This thread is now an odd topic. Interesting, but off topic.
If you are going to arrange games between you, that's great. But the Moderators cannot split threads.
I should really invis the last load of posts, but I do not have the heart. However, could one of you start a thread in Scrap Yard for this epic match and link it here? Otherwise the invising wand will have to appear from now on.
We can now go back to topic, if the OP wants the thread left open.
May I suggest that it is moved to another section? not sure if this thread can be recovered.
In addition vehicles should have specific roles and the tools to achieve them, example:
"Flanker tank"
Designed to perform flanking move. High speed, low penetration far, high close, relativly high rear armor since it probably expose its rear armor during flank and some resistance to engine damage, a dual gun HE bad on the move, AP accurate on the move.
Vet bonus, abilities should be designed to better flank enemy vehicles.
My problem with this is when will a sector will be capped while units are still on it? Additionally, target sectors are still too map dependent seeing there are a lot of sectors on some maps that are long and skinny.
That is where "break supply line" ability comes in. The bonus can be doubled when out of supply or decaped.
Your complaint about PJ4 missing/bouncing is a fantasy. The penetration chance is around 55%. You have close to double the reload speed, you will get free 4 shots if his rounds are wrong.
1) JP Penetration is 50% at max range
2) ISU-152 can does not have to change munition before engaging armor, the HE does have deflection damage and should be fired before switching. One can actually fire HE, then fire concrete piercing and then switch AP if needed.
3) Reload on its own is misleading if the units in question do different damage per shot.
KV8 Depends. In Shock Frontline it is the same as USF Armor Doctrine. Su76 and kv8 create a bridge for is2
Well some commanders need to have their abilities changed, like combining powerful off map with powerful call-in vehicles or combining powerful infantry upgrades with powerful call-in vehicles.
That does not change the fact some specialized call in vehicles are far better with no tech.
Making Hezter worth it with a tech cost is quit difficult...
If by majority you mean the 2 doctrinal hard counters: ele and jt, then yeah. But both okw and ost have some great non-doc soft counters like jp4, stug, panthers and so on that have not been changed or have been slightly buffed.
Also the buffs to ISU are nothing in comparison with how hard it got nerfed in previous patches.
Read the patch notes, 90% of Axis ATG asset received a nerf of some sort.
The reason it was nerfed it previous patchs was that the units was broken so that does not say much.
Did I really live to see a ISU-152 OP thread again? Like really, the only OP thing about it after previous nerf is the red soviet star on the armour. What is next, M-42 light AT gun OP thread?
Actually ISU-152 received buffs this patch while the majority of axis AT weapons received nerfs.