1. Regarding your statement that the HQ 'cancels doctrinal abilities': After playing around with it a bit I gotta confirm Australian Magic here: FlakHQ and especially with base flaks combined will make short work of P-47s and Hawkers if they are sent in blindly, unsupported in the vicinity of the Flak HQ.
However, if you use a powerful and expensive ability carelessly it will be wasted, same as other abilities. Offensively you can still very well use it with a collective push, make the HQ switch targets and then your opponent has the choice to commit their Armor into a risky situation with air support around, or potentially lose the HQ or whatever they are protecting with it.
Now, if the PanzerHQ is not there, any pintlemounted MG42s will reveal the tanks by shooting at the P-47, therefore get targeted in the FOW and they'll just be fair game to some extent if your opponent lost the FlakHQ.
Defensively they are still a powerful repellant against your opponents armored push which will be out of reach of their HQ most of the time.
So if you campare that to 'scavenge artillery' or whatever same price segment, can also be easily be dodged. Where is the imbalance overall?
2. Any of the non-loiter abilities, mg or at gun drops are not impacted because they are directional they can avoid the building just fine. The major recon, since you were the one who brought it up: Two planes fly over the map from opposite directions, sure they'll get shot down in the end, but not before revealing the territory. So why are you even complaining about that one in your previous posts? The HQ has zero influence on that ability.
Allied supply drop from Land Lease does go down now and then because it always starts from the enemy's base.
4. All this talk about 'for free' and Major is just a pop cap drain... I don't even feel like replying to that any more.... A Major gives you access to recon, flexible retreat point, artillery (and not a bad one to help knock out your hated PanzerHQ) , you can make it a bazooka squad or wehatever you fancy, and you can still build associated units if you loose it. Please don't just echo pop cap disadvantage again?
5. Regarding the comparison with allied AA Halftracks, that's a reason for buffing allied and possibly Wehrmacht AA, but not to nerf the PanzerHQ. Comparing Wehrmacht AA abilities to Allies would be more suitable, because they both can actually dish out. OKW has no high impact Airborne abilities (outside of maybe sector assault, which comes with an underwhelming commander that nobody wants).
Not meaning to troll ya, man. I just think it's a one-sided post. If you had an option in the poll like 'Apply a cost to the gun that increases the Building Health points as well' I'd be all ears. But it's all just nerf, nerf , nerf...
I never intended to make a one sided post, thats why I left the leave it as it is option and I left the price up for debate, maybe if the tech price was high the HQ could get more health but nobody has suggested a price yet so im not sure what it should be.
Anyways my opinion is that there should be a middle ground with the AA changes, I think the Schwerer should get a decent AA nerf and the other factions should get a decent AA buff because im tired of power creeping in this game and I wont bring up pop cap again but I will say again that one thing that annoys me about the Schwerer is that it takes zero micro to get use out of it unlike with the major which needs quite of bit of micro and munitions to reach his full potential. Its definitely a difficult thing to balance and there is probably no perfect solution but I think the AA needs to preform less because the axis dont have to worry about some inevitable AA weapon that the allies will build in every game because the Bofors is optional. |
Nope it doesn't. still RNG based i give it that. but no it doesnt shoot down air planes ridiculously fast
Look at the post above me with the actual stats, does it seem ridiculous now, is 5 times (on average in other words when its not 6 or more times better) not ridiculous for something thats free. Honestly how can you say thats ok? |
His claim is not less credible, it is simply not credible. Anyone can state opinions but when you say that opinion is backed up with cold hard facts without showing proof you just look silly.
Aggression and insults? I have been nothing but cordial at all times, please show me where I was otherwise, I would genuinely like to know?
Last time I checked liar is an insult, is it not anymore? |
I dont give a shit about your arguments because they are not fucking relevant. I consider the aa truck to be fine most other people consider the aa truck to be fine and yes you lock down a sector but this also puts your most important tech building at risk.
How the hell are they not relevant, the Major and the Schwerer gun are both free things from the last teching path of the USF and OKW respectively so their comparison is completely relevant especially because they both cost 120 fuel and yet they have power differences and one of them requires no micro or munitions to use now I realize that it is attached to the tech structure but it is also a tough building with a lot of hp while the major is a fragile 3 man squad. Also some people have stated that they only said it was fine because they were worried more about the state of the OKW more than weather or not the Schwerer gun is over preforming and I can understand that and I do think OKW needs some buffs for example I think the P4 is overpriced (the wehrmacht one is as well) and I think Obers are overpriced and they cost too much population and I think ISGs need smoke rounds and I think heals should be cheaper and I think the tier 1 AA halftrack is overpriced and lastly the Raketenwerfer takes to long to aim and its rounds hit the ground more often than not but those issues are simply not what this thread is about. |
Nope it doesn't. still RNG based i give it that. but no it doesnt shoot down air planes ridiculously fast
It definitely does compared to other AA units that are not free and its telling to see how you still haven't responded to the other parts of my post about the comparison between the Major and the Schwerer gun. |
lol so you did lie, I knew I was right otherwise you would have posted replay and proved me wrong with delicious glee
Next question: Why did you lie about the results? Was it to enhance you allied fanboy persona?
Ok I would agree that his claim is less credible without the replay but your aggression and insults are way out of hand. |
So... Instead of turing on game and spending 15mins for your own tests, you choose to stay whole day on the forum to argue.
It says much about your trolling level
I swear I wasn't expecting the waves of stupid posts that this poll started but at least I learned from the reasonable people that the only real issue is the AA capabilities of the Schwerer gun. |
Repeating this over and over doesn't make it any more true.
ffs what the hell are you talking about the Schwerer shoots down planes ridiculously fast and it has a very wide range so it does essentially cancel some doctrinal abilities and why didnt you respond to anything else in my post comparing the difference of power and cost of the Major to the Schwerer gun. |
Writing the same thing again and again doesn't make it more true and all of this was already replied to.
Yes it is true and just because it was replied to doesn't mean its wrong seriously how is anything I wrote wrong. |
i am for the reason that air planes that loiter are not an important staple of the allied arsenal and second the doctrines that have loiter units generally have arty or units that can quickly clear out an okw truck.
of the 3 usf doctrines that have loiter 1 has the calliope and the mechanised doctrine has arty at his disposale that has a good chance of 1 shotting the truck. only airborne is screwed,
The major has a recon ability so this isnt just a non doc issue it is an issue about how the much the Schwerer gun controls the other player. Think about it the Schwerer is a gun that cancels doctrinal abilities and it prevents flanking and it is a great suppression platform and it can damage medium armor all for no cost,pop cap or micro while the Major has a pop cap and is often just used as a retreat point and if his abilities are used the USF player must invest munitions and micro to use them. Also its uncommon for the Schwerer to be one shot by a single arty ability unless the other player gets lucky with RNG and the shells all land on the truck |