Alright so after reading the replies as well as doing some testing I've come to the conclusion that despite being very seldomly picked these days Luftwaffe Ground Forces is a very good commander.
I think the biggest thing that keeps the doctrine from being picked is the fact that it doesn't have any call ins or a howitzer, which I think is a shame because I genuinely hate indirect fire battles and call ins are extremely abusivable. I really hope that they finally make all call ins consistent and have them all locked behind tech because then people will actually have to think more about their commander line up instead of relying on emergency vehicles.
As for Fallschirmjägers, they are good and versatile, but I think that they are just a bit too expensive. 360 manpower instead of 380 manpower would make them a more viable option in my opinion. |
Lets just hope that if there will be CoH3, Relic will drop that MUH PONZOR megalomania and stops trying to implement biggest vehicles possible - they aren't most interesting ones, they are just the biggest.
There is so many "lower tier" vehicles that are very interesting and could be used instead.
However, unit such as KT as stock just can't be more viable option then any other stock armor for the relative cost.
I hope your distaste for the biggest vehicles also applies to the Soviets and not just the Panzers, as if they are the only big vehicles in COH2.
I do however very strongly agree that there should be more lighter vehicles in the game, like a regular Hetzer, the various British cruiser tanks, the M3 Lee, the T-26, the BT-7, and of course the Panzer 3, and many more different half tracks and armored cars. |
I would much rather the King Tiger be doctrinal than keep it in it's very bad current state. A lot of people think that the Sturmtiger would fit better in Breakthrough than the Jagdtiger, but I think that the King Tiger would be a better choice because it's a perfect Breakthrough vehicle unlike the defensive Jagdtiger and the meme machine that is the Sturmtiger.
In addition to the terrible scatter, and the very slow speed, the King Tiger also has an absolutely afwul turret rotation speed that I think is actually it's worst aspect. |
I've been thinking about switching up my OKW commander lineup and I realized that not only have I not used this doctrine in awhile but I haven't really seen anybody in teamgames use it either. However it's peaked my interest because I wanted to pick a more aggressive commander and the Luftwaffe Ground Forces seems like a good option.
Has anybody been having success with this one lately, and how do you think it compares to other OKW choices? |
Have you missed the patch that allows early PGs and commander that allows 5 man grens?
both factions can play very mobile in terms of infantry if they are willing to.
Option being doctrinal is completely irrelevant, because it just happens that faction in question never NEEDS anything doctrinal - its all supplements for playstyle instead of building the strat around the doctrine.
If you think abilities being doctrinal is irrelevant (in this case they aren't) then why bother bringing up the German Infantry Doctrine and it's 5 man ability?
I am well aware of the fact that Pgrens come earlier, but apparently you missed the part where I said that you can't build your army around Pios and Pgrens. Sure, you can build some Pgrens early for some mobile firepower, but you will always invariably have to use team weapons and Grens because you don't get Pgrens right away, they are expensive, don't have snares, and Ostheer team weapons are especially good and not building any is most punishing for Ostheer. And even if both factions CAN play mobile with their infantry, it's undeniable that Ostheer is way worse at it, largely because of the strength and importance of Ostheer team weapons. |
No actually it was sarcasm. The truth though? There is absolutely nothing wrong with Infantry Sections. If anything they should revert the stupid Bren nerf from last year.
Why should Tommies be not be nerfed and perhaps rebuffed?
It is the only good combat infantry unit you get unless you go with a few doctrines that give you commandos. USF and UKF don't get mid and late game elite infantry units handed to them like Obersoldaten or Panzergrenadiers. The Bren was nerfed so bad it's almost pointless to upgrade to them now so they actually preform pretty poorly against Vet 3 and above Volksgrens and even MG42 Grens at vet 2 and 3. But yeah lets just nerf Brits more so we can make Axis even more easy mode than they already are.
Nobody gets elite infantry "handed to them" everybody has to pay for them at a high manpower price and at the cost of little to no AT capability. A standard infantry squad isn't supposed to be able to easily deal with elite infantry just by slapping a Bren gun on them. Before the Bren nerf, five man double Bren Tommies were melting everything on foot and under no circumstances should they be rebuffed. Even now 5 man Tommies with Brens are very effective against Grens, even with MG42s.
I don't know why Relic decided that the British were going to have to be totally reliant on one infantry squad and have no other non doc combat infantry squad just like the USF with Rifleman, it was an afwul decision and it makes balancing very difficult.
Honestly I think the best solution would be to give the UKF some kind of non doctrinal elite infantry, but that's almost certainly not going to happen so we have to figure out someway to balance Tommies. I understand how it can be difficult to deal with elite infantry in the lategame, but the solution is not to buff Tommies to the point where they roll right over standard infantry and contest mid vetted elite infantry. |
No, he wants them to be 5 model with the 4 men stats.
I was originally thinking of suggesting that each squad have to upgrade to 5 men just like Ost Infantry doctrine, but this is a much better solution, it helps some in the early game because of less dps dropoff and ease of capturing weapons and it prevents the absurd snowballing of Tommies in the mid/late game. |
As I said in the other topic, they are so easily countered. Same as Axis mortar spam or any turtling opponent, having a mobile army is the solution. Only thing is, you need to keep dat army mobile yourself.
Only one Axis faction is capable of having a mobile army, the other is heavily based around team weapons and a 4 man mainline infantry squad that needs to stop to get good dps. You can't just built nothing but Pios and Pgrens whenever you go up against USF, and of course G43's are doctrinal. |
Yeah, except other thread states that 2+2=10 while this one asks if 2+2 is too much and should be changed.
The point I'm trying to make is that every argument needs to be challenged and should never be dismissed just because of some arbitrary standard of who is allowed to pose an argument. In other words, you thought the other thread was being unreasonable, but that this one is just asking a question, in both cases the arguments being used are what matters, not the rank or faction preference. |
How is that "often"?
Last time it came up it was from a player that plays exclusively single faction and floats around 7000 rank.
And its the thread you link.
2+2 is still 4 regardless of who says it is, how about you pose an actual argument instead of gatekeeping. |