You are right. He does have an opinion. Why I am replying to you as his spokesman of sorts is beyond me. But okay.
I'm sorry you feel I am coming off as judgmental, or to give you the idea that I am making fun of of the amount of replies. There's actually a deeper underlying sentiment I was trying to convey, but it didn't convey properly, judging by your reply.
I just feel that people are pouring time and effort into well written replies (read and emphasize the word 'people' here as I don't feel I am nowhere near expertly enough on the subject to weigh in as I'd like to) when all we get from the original topic starter seems to be more emotion than logic and no responses from him as how'd to interpret his post.
Coming back to the topic at hand. Whenever I get USF pack howies against me, the counter seems easy enough (unblob, werfer or stuka) and therefor the unit does not seem overpowered. When I use them against an opponent who is blobturtling and has no clue I have the best of times, because the risk/reward paid off. But sometimes a smart axis player wipes them not 5 minutes after I buy 2 of them making me rethink my poor choice.
But thats life. In my (limited but growing) experience they either work or they don't. Not much middle ground here.
I'm not acting as his spokesperson, like I said I think everybody is entitled to their opinion.
The problem with the unblob/Stuka/Werfer counter is that unblobing doesn't even address the issue and Stuka/Werfer are far more expensive than the pack howie and aren't worth buying to counter one team weapon, sure you can use them again but rocket arty isn't always worth the investment against certain maps and playstyles, especially if you buy them early and delay other vehicles. The reason unblobing doesn't work is because it's not even the problem with the pack howie, the issue isn't how good it is against four clumped squads, the issue is how it deletes individual squads and team weapons so easily even after the mortar update that affected every other indirect fire weapon in the game.
Even if you manage to destroy and capture a pack howie, chances are that it's already more than payed for itself because unlike every other mortar and the ISG which only bleed manpower, the pack howie will have wiped at least one squad or team weapon. |
Apart from steering the discussion heavily offtopic, shouldnt you also as a moderator be unbiased?
also topicstarter, why don't you take the time to muster a ontopic reply to all of our earlier ones? Or was it just to troll?
He's entitled to his opinion like everybody else, and he's brought forth plenty of arguments throughout this thread to back his position up. Also this was clearly more humorous than serious.
Starting a topic does not at all mean that you need to answer every reply, especially if the arguments put forth have already been countered.
Why don't you stop being so judgmental by adding in offtopic comments like mocking how many replies this thread has as if the OP has any control of how much discussion their thread generates. I don't understand how you want him to reply more and at the same time want to make fun of how many replies this thread has. |
well the soviet demo was similar... but relic decided to make it useless...
The Soviet demo was way cheaper, more consistant,used on smaller squads, and non doctrinal. |
"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."
Asking somebody to search for information can be a very good lesson.
I understand the sentiment, but forums are meant for discussion, and maybe he wants another opinion aside from the one in the patch notes. Also like I said, my problem was mainly with how condescending he was being. |
Read patch notes.
Actually give information or advice, instead of being condescending. |
It's ROF wasn't an issue because a single shell should be sufficient regardless of penatration
Unless there were several targets, it missed, or nearly missed. Its multi part ammunition also forced its amunition capacity to be very low. |
AP rounds is absolutely last thing it needs, it never had any to begin with, being AA gun.
If it needs anything, moving some of its vet RoF into base gun should suffice.
It isn't falling behind Centaur 30 seconds or so, it lags 10 seconds behind in worst scenario, it hardly justifies anything else then RoF transfer from vet to base and evaluating from there.
(I suppose you're very careful with balance exclusively when it comes to allied units, if axis unit is in question, you do not seem to have anything holding you back in regards to most silly buffs)
The centaur was an AA vehicle as well, which had even smaller guns and yet it has similar penetration (from memory, havent tested yet), besides this game isnt historical and I remember you saying this many times.
Also 3-10 seconds is not a small difference, because it only takes about 2 seconds for retreating infantry to get out of range of an Ostwind and unlike the Centaur, the Ostwind cant really chase retreating infantry when its moving, because it usually misses when on the move. Also the Centaur doesn't have the same problem with attacking infantry in cover, because it either deletes light cover or fires enough rounds so that enough hit the infantry and not the cover, and doesnt create cover with its rounds, you should consider more than stationery DPS next time, because comparing two units in one type of situation and ignoring other flaws that affect DPS is incredibly dishonest. |
Can anyone explain what the new 222 armor numbers mean?
Is the 222 FINALLY, after YEARS, going to be an actual ARMORED car that is immune to rifle fire?
Or is this just some symbolic buff that won't actually affect damage taken from any practical sources, in the same way all changes to the 222 over the past two years have been entirely pointless and failing to make it viable as pseudo-light armor?
Its frontal armor is being increased to be more than the current Universal Carrier, which is basically immune to rifle fire, so it should finally be an actual armored car. So, Ostheer will finally have access to a light vehicle that can actually block something. |
Was it up to me, all tanks would have terrible scatter and most of their AI would come from MGs.
That would actually be a pretty goid idea, it would lead to a lot less cheesy squad wipes. I think you would have to maybe make a few exceptions for the Soviet heavies, because the KV 2 and ISU 152 both have one machine gun each and very slow firing guns. |
That's why KT has more hp and higher damage.
It itself also is supposed to have a backup of infantry.
And I completely fail to see how a tank having to fight tank destroyers which hardcounter it should be any issue here. If you are using all or nothing card, you need to be ready to lose it when opponent is prepared with correct counter, especially now that allied TDs are actually able to put a dent in its armor.
I know that the KT needs support, but that doesn't mean that it's scatter has to be so bad. Also I never said that the KT having to fight TDs was an issue, I was just stating a fact. Also the armor of the KT and the penetration of allied TDs wasnt changed recently, so im not sure why you are bringing up allied TDs ability to dent the KTs armor. The main thing that changed is that the Jackson got overbuffed. |