I voted to leave as is. I don't see how it encourages "dumb a-move" battles at all. Quite the opposite, it takes a little bit of planning to take it down. I also don't think that OKW needs any nerfs.
The reason I said it encourages dumb a move strategies is because it often times negates flanking because it is usually placed on a cutoff or as a barrier between the front and the med half track and I also think that the OKW needs some help but I think that it would be better to fix some of their units like the tier 1 AA half track and Obers while balancing things like the Schwerer gun rather than just ignoring problematic units while giving out buffs. |
Oh ffs, the thing is 120 fuel, vulnerable to tanks and AT and doesn't even Bofor laser units to death.
Just use uber UK commander concentrated fire operations or other similar arty based abilities, a land mattress, sexton, priest, Calliope, Katy, MORTAR even to deal with it.
The gun isnt 120 fuel the whole truck is and the price is too low for both a tech and a powerful weapon and most of the units you listed are doctrinal and will take a while to destroy the truck and mortars cant really get close enough to hit the truck without being on the front lines which is not where mortars belong and in case you missed it I mentioned that the Bofors doesn't justify the Schwerer. |
Like what now? If you position the truck forward as was customary in the days of yore, you lose it and you lose the game with it. Its not very potent, zooks with smoke, su76s etc will kill it very quickly.
Well obviously if you place it too far forward it can be easily removed but it becomes far to powerful when placed a bit farther back and even zooks(which would cost a lot of munitions to get enough to kill a Schwerer) in smoke can be burned out with flame grenades and explosives and su 76s can be countered by a single at gun. |
Really, it's fine.
You speak about the truck removing strategic avenues. I challenge you to present such avenues being anything more than a curiosity in Wehrmacht match ups.
Well obviously its an OKW unit so it would be absent in a 1v1 Wehrmacht match up however it closes strategic avenues because it mostly eliminates the possibility of flanking with infantry and it even effects the movements of armor and these problems are even greater in team games. Its simply too much to have a unit that is capable of fighting anything but heavies with no teching cost. |
I wanted to get peoples opinion on this because the Schwerer Flak Trucks gun is something that I and many other people agree is over preforming.
The Guns amazing AA capabilities are very problematic because it can sometimes down planes in a matter of seconds which can often lead to game winning results because you can force your opponent to first waste hundreds of munitions and then make it dang near impossible for more air abilities because the range of the guns AA is very wide.
Whats even more important in my opinion is how this Gun can completely eliminate flanking maneuvers and it can sometimes force you to retreat a tank while chasing down a wounded panther because its penetration is high enough to pose a very real danger to many allied tanks and of course it can be an incredibly annoying camping enabler because any indirect fire units placed in the guns arc of fire are basically invulnerable to all attacks from infantry.
Now I realize that there is a lot of risk in placing this unit forward because its high cost ad tech status but unless you are playing as the British or you have howitzers this Gun is very hard to deal with.
So I think that this thing needs to be toned down because right now it eliminates a lot of strategies and encourages dumb a move battles and it simply does way to much for something that is free. So I think the solution is to either make this gun an expensive side tech or at the very least make it less effective vs tanks or planes or both.
(Also dont try to use the Bofors to justify this because one broken unit does not justify the existence of another I think the Bofors needs to be changed as well but I think the Schwerer HQ gun is more important because it requires no side tech and the faction it is in is more aggressive) |
How about removing the cancer pit and just adding a normal mortar?
+1 Plus the other emplacements should be removed because nobody uses the 17 pounder anyway and the Bofors has been and is a balance nightmare because is either unusable or OP as hell but im not sure what should replace it but these things will probably never happen because it would require Relic to actually do something not half assed because this is a result of sloppy design. |
What they need to change:
- Fix the aimtime so the first shot doesn't take so long to fire.
- Replace the vet1 ability with something less OP. No penalty for stealth? Come on.
- Fix the shooting in stealth bug.
And also fix the fact that the shots from the raketenwerfer often hit the ground or cover that its hiding behind which makes the fact that it can take cover useless. |
Might as well remove the houses at the cut offs as well.
But oh well, Relic is too busy to give a crap about maps.
Too busy doing what, they haven't been fixing any of the other broken things in this game lately. |
Panzerwerfer 10 rockets 85 fuel
Walking stuka 100 fuel 6 rockets
Y not hav these?
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[img="https://www.google.gr/imgres?imgurl=http%3A%2F%2Fwww.flamesofwar.com%2FPortals%2F0%2Fall_images%2Fgerman%2FSP-guns%2FGE212b.jpg&imgrefurl=http%3A%2F%2Fwww.flamesofwar.com%2FDefault.aspx%3Ftabid%3D144%26art_id%3D614&docid=Pc0_oyCr-mPZpM&tbnid=gDD9v_alZMDu6M%3A&w=500&h=273&client=firefox-b&bih=969&biw=1920&ved=0ahUKEwiTysTZtanOAhXM2xoKHa4UAvYQMwhWKDAwMA&iact=mrc&uact=8" alt=""]
Neither of your links are working for me so I cant tell what you suggesting but it doesn't matter because both of these units are preforming fine and they are unique from one another also there are many much more important things that need to be changed right now (or more accurately needed to be changed awhile ago but relic seems to be ok with obvious problems) than adding more unnecessary stuff.
By the way your post seems to imply that the Walking Stuka is a rip off because it has less rockets but the number of rockets is one of the last things that should be compared when looking at these two units and I would explain further but this thread isnt going anywhere anyways. |
On topic: The 222 could definitely use a fuel increase because its probably the most cost effective unit in the game but it cant be affected to much because Ostheer already has a terrible early game (also speaking of axis light vehicles the OKW flak halftrack could use a fuel reduction and a faster set up so that OKW t1 is good again)
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