Emplacments should prevent the brits player to get out tanks early.
it mean: they should cost (more) fuel. Compare the bofors with other units which cost 30fuel. What do u get for 30 fuel with other faction. One 222.
not a AA Halftrack aa OKW, or a half luchs.
for its performanche the bofors should cost 70-100 fuel. that would prevents to bring this Op units in under 4min. and controll this area for the next 20min.
i see often brits which build sim city and can now build up tanks and roll over u....to easy.
Hey, this is a great idea, however did you consider the teching requirement for fuel/222?
Recently? The only lull there ever is on hating on emplacements is when people give up wasting their breath on being ignored.
+1
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such bullshit, you can take a famous wehrmach commander like Rommel who was one of the best panzer commander and in the same time tried to assasinate hitler.
no one is going to say that rommel was nazi..
And many other games made a german solo, like the recently released STEEL DIVISION where you can take control of 21 PANZER in normandy and push back the americans out of france.
there is absolutely no reason, except being lazy, to only do an allies campaign.
The way I see the one sidedness of games depicting WWII (for example, no German campaign in any COD series, Coh2, etc) is just propaganda that still to this day says Allies = good, Germans = bad. |
Sounds like you have had a bad run but blaming the faction isn't going to improve you as a player. Take ownership of your losses.
Dude, thats easier said than done...
When you are steaming because of such consecutive losses its a little hard to step aside and scrutinise your build orders and strategy.
Let him vent a bit
"git gud m8"
There is a special place in purgatory for people like you.
Nevertheless, the OP seems to be unaware of how ELO and asking for advice works.
This is posted in balance, not replays.
As for ELO, why is this STILL a thing 3 years later?
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Feel free to provide a fix, if you think it's easy to do. All AT snares suffer from the same bug.
Revert Penals back to not having AT satchel? |
Any 4v4 summer map with lots of buildings, each with 1 squad of Ostruppen |
This is definitely an idea worth considering. Obviously T4 suffers from a lack of incentive to build (predominantly due to Tiger call-in meta). While I'd love to see Tiger moved to T4, this could be an interesting compromise.
+1 on Tiger moved to T4.
It works great in modded games.
Also some love for SU one ?
No. You have enough.
I know I'd trade a reinforce bunker for a repair bunker any day.
+1
Stole the words outta my mouth
Like the Vcoh rep bunkers? Those were so good. I think that would be too OP.
Why would it be OP?
You can just have a 2 man team in them so it's worse than OKW
No, if anything OKW and UKF should be nerfed to Ost levels.
Ost has the highest win rates in every game mode, 1v1 through 4v4, arranged teams or randoms. In some cases, it is around a 30% increase over allied win rates. When do "reasonable players" think that Ost has been buffed enough?
Have you actually played games as OST?
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Except what CoH3 needs and what Relic needs is two different things.
After the DoWIII failure (at least I guess it is a failure) Relic will need cash with little risk, which means as many potential customers as possible.
We're going to see a CoH3 console first DLC platform.
They tried that with AOEII on console... guess what? It was an utter failure!
Space marine would give them this income they need.
Space Marine was a shit FPS. Gave up after 2 hours.
Original Warhammer 3k DOW on the other hand, I have played the campaign 3 times now.
If they want to add dlc, why not add different vehicle and infantry models? You can buy for example a different riflemen or grenadier model or a different Panzer IV model or Tiger model. Some with zimmerich, others not etc. Perhaps a model Tiger H as the standard one and the model E as a buyable one with the different commander cupola. Won't change the values of the tank, just the look of it.
Yes, thats what a person a few pages ago had said |
Thread: Tanks17 May 2017, 21:59 PM
1. Axis (OKW)tanks > Allied tanks
P4H > Sherman, T76 both variants, and is even with Cromwell
2. Jagdpanzer > every destroyer around (try cheat mode if u dont believe)
Dont build panthers, almost never, they are subpar in both AT and AI in what P4s and Jagpdpanther are great on, and if u can afford combo pf p4 and jagdpanther. (Only comandpanther is duable in specific situations)
The only hard start is M10 spam with usf, but raks + mines does wonders there.
+1 on Panthers
They are a MP/Fuel sink that are just not worth it.
OP, I would try out this guy's strategy, he sounds like he knows his stuff |
Honest question:
What's with the fkn hate against OKW/OST of late?
Every second post is OP this and Nerf that...
There are reasons why those tools are most often used: everything else in the arsenal is partly functional or broken.
OP, if your enemy has time to send in a second Jagh, you have lost the match already.
Therefore, control most of the fuel, and you will deny them that. |
Stuka zu Fuss incendiary barrage is worthless due to horrible accuracy, so if it shared a cooldown, no one would use it. Besides, it costs munis.
+1
It's plain useless ATM; if it was shared, it would be GG Stuka.
It's useful in 4v4's against SimCity. It has no problem hitting emplacements and killing repairing engineers.
No it isnt.
Half the time the rockets end up 200 miles from intended target; the 250/7 half track is better than it with it's incendiary
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