So basically even a light car can end the game now.
- Panzerfaust: Costs more than its equivalents and is locked behind a slow teching (Compared to SU/OST, early-early game)
- STG Sidegrade: Around %20 increased damage @ close range and zero improvement at long range, the distance volks are supposed to excel at. You shouldn't pay 60 munis just to get two downgraded versions of sturmpioneers MP44s. They already got 4, and for free.
- Panzershreck: How about just creating a new "AT" unit instead of overloading sturmpioneers with their hefty reinforce cost.
- Medics: As stressed out by every one else, the fuel cost is just silly, given the fact that they will be bleeding early game due to heavy light car domination.
And now some suggestions.
- Allow OKW to build caches: Since the asymmetrical aspects of the design have been buried long time ago and now that OST can build sandbags, USF can build mortars and both the SU and USF have an excellent early/mid/late game (contray to their original design), there is nothing wrong with allowing OKW to build caches.
- Either reduce the cost for using the panzerfaust, double the damage or remove the teching requirement. Or captain molo apprentices will reign supreme again.
- Move obers to Tier 2, or buff volks damage up to 14-15
I definitely agree that the teching for medics and repairs is too high (it should have a price of about 150 mp and 5 fuel in my opinion) but I dont think that the OKW should have caches because the OKW already has a very wide amount of tools compared to other factions and I think all factions should have their weaknesses because although more things were given to other factions like sandbags and mortars, they still have missing elements that other factions have and I like that design.
As for the panzerfaust I dont think its cost or damage should be changed but I do agree that it shouldn't require teching because of the potential for light vehicle rushes.
As for Obers and volksgrenadiers I am totally apposed to buffing volks damage output because of the potential for the rebirth of the volks blob and they have lots of utility and they revived an AI upgrade which I absolutely love. Despite what you may think the stg 44 (not mp44 god why do people keep calling it that, its a sturmgewehr not a maschinenpistole) upgrade is great, the patch has only been out for less than a day but ive already played with them enough to see their great potential, they may not be good at long range but the damage increase at close range really gives you the upper hand especially against the British. I think moving Obers to tier 2 would be op but I think that they could use a damage buff or a price reduction because right now they are not cost efficient for their lack of utility, frailness and current dps.