV.
Gameplay wise this is also annoying as it´s not compensated for. Dual Bren LMGs melt through any infantry faster thahn the LMG42 while the ammunition is not as important as it is for Wehrmacht (Bunker upgrades, LMGs, Riflenades, more expensive Tellermines and minefields). Having the longer stick in everything is plain annoying.
+1 |
Not all Brits players are the same, you know. Some are actually play without even heavily rely on emplacements at all. Your saying of immediately leave after seeing Brits actually kinda sad to some aggressive Brits players that just want to use the faction in a more competitive way.
Brits faction, i must admit, has many flaws which can lead to being exploited by many (Advance cancer emplacements spam). However, at the same time, they have some fun features that draw people's attention (Low in number but capable of putting up a tough fight against their enemies, good armours capable of standing toe-to-toe against some Axis armours) and some just want to use the faction fairly like other factions' play-styles (NO emplacements spam).
I mainly 2v2 as Brits and I know how tired the Axis players are when they first saw me, but i'm not like those emplacement-spamming, exploiter assh*les. I just want to have a good match where both sides just went from tired of seeing each others to see a rather fun game, one may lost but they know that was a fair win for the enemies.
Please don't abandoning us. We just want to be Brits and be fun to each others at the same time.
I also enjoy playing with brits that dont spam emplacements it just doesnt seem to happen all that often and ive never wanted the brits to be removed ive only wanted them to be changed. |
Meh. I just leave vs Brits. I've tried, but I've literally not once had a fun game vs them. After all, its supposed to be entertaining and all.
I strongly agree, above all other things the main reason I hate the brits so much is because a game with them is so seldom fun and this game used to be really fun before they were added but now its just frustrating thats why when I get matched up in a game with no British I get much more excited than I used to because fun in this game has turned into something that is actually difficult to achieve. |
Units shouldn't need a cheezy tactic to be viable. It was never even intended to be as big a part of the game as it is. If it was any other mechanic that was wiping squads in seconds there would be a unanimous call to remove it. But just because it was never dealt with in coh1 players got too used to it.
I say good riddance, the community should have been weened off this stupid machanic years ago.
Whoops double post |
Units shouldn't need a cheezy tactic to be viable. It was never even intended to be as big a part of the game as it is. If it was any other mechanic that was wiping squads in seconds there would be a unanimous call to remove it. But just because it was never dealt with in coh1 players got too used to it.
I say good riddance, the community should have been weened off this stupid machanic years ago.
+1 exactly right and I would vote NO for the pole if there was an option but apparently the OP is so full of himself and thinks hes right that he didnt even make it an option, makes you wonder why he made a thread for a discussion in the first place. |
Thread: Bofors17 May 2016, 18:48 PM
Then don't It's not like any of this will change anything anyway.
Sorry Rollo, didn't mean to be a d*ck, but I really think the barrage ability has to go and Brit emplacements need to be able to be decrewed. If a tank can be abandoned, so should a bofors. If a 40mm AA gun can barrage, so should the 88mm PaK 43...
Did you mean to say that if a 40mm AA gun can barrage then so should the flak truck because those would be the closest units to compare, the Bofors and the Pak43 and totally different units. Besides that I totally agree with everything else you said. |
More expensive unit of role A > cheaper unit of role A.
Not sure if arguing for the sake of act of arguing or just that stupid
Hes not stupid he was just responding to your argument in your first post where you said units in higher tiers should beat units in lower tiers simply because of their tier placement and he mentioned how cost was another factor. |
The OKW AA Half-track and the 2 cm flak emplacement definitely need buffs. I'd suggest giving the AA Half-track increased health and a quicker setup time. The 2 cm flak emplacement shouldn't be able to be de-crewed. I'd rather keep the AA Half-track primarily AI & AA rather than all of the above. Either way, sturmpios + raketen + volk snare = enough AT.
+1 Very good ideas |
Since Relic seems to be adopting so many of Miragefla's balance changes from his CE mod, just use his changes to the 251/17 Flak HT:
251 Flak HT
AOE boost to make it more effective against grouped infantry and reduced its non-vet set-up time to better allow it to deploy and redeploy to areas it is required to be. Smoke given a munition price due to OKW now having full income. Penetration improved to help deter approaching light vehicles.
-AOE increased to 1.3 from 1
-Initial set-up time reduced from 4 seconds to 3
-Smokescreen costs 20 munitions from 0.
-Damage versus garrison cover from 0.25 to 0.375.
-Non-vet and vetted weapon have 100% increase in damage against aircraft and 50% increased penetration.
-Weapon penetration from 20 to 35.
+1 these would make the AAHT actually usable for once and I really hope they make some kind of change because I have been wanting to use this unit for a long time. |